99,980 research outputs found

    Generating collaborative systems for digital libraries: A model-driven approach

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    This is an open access article shared under a Creative Commons Attribution 3.0 Licence (http://creativecommons.org/licenses/by/3.0/). Copyright @ 2010 The Authors.The design and development of a digital library involves different stakeholders, such as: information architects, librarians, and domain experts, who need to agree on a common language to describe, discuss, and negotiate the services the library has to offer. To this end, high-level, language-neutral models have to be devised. Metamodeling techniques favor the definition of domainspecific visual languages through which stakeholders can share their views and directly manipulate representations of the domain entities. This paper describes CRADLE (Cooperative-Relational Approach to Digital Library Environments), a metamodel-based framework and visual language for the definition of notions and services related to the development of digital libraries. A collection of tools allows the automatic generation of several services, defined with the CRADLE visual language, and of the graphical user interfaces providing access to them for the final user. The effectiveness of the approach is illustrated by presenting digital libraries generated with CRADLE, while the CRADLE environment has been evaluated by using the cognitive dimensions framework

    A comparison of processing techniques for producing prototype injection moulding inserts.

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    This project involves the investigation of processing techniques for producing low-cost moulding inserts used in the particulate injection moulding (PIM) process. Prototype moulds were made from both additive and subtractive processes as well as a combination of the two. The general motivation for this was to reduce the entry cost of users when considering PIM. PIM cavity inserts were first made by conventional machining from a polymer block using the pocket NC desktop mill. PIM cavity inserts were also made by fused filament deposition modelling using the Tiertime UP plus 3D printer. The injection moulding trials manifested in surface finish and part removal defects. The feedstock was a titanium metal blend which is brittle in comparison to commodity polymers. That in combination with the mesoscale features, small cross-sections and complex geometries were considered the main problems. For both processing methods, fixes were identified and made to test the theory. These consisted of a blended approach that saw a combination of both the additive and subtractive processes being used. The parts produced from the three processing methods are investigated and their respective merits and issues are discussed

    Report of the user requirements and web based access for eResearch workshops

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    The User Requirements and Web Based Access for eResearch Workshop, organized jointly by NeSC and NCeSS, was held on 19 May 2006. The aim was to identify lessons learned from e-Science projects that would contribute to our capacity to make Grid infrastructures and tools usable and accessible for diverse user communities. Its focus was on providing an opportunity for a pragmatic discussion between e-Science end users and tool builders in order to understand usability challenges, technological options, community-specific content and needs, and methodologies for design and development. We invited members of six UK e-Science projects and one US project, trying as far as possible to pair a user and developer from each project in order to discuss their contrasting perspectives and experiences. Three breakout group sessions covered the topics of user-developer relations, commodification, and functionality. There was also extensive post-meeting discussion, summarized here. Additional information on the workshop, including the agenda, participant list, and talk slides, can be found online at http://www.nesc.ac.uk/esi/events/685/ Reference: NeSC report UKeS-2006-07 available from http://www.nesc.ac.uk/technical_papers/UKeS-2006-07.pd

    Pembangunan Modul Pengajaran Kendiri (MPK) keusahawanan dalam topik isu keusahawanan bagi pelajar diploma di politeknik

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    Terdapat pelbagai kaedah pembelajaran yang telah diperkenalkan termasuklah kaedah pembelajaran yang menggunakan pendekatan pembelajaran bermodul secara kendiri. Kajian ini adalah bertujuan untuk mengkaji kesesuaian Modul Pengajaran Kendiri Keusahawanan dalam topik Isu Keusahawanan yang telah dihasilkan bagi pelajar yang mengikuti pengajian Diploma di Jabatan Perdagangan Politeknik. Antara aspek yang dikaji ialah untuk menilai sama ada rekabentuk modul yang dihasilkan dapat memenuhi ciri-ciri modul yang baik, MPK yang dihasilkan dapat membantu mencapai objektif pembelajaran, MPK ini bersifat mesra pengguna dan MPK yang dihasilkan membantu pensyarah menyampaikan pengajarannya dengan lebih berkesan. Kajian ini dilakukan ke atas 110 orang pelajar semester en am yang mengikuti pengajian diploma dan 4 orang pensyarah yang mengajar subjek Keusahawanan di Jabatan Perdagangan Politeknik Sultan Salahuddin Abdul Aziz Shah, Selangor. Kaedah analisa data yang digunakan dalam kajian ini ialah skor min dan peratus. Hasil daripada kajian ini menunjukkan bahawa rekabentuk modul yang dihasilkan memenuhi ciri-ciri modul yang baik, MPK ini membantu untuk mencapai objektif pembelajaran, MPK ini bersifat mesra pengguna dan MPK yang dihasilkan dapat membantu pensyarah menyampaikan pengajarannya dengan lebih berkesan. Ini bermakna secara keseluruhannya, hasil kajian menunjukkan bahawa modul yang dihasilkan oleh pengkaji adalah sesuai digunakan oleh pelajar-pelajar semester enam yang mengikuti pengajian diploma di Jabatan Perdagangan peringkat politeknik. Seterusnya, beberapa pandangan telah dikemukakan bagi meningkatkan rnutu dan kualiti MPK yang dihasilkan. Semoga kajian ini dapat memberi manfaat kepada mereka yang terlibat dalam bidang pendidikan

    Computers in Support of Musical Expression

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    Reducing risk in pre-production investigations through undergraduate engineering projects.

