304 research outputs found

    Mobile learning application for children: Belajar bersama Dino

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    Mobile devices and services have the potential in the enhancement of learning and education field. Because of that, computer based learning application has become inappropriate to be used based on the fast development of mobile technology which means all activity was conducted by using mobile devices. This paper proposed the design and development process of Mobile Learning Application which is Belajar Bersama Dino that mainly suitable for children who aged four to six years old. This paper will explain in details in every stages of the design development process for this application

    Developing a Mobile App for Kids in Dzongkha Learning

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    The objective of this paper is to study about the interactive systems and designs that will help the development of the new Dzongkha learning app, Interactive Dzongkha Learning App for Kids. The following related systems and apps are reviewed and applied to achieve the objective. The App contains six basic levels: tsawadangpa, tsawanyipa, chacheynatshog, kaelden, soednamdraebu and guetshig which will cover the basic teaching of Dzongkha for the kids and the beginners. The Interactive Dzongkha Learning App for Kids will provide an easy and alternative way in learning Dzongkha besides the regular classroom teaching. The App will also be incorporated with quiz, which it will help learners verify their outcome

    The impact of utilising mobile assisted language learning (MALL) on vocabulary acquisition among migrant women English learners

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    Aim/Purpose To develop a framework for utilizing Mobile Assisted Language Learning (MALL) to assist non-native English migrant women to acquire English vocabulary in a non-formal learning setting. Background The women in this study migrated to Australia with varied backgrounds including voluntary or forced migration, very low to high levels of their first language (L1), low proficiency in English, and isolated fulltime stay-at-home mothers. Methodology A case study method using semi-structured interviews and observations was used. Six migrant women learners attended a minimum of five non-MALL sessions and three participants continued on and attended a minimum of five MALL sessions. Participants were interviewed pre- and post-sessions. Data were analysed thematically. Contribution The MALL framework is capable of enriching migrant women’s learning experience and vocabulary acquisition. Findings Vocabulary acquisition occurred in women from both non-MALL and MALL environment; however, the MALL environment provided significantly enriched vocabulary learning experience. Future Research A standardised approach to measure the effectiveness of MALL for vocabulary acquisition among migrant women in non-formal settin

    The Cord Weekly (October 18, 1995)

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    A review of the evidence on the use of ICT in the Early Years Foundation Stage

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    This report reviewed existing evidence on the potential of technology to support the development of educational policy and practice in the context of the Early Years Foundation Stage. Reference is made to the use of ICT by young children from aged birth to five years and its potential impacts, positive and negative on their cognitive, social, emotional educational, visual and physical development

    “Eksplorasi Penggunaan Aplikasi Mobile-Assisted Language Learning (MALL) untuk Latihan Pengucapan Bahasa Inggris oleh Siswa SMA IT Pekanbaru”.

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    ABSTRAK Lelita Aprilyani Sitompul (2023) : “Eksplorasi Penggunaan Aplikasi Mobile-Assisted Language Learning (MALL) untuk Latihan Pengucapan Bahasa Inggris oleh Siswa SMA IT Pekanbaru”. Penelitian ini bertujuan untuk mengeksplorasi jenis aplikasi Mobile-Assisted Language Learning (MALL) yang digunakan siswa untuk latihan pengucapan bahasa Inggris. Ini juga bertujuan untuk mengeksplorasi bagaimana mereka menggunakan aplikasi dan mengapa mereka menggunakan aplikasi tersebut. Penelitian ini dilakukan dengan desain penelitian kualitatif yang jenisnya adalah studi kasus. Partisipan penelitian ini adalah 20 siswa SMA It Imam Syafii 2 Pekanbaru dengan menggunakan purposive sampling. Peneliti mengumpulkan data dengan menggunakan wawancara dan seperangkat kuesioner. Untuk menganalisis data, peneliti menerapkan tiga langkah; reduksi data, penyajian data, dan penarikan kesimpulan. Penelitian ini menggunakan member checking untuk mengecek keabsahan data. Setelah menganalisis data, peneliti menemukan bahwa: (1) ada lima aplikasi yang digunakan siswa; Google Translate, Duolingo, CAKE, YouTube, dan U-Dictionary, (2) siswa menggunakan aplikasi tersebut pada waktu senggang di rumah setiap hari selama 2 menit sampai 1 jam. (3) siswa menggunakan aplikasi tersebut karena mereka menyatakan bahwa aplikasi tersebut praktis, tidak berbayar, tersedia umpan balik, memiliki suara natural, membantu dan meningkatkan mereka dalam mengucapkan kata-kata bahasa Inggris. Kata Kunci: Mobile-Assisted Language Learning (MALL), Aplikasi, Pronunciatio

    Effective Teaching and Learning: Using ICT

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    Mellar, H., Kambouri, M., Logan, K., Betts, S., Nance, B., Moriarty, V. (2007) Effective Teaching and Learning: Using ICT. London: NRDC. Available at: http://www.nrdc.org.uk/uploads/documents/doc_3347.pdfResearch report for NRDCFindings and recommendations on effective teaching practice - with the aim of providing material for improving the quality of teaching and learning and for informing developments in initial teacher education and continuing development. (http://www.nrdc.org.uk/uploads/documents/doc_3347.pdf
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