3,644 research outputs found

    A Model-Based Approach to Managing Feature Binding Time in Software Product Line Engineering

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    Software Product Line Engineering (SPLE) is a software reuse paradigm for developing software products, from managed reusable assets, based on analysis of commonality and variability (C & V) of a product line. Many approaches of SPLE use a feature as a key abstraction to capture the C&V. Recently, there have been increasing demands for the provision of flexibility about not only the variability of features but also the variability of when features should be selected (i.e., variability on feature binding times). Current approaches to support variations of feature binding time mostly focused on ad hoc implementation mechanisms. In this paper, we first identify the challenges of feature binding time management and then propose an approach to analyze the variation of feature binding times and use the results to specify model-based architectural components for the product line. Based on the specification, components implementing variable features are parameterized with the binding times and the source codes for the components and the connection between them are generated

    Domain architecture a design framework for system development and integration

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    The ever growing complexity of software systems has revealed many short-comings in existing software engineering practices and has raised interest in architecture-driven software development. A system\u27s architecture provides a model of the system that suppresses implementation detail, allowing the architects to concentrate on the analysis and decisions that are most critical to structuring the system to satisfy its requirements. Recently, interests of researchers and practi-tioners have shifted from individual system architectures to architectures for classes of software systems which provide more general, reusable solutions to the issues of overall system organization, interoperability, and allocation of services to system components. These generic architectures, such as product line architectures and domain architectures, promote reuse and interoperability, and create a basis for cost effective construction of high-quality systems. Our focus in this dissertation is on domain architectures as a means of development and integration of large-scale, domain-specific business software systems. Business imperatives, including flexibility, productivity, quality, and ability to adapt to changes, have fostered demands for flexible, coherent and enterprise--wide integrated business systems. The components of such systems, developed separately or purchased off the shelf, need to cohesively form an overall compu-tational environment for the business. The inevitable complexity of such integrated solutions and the highly-demanding process of their construction, management, and evolution support require new software engineering methodologies and tools. Domain architectures, prescribing the organization of software systems in a business domain, hold a promise to serve as a foundation on which such integrated business systems can be effectively constructed. To meet the above expectations, software architectures must be properly defined, represented, and applied, which requires suitable methodologies as well as process and tool support. Despite research efforts, however, state-of-the-art methods and tools for architecture-based system development do not yet meet the practical needs of system developers. The primary focus of this dissertation is on developing methods and tools to support domain architecture engineering and on leveraging architectures to achieve improved system development and integration in presence of increased complexity. In particular, the thesis explores issues related to the following three aspects of software technology: system complexity and software architectures as tools to alleviate complexity; domain architectures as frameworks for construction of large scale, flexible, enterprise-wide software systems; and architectural models and representation techniques as a basis for good” design. The thesis presents an archi-tectural taxonomy to help categorize and better understand architectural efforts. Furthermore, it clarifies the purpose of domain architectures and characterizes them in detail. To support the definition and application of domain architectures we have developed a method for domain architecture engineering and representation: GARM-ASPECT. GARM, the Generic Architecture Reference Model, underlying the method, is a system of modeling abstractions, relations and recommendations for building representations of reference software architectures. The model\u27s focus on reference and domain architectures determines its main distinguishing features: multiple views of architectural elements, a separate rule system to express constraints on architecture element types, and annotations such as “libraries” of patterns and “logs” of guidelines. ASPECT is an architecture description language based on GARM. It provides a normalized vocabulary for representing the skeleton of an architecture, its structural view, and establishes a framework for capturing archi-tectural constraints. It also allows extensions of the structural view with auxiliary information, such as behavior or quality specifications. In this respect, ASPECT provides facilities for establishing relationships among different specifications and gluing them together within an overall architectural description. This design allows flexibility and adaptability of the methodology to the specifics of a domain or a family of systems. ASPECT supports the representation of reference architectures as well as individual system architectures. The practical applicability of this method has been tested through a case study in an industrial setting. The approach to architecture engineering and representation, presented in this dissertation, is pragmatic and oriented towards software practitioners. GARM-ASPECT, as well as the taxonomy of architectures are of use to architects, system planners and system engineers. Beyond these practical contributions, this thesis also creates a more solid basis for expbring the applicability of architectural abstractions, the practicality of representation approaches, and the changes required to the devel-opment process in order to achieve the benefits from an architecture-driven software technology

    AMBIENT-PRISMA: Distribution and Mobility in Aspect-Oriented Software Architectures

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    This thesis presents a framework called Ambient-PRISMA for describing and developing distributed and mobile software systems in an abstract way. Ambient-PRISMA enriches an aspect-oriented software architecture approach called PRISMA with concepts of Ambient Calculus (AC). Ambient Calculus (AC) is a formalism that provides primitives to describe distribution and mobility characteristics in an abstract way. It introduces a concept called ambient which is a bounded place where computation happens. This enrichment is performed by extending the PRISMA metamodel, and Aspect-Oriented Architecture Description Language (AOADL). A case study of an electronic Auction System with mobile agents is used throughout the thesis in order to illustrate the work.Ali Irshaid, N. (2007). AMBIENT-PRISMA: Distribution and Mobility in Aspect-Oriented Software Architectures. http://hdl.handle.net/10251/12900Archivo delegad

    Early aspects: aspect-oriented requirements engineering and architecture design

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    This paper reports on the third Early Aspects: Aspect-Oriented Requirements Engineering and Architecture Design Workshop, which has been held in Lancaster, UK, on March 21, 2004. The workshop included a presentation session and working sessions in which the particular topics on early aspects were discussed. The primary goal of the workshop was to focus on challenges to defining methodical software development processes for aspects from early on in the software life cycle and explore the potential of proposed methods and techniques to scale up to industrial applications

    Putting Teeth into Open Architectures: Infrastructure for Reducing the Need for Retesting

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    Proceedings Paper (for Acquisition Research Program)The Navy is currently implementing the open-architecture framework for developing joint interoperable systems that adapt and exploit open-system design principles and architectures. This raises concerns about how to practically achieve dependability in software-intensive systems with many possible configurations when: 1) the actual configuration of the system is subject to frequent and possibly rapid change, and 2) the environment of typical reusable subsystems is variable and unpredictable. Our preliminary investigations indicate that current methods for achieving dependability in open architectures are insufficient. Conventional methods for testing are suited for stovepipe systems and depend strongly on the assumptions that the environment of a typical system is fixed and known in detail to the quality-assurance team at test and evaluation time. This paper outlines new approaches to quality assurance and testing that are better suited for providing affordable reliability in open architectures, and explains some of the additional technical features that an Open Architecture must have in order to become a Dependable Open Architecture.Naval Postgraduate School Acquisition Research ProgramApproved for public release; distribution is unlimited

    Software architectural support for tangible user interfaces in distributed, heterogeneous computing environments

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    This research focuses on tools that support the development of tangible interaction-based applications for distributed computing environments. Applications built with these tools are capable of utilizing heterogeneous resources for tangible interaction and can be reconfigured for different contexts with minimal code changes. Current trends in computing, especially in areas such as computational science, scientific visualization and computer supported collaborative work, foreshadow increasing complexity, distribution and remoteness of computation and data. These trends imply that tangible interface developers must address concerns of both tangible interaction design and networked distributed computing. In this dissertation, we present a software architecture that supports separation of these concerns. Additionally, a tangibles-based software development toolkit based on this architecture is presented that enables the logic of elements within a tangible user interface to be mapped to configurations that vary in the number, type and location of resources within a given tangibles-based system
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