128,065 research outputs found

    Implementation of A Collaborative E-Learning Environment On A Linux Thin-Client System

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    The advances in electronic technology have created opportunities for new instructional designs to be developed. Since Knowledge is expanding at a tremendous rate, these designs make it easy to impact the necessary knowledge (both practical) on people to enable them survive in a competitive environment. The Collaborative E-Learning Environment as an important group learning mode sets a goal of convenience and an adaptation into our technologically advanced society. It emphasizes the communication and information sharing among group members. Implementing this collaborative e-learning environment on a Linux thin-client system makes it possible for this environment to be available in most schools and companies because the Linux thin-clients are less expensive than other conventional computing systems. Developing a Collaborative E-Learning Environment on a Linux Thin-Client System provides a means of delivering an improved quality of education in our society. This paper involves the setting-up of Linux Thin-Client system, installing the appropriate applications necessary for this environment, and developing the interactive portal that will enable registered users to have access to the appropriate collaborative tools. Keywords: Bandwidth, Collaborative learning, E-learning, Linux, Thin-clien

    Towards a generic platform for developing CSCL applications using Grid infrastructure

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    The goal of this paper is to explore the possibility of using CSCL component-based software under a Grid infrastructure. The merge of these technologies represents an attractive, but probably quite laborious enterprise if we consider not only the benefits but also the barriers that we have to overcome. This work presents an attempt toward this direction by developing a generic platform of CSCL components and discussing the advantages that we could obtain if we adapted it to the Grid. We then propose a means that could make this adjustment possible due to the high degree of genericity that our library component is endowed with by being based on the generic programming paradigm. Finally, an application of our library is proposed both for validating the adequacy of the platform which it is based on and for indicating the possibilities gained by using it under the Grid.Peer ReviewedPostprint (published version

    Using Sociocultural Theory to Guide Teacher Use and Integration of Instructional Technology in Two Professional Development Schools

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    This article demonstrates how sociocultural theories can be used to support strategic structuring of professional development activities for preservice and practicing teachers on technology use and integration. Examples are drawn from the authors\u27 experiences with teachers in two professional development schools that participated in a four-year Preparing Tomorrow\u27s Teachers in Technology (PT3) project. After a review of sociocultural theory and their context, the authors describe three activity systems in these schools: one for practicing teachers, one for preservice teachers, and a joint preservice/practicing teacher system. Important supports for use and integration of technology built into each of these activity systems included varied activities aimed at both beginning and advanced technology users, multiple levels of assisted performance, and a collaborative culture that offered numerous opportunities for shared work. Lessons learned and implications for teacher educators involved in similar partnerships are outlined

    Managing evolution and change in web-based teaching and learning environments

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    The state of the art in information technology and educational technologies is evolving constantly. Courses taught are subject to constant change from organisational and subject-specific reasons. Evolution and change affect educators and developers of computer-based teaching and learning environments alike – both often being unprepared to respond effectively. A large number of educational systems are designed and developed without change and evolution in mind. We will present our approach to the design and maintenance of these systems in rapidly evolving environments and illustrate the consequences of evolution and change for these systems and for the educators and developers responsible for their implementation and deployment. We discuss various factors of change, illustrated by a Web-based virtual course, with the objective of raising an awareness of this issue of evolution and change in computer-supported teaching and learning environments. This discussion leads towards the establishment of a development and management framework for teaching and learning systems

    Special Session on Industry 4.0

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