11,997 research outputs found

    The creative engineering education imperative for twenty-First century living

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    Engineering and design in the twentieth century were conventionally taught from opposite ends of an educational spectrum. Engineering education built certainty on a strong foundation of fundamental knowledge, with students engaging with applications only once those fundamentals were ingrained. Design, in contrast, involved challenging certainty, with divergent thinking, experience mapping, problem framing and exploratory research. Over the last twenty years, elements of creativity and design process education have progressed into the majority of engineering curricula, but change is still slow. Yet, meanwhile, the pace of technological change impacting engineering futures and has been rapid. Arguably, the ability to be open and responsive to radical changes in thinking will become increasingly vital for engineering educators and practitioners with the unknowns of rapid change, both technical and social. For future engineering professionals to be able to be responsive to each wave of disruptive technology, engineering educators will have to re-invigorate their efforts in the adoption of pedagogy that supports creativity and innovation in order to keep pace. In addition, engineering graduates need to be educated not only in how to respond creatively to new technologies but in retaining the human-centred focus of development in an environment where rapid technological change has the possibility of fracturing or supporting human centred and community development. This paper proposes a return to education aimed at producing holistic engineers who integrate social aspirations and technological innovation into their work, as in the nineteenth century, to safeguard human development in the digital era of the twenty-first

    Intercultural Communication in Agriculture Libraries: A Case Study in Ethiopia

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    International development and assistance programs have been running for many years. Yet there is a significant a gap in comparative studies of intercultural communication in academic libraries between Africa and North America. There is also a gap in understanding intercultural communication in terms of library management, library staff training, and cross-cultural knowledge transfer. This research aims to fill the gaps. Based on internal document review, workplace survey, and a series of observation and reflection during the case studies in Ethiopia, the research project focuses on the different culture in library staffing and management, library service culture, the use of technology, and the adoption of politics and instruction guides. The discussion and recommendations focus on how to enhance communication and knowledge transfer when there are various difficulties in infrastructure and cultural differences in library operations across continents

    Exaptive innovation in constraint-based environments: lessons from COVID-19 crisis

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    Purpose – This paper explores how exaptive innovation process might be considered a useful innovation model in constraint-based environments. Through an in-depth case study, it illustrates clearly the antecedents of exaptation processes, which are particularly relevant in rapidly changing environments requiring new solutions under time and resource constraints. Design/methodology/approach – The authors adopt a single case study approach that is particularly suitable in case of an inductive research design, which is required because of the novelty of the topic. The research is inspired by the use of the snorkeling mask EASYBREATH, commercialized by the giant Decathlon, as a medical device, a respirator to treat patients affected by coronavirus in Italy. The authors organized the evidence according to a novel taxonomy grounded in the literature. Findings – The case study stimulates reflections on the existence of some antecedents to the exaptive innovation process in constraint-based environments: (1) the availability of specific actors in the innovation process; (2) the creation of platforms of interaction between people with different competences, nurtured by collective bottom-up financing systems; (3) the role of the community of makers, in particular, and of the 4th industrial revolution, in general, for creating enabling technologies; (4) multidisciplinary individual background of key actors in the innovation process is crucial to ensure the exaptive path to be in place. Research limitations/implications – This work has some limitations, due to the choice of limiting the analysis to a single case, nevertheless, it offers a first glance on a new technological trajectory available in constraint-based environments. Originality/value – The case study results underline the importance of new digital collaboration platforms as knowledge multipliers, and illuminate on the potential of the fourth manufacturing revolution, which, through new technologies, creates opportunities for distributed forms of innovation that cross long distances

    A new frontier for the study of the commons:Open-source hardware

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    A new frontier for the study of the commons:Open-source hardware

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    Working Performatively with Interactive 3D Printing: An artistic practice utilising interactive programming for computational manufacturing and livecoding

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    This thesis explores the liminal space where personal computational art and design practices and mass-manufacturing technologies intersect. It focuses on what it could look and feel like to be a computationally-augmented, creative practitioner working with 3D printing in a more programmatic, interactive way. The major research contribution is the introduction of a future-looking practice of Interactive 3D Printing (I3DP).I3DP is articulated using the Cognitive Dimensions of Notations in terms of associated user activities and design trade-offs. Another contribution is the design, development, and analysis of a working I3DP system called LivePrinter. LivePrinter is evaluated through a series of qualitiative user studies and a personal computational art practice, including livecoding performances and 3D form-making

    Do-It-Yourself Empowerment as Experienced by Novice Makers with Disabilities

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    Recent HCI research has highlighted the potential afforded by maker technologies for supporting new forms of DIY Assistive Technology (DIY-AT) for people with disabilities. Furthermore, the popular discourse surrounding both the maker movement and disability is one of democratisation and empowerment. Despite this, critics argue that maker movement membership lacks diversity and that within DIY-AT, it is seldom the people with disabilities who are creating such designs. We conducted a qualitative study that explored how people with disabilities experience the empowering potential of making. We analysed online videos by makers with disabilities and conducted fieldwork at two makerspaces. These informed the design of DIY-Abilities, a series of workshops for people with disabilities in which participants could learn different maker technologies and complete their own maker project. Through analysis of participants’ narratives we contribute a new perspective on the specific social and material capacities of accessible maker initiatives
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