9,127 research outputs found
Experiential Learning for Children Aged 4-14: A Rapid Evidence Assessment
A rapid evidence assessment (REA) about experiential learning in education was undertaken to synthesise research concerning children aged 4-14. The REA investigated the effects that approaches to experiential learning had on childrenâs motivation, engagement, agency, wellbeing, and academic achievement. Database searches were carried out of the Education Resources Information Center (ERIC), the British Education Index, the
Teacher Reference Center, the Education Database and APA PsycInfo to review peer-reviewed research studies published between 2013 and 2023. Studies were screened for their relevance, and the Mixed Methods Appraisal Tool (MMAT) was used to assess the methodological quality of relevant studies. 88 studies were included in the final analysis.
Synthesis of the findings of the 88 research studies showed positive effects for experiential learning approaches related to childrenâs motivation,
engagement, agency, wellbeing, and academic achievement. Key effects included strong evidence for the beneficial effect of experiential learning on
childrenâs science and maths achievement, and the positive effect that experiential learning had on the engagement and motivation of children who are at-risk, have special educational needs, have behavioural or emotional difficulties, or who are otherwise struggling in formal education. The implications of the REA include the importance of embedding experiential learning within the curriculum, and of connecting it to the wider community
Abrupt Shift or Caught Off Guard: A Systematic Review of K-12 Engineering and STEM Educationâs Response to the COVID-19 Pandemic
In the past hundred years, there have been a number of pandemics that have affected the entire world, including the 1918 H1N1 influenza pandemic, the 1957 H2N2 influenza pandemic, and the 2009 H1N1 influenza pandemic. While responses to the most recent H1N1 influenza pandemic remained local, the COVID-19 pandemic, on the other hand, resulted in long-term school closures all around the world, prompting a sudden shift to distant education by compelling K-12 educators and students to do so. The purpose of this study is to find out how K-12 education studies reacted to the sudden shift in supporting engineering and STEM (science, technology, engineering, and mathematics) education during the COVID-19 pandemic. To accomplish this goal, we conducted two separate searches in different databases and reviewed 25 articles. These articles were classified into four categories: (1) adaptation to online learning and the effects of a sudden shift, (2) implementing new strategies and tools, (3) STEM education in informal learning environments, and (4) teacher professional development. Our analysis indicated that engineering and STEM education research primarily focused on higher education during the COVID-19 pandemic. The limited number of studies examining K-12 engineering and STEM first investigated the adaptation to online learning by utilizing various resources that elementary and secondary teachers could easily access. Blended learning, flipped learning, and maker pedagogy were encouraged in K-12 engineering and STEM studies. Movies were the most commonly used tool in K-12 engineering and STEM studies. It is encouraging that studies also examined informal learning contexts (outreach initiatives, museums) and inequities in STEM and engineering education. However, the small number of studies in each category reminds us that there is still a lot of work to be done in terms of the future of K-12 engineering education, especially considering that distant education may become a permanent part of K-12 education
Understanding The Triple Helix Model from The Perspective of the Developing Country: A Demand or A Challange for Indonesian Case Study?
This paper is based on the conceptual and theoretical analysis regarding the triple helix model as the demand or a challenge for developing country, particularly the Indonesian case study under investigation. The paper will discuss the essential stages required to establish a robust synergy between three different actors: the university, the industry and the government alongside the local context in Indonesia, mainly the role of university in providing help for SMEs in Indonesia together with the government or other institutional developing agencies. This paper will also explore the promotion of SMEs by clustering approach as the fact that Indonesian SMEs are scattered across the region. Furthermore, this paper will analyse the potential strengths and weaknesses within Indonesian SMEs, of setting up appropriate strategic movements for the future of the triple helix paradigm itself. It will start with the lessons, learned from the implementation of the triple helix implementation in the developed countries then it will look at the local Indonesian context in order to bridge the gaps within the actors involved.Triple Helix, Cluster Approach, SMEs (Small and Medium Sized Enterprises), University â Industry - Government Relations
An exploration of hospitality management competencies in Turkey through content analysis of the job ads
This paper reports on the hospitality management competencies required to be
assigned to a management position in Turkey. The study found out a number of
competencies with top priority ranging from 82.1 to 21.4 percent extracted from job ads
on the most browsed career websites in Turkey by employing a content analysis as the
research method. These core competencies were delineated in the five domains of
Sandwithâs Competency Domain Model in order to discover how they pertained to the
theory. The in-depth analysis rendered the whole range of domains particularly
leadership, technical and interpersonal, partly conceptual/creative and administrative.
The study concluded that recruiters mainly look for managers with leadership, technical
and interpersonal competencies in Turkey
Action to AcquisitionâBoost Studentsâ English Learning Motivation with Filmmaking Project
In Taiwan, English is more a major subject matter for student to âstudyâ in school rather than a language for people to use in real life situations. Under the situation, students tend to have lower learning motivation when come to English classes, especially in higher academic settings, like universities. In order to boost studentsâ learning motivation as well as to encourage their productivity and creativity at the same time, a preliminary action research was conducted by two researchers collaboratively whereas one researcher is the instructor simultaneously. The major focus of the action research is concerning the application of âfilmmakingâ as a potentially effective tool to attract students into the classroom activities as well as the lesson content. For four semesters successively, a semester project has been assigned to 10 classes. By the end of each semester, reflections from students and the instructor were collected for refining purpose. From the studentsâ reflection and random interviews, an interesting comment appeared repeatedly: although the filmmaking project required them much effort and time, the results brought them the excessive fun and sense of accomplishment
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Where and how 3D printing is used in teaching and education
The emergence of additive manufacturing and 3D printing technologies is introducing industrial skills deficits and opportunities for new teaching practices in a range of subjects and educational settings. In response, research investigating these practices is emerging across a wide range of education disciplines, but often without reference to studies in other disciplines. Responding to this problem, this article synthesizes these dispersed bodies of research to provide a stateâofâtheâart literature review of where and how 3D printing is being used in the education system. Through investigating the application of 3D printing in schools, universities, libraries and special education settings, six use categories are identified and described: (1) to teach students about 3D printing; (2) to teach educators about 3D printing; (3) as a support technology during teaching; (4) to produce artefacts that aid learning; (5) to create assistive technologies; and (6) to support outreach activities. Although evidence can be found of 3D printingâbased teaching practices in each of these six categories, implementation remains immature, and recommendations are made for future research and education policy.This work was supported by the Engineering and Physical Sciences Research Council [number EP/K039598/1]
Assessing the Relative Performance of University Departments: Teaching vs. Research
Data Envelopment Analysis (DEA) is known as a non-parametric method to evaluate the relative efficiencies of a set of homogenous decision-making units (DMUs) (i.e., banking, health, education, etc.) that use multiple inputs to produce multiple outputs. DEA models also have applications for universities or specifically, departments of a university. In practice, determining input and output measures may be based on the available data. However, lack of defining an important measure or use of invalid data may mislead the decision maker. Therefore, this study aims to assess the affect of missing values such as by discarding of outputs on DMUâs efficiency values. The up-to-date data for the departments of an engineering faculty are considered and their performances are presented based on teaching and research oriented measures.Data Envelopment Analysis, Higher Education, University Departments, Teaching, Research
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