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    This poster is the culmination of final year Bachelor of Engineering Technology (B.Eng.Tech) student projects in 2017 and 2018. The B.Eng.Tech is a level seven qualification that aligns with the Sydney accord for a three-year engineering degree and hence is internationally benchmarked. The enabling mechanism of these projects is the industry connectivity that creates real-world projects and highlights the benefits of the investigation of process at the technologist level. The methodologies we use are basic and transparent, with enough depth of technical knowledge to ensure the industry partners gain from the collaboration process. The process we use minimizes the disconnect between the student and the industry supervisor while maintaining the academic freedom of the student and the commercial sensitivities of the supervisor. The general motivation for this approach is the reduction of the entry cost of the industry to enable consideration of new technologies and thereby reducing risk to core business and shareholder profits. The poster presents several images and interpretive dialogue to explain the positive and negative aspects of the student process

    Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition

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    Similar to oil that acted as a basic raw material and key driving force of industrial society, information acts as a raw material and principal mover of knowledge society in the knowledge production, propagation and application. New developments in information processing and information communication technologies allow increasingly complex and accurate descriptions, representations and models, which are often multi-parameter, multi-perspective, multi-level and multidimensional. This leads to the necessity of collaborative work between different domains with corresponding specialist competences, sciences and research traditions. We present several major transdisciplinary unification projects for information and knowledge, which proceed on the descriptive, logical and the level of generative mechanisms. Parallel process of boundary crossing and transdisciplinary activity is going on in the applied domains. Technological artifacts are becoming increasingly complex and their design is strongly user-centered, which brings in not only the function and various technological qualities but also other aspects including esthetic, user experience, ethics and sustainability with social and environmental dimensions. When integrating knowledge from a variety of fields, with contributions from different groups of stakeholders, numerous challenges are met in establishing common view and common course of action. In this context, information is our environment, and informational ecology determines both epistemology and spaces for action. We present some insights into the current state of the art of transdisciplinary theory and practice of information studies and informatics. We depict different facets of transdisciplinarity as we see it from our different research fields that include information studies, computability, human-computer interaction, multi-operating-systems environments and philosophy.Comment: Chapter in a forthcoming book: Information Studies and the Quest for Transdisciplinarity - Forthcoming book in World Scientific. Mark Burgin and Wolfgang Hofkirchner, Editor

    Factors shaping the evolution of electronic documentation systems

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    The main goal is to prepare the space station technical and managerial structure for likely changes in the creation, capture, transfer, and utilization of knowledge. By anticipating advances, the design of Space Station Project (SSP) information systems can be tailored to facilitate a progression of increasingly sophisticated strategies as the space station evolves. Future generations of advanced information systems will use increases in power to deliver environmentally meaningful, contextually targeted, interconnected data (knowledge). The concept of a Knowledge Base Management System is emerging when the problem is focused on how information systems can perform such a conversion of raw data. Such a system would include traditional management functions for large space databases. Added artificial intelligence features might encompass co-existing knowledge representation schemes; effective control structures for deductive, plausible, and inductive reasoning; means for knowledge acquisition, refinement, and validation; explanation facilities; and dynamic human intervention. The major areas covered include: alternative knowledge representation approaches; advanced user interface capabilities; computer-supported cooperative work; the evolution of information system hardware; standardization, compatibility, and connectivity; and organizational impacts of information intensive environments

    Software for physics of tau lepton decay in LHC experiments

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    Software development in high energy physics experiments offers unique experience with rapidly changing environment and variety of different standards and frameworks that software must be adapted to. As such, regular methods of software development are hard to use as they do not take into account how greatly some of these changes influence the whole structure. The following thesis summarizes development of TAUOLA C++ Interface introducing tau decays to new event record standard. Documentation of the program is already published. That is why it is not recalled here again. We focus on the development cycle and methodology used in the project, starting from the definition of the expectations through planning and designing the abstract model and concluding with the implementation. In the last part of the paper we present installation of the software within different experiments surrounding Large Hadron Collider and the problems that emerged during this process.Comment: Thesis submitted to Applied Computer Science Department in partial fulfillment of the requirements for the MSc degree. This work is partially supported by EU Marie Curie Research Training Network grant under the contract No. MRTN-CT-2006-0355505, Polish Government grant N202 06434 (2008-2011) and EU-RTN Programme: Contract No. MRTN-CT-2006-035482 'Flavianet

    Developing front-end Web 2.0 technologies to access services, content and things in the future Internet

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    The future Internet is expected to be composed of a mesh of interoperable web services accessible from all over the web. This approach has not yet caught on since global user?service interaction is still an open issue. This paper states one vision with regard to next-generation front-end Web 2.0 technology that will enable integrated access to services, contents and things in the future Internet. In this paper, we illustrate how front-ends that wrap traditional services and resources can be tailored to the needs of end users, converting end users into prosumers (creators and consumers of service-based applications). To do this, we propose an architecture that end users without programming skills can use to create front-ends, consult catalogues of resources tailored to their needs, easily integrate and coordinate front-ends and create composite applications to orchestrate services in their back-end. The paper includes a case study illustrating that current user-centred web development tools are at a very early stage of evolution. We provide statistical data on how the proposed architecture improves these tools. This paper is based on research conducted by the Service Front End (SFE) Open Alliance initiative
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