6,202 research outputs found

    Adaptive route selection for dynamic route guidance system based on fuzzy-neural approaches

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    The objective of this work is to model the driver behaviour in the area of route selection. The research focus on an optimum route search function in a typical in-car navigation system or dynamic route guidance (DRG) system. In this work, we want to emphasize the need to orientate the route selection method on the driver's preference. Each route candidate has a set of attributes. A fuzzy-neural approach is used to represent the correlation of the attributes with the driver's route selection. A recommendation or route ranking can be provided to the driver. Based on a training of the fuzzy-neural net on the driver's choice, the route selection function can be made adaptive to the decision-making of the driver.published_or_final_versio

    The urban real-time traffic control (URTC) system : a study of designing the controller and its simulation

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    The growth of the number of automobiles on the roads in China has put higher demands on the traffic control system that needs to efficiently reduce the level of congestion occurrence, which increases travel delay, fuel consumption, and air pollution. The traffic control system, urban real-time traffic control system based on multi-agent (MA-URTC) is presented in this thesis. According to the present situation and the traffic's future development in China, the researches on intelligent traffic control strategy and simulation based on agent lays a foundation for the realization of the system. The thesis is organized as follows: The first part focuses on the intersection' real-time signal control strategy. It contains the limitations of current traffic control systems, application of artificial intelligence in the research, how to bring the dynamic traffic flow forecast into effect by combining the neural network with the genetic arithmetic, and traffic signal real-time control strategy based on fuzzy control. The author uses sorne simple simulation results to testify its superiority. We adopt the latest agent technology in designing the logical structure of the MA-URTC system. By exchanging traffic flows information among the relative agents, MA-URTC provides a new concept in urban traffic control. With a global coordination and cooperation on autonomy-based view of the traffic in cities, MA-URTC anticipates the congestion and control traffic flows. It is designed to support the real-time dynamic selection of intelligent traffic control strategy and the real-time communication requirements, together with a sufficient level of fault-tolerance. Due to the complexity and levity of urban traffic, none strategy can be universally applicable. The agent can independently choose the best scheme according to the real-time situation. To develop an advanced traffic simulation system it can be helpful for us to find the best scheme and the best switch-point of different schemes. Thus we can better deal with the different real-time traffic situations. The second part discusses the architecture and function of the intelligent traffic control simulation based on agent. Meanwhile the author discusses the design model of the vehicle-agent, road agent in traffic network and the intersection-agent so that we can better simulate the real-time environment. The vehicle-agent carries out the intelligent simulation based on the characteristics of the drivers in the actual traffic condition to avoid the disadvantage of the traditional traffic simulation system, simple-functioned algorithm of the vehicles model and unfeasible forecasting hypothesis. It improves the practicability of the whole simulation system greatly. The road agent's significance lies in its guidance of the traffic participants. It avoids the urban traffic control that depends on only the traffic signal control at intersection. It gives the traffic participants the most comfortable and direct guidance in traveling. It can also make a real-time and dynamic adjustment on the urban traffic flow, thus greatly lighten the pressure of signal control in intersection area. To sorne extent, the road agent is equal to the pre-caution mechanism. In the future, the construction of urban roads tends to be more intelligent. Therefore, the research on road agent is very important. All kinds of agents in MA-URTC are interconnected through a computer network. In the end, the author discusses the direction of future research. As the whole system is a multi-agent system, the intersection, the road and the vehicle belongs to multi-agent system respectively. So the emphasis should be put on the structure design and communication of all kinds of traffic agents in the system. Meanwhile, as an open and flexible real-time traffic control system, it is also concerned with how to collaborate with other related systems effectively, how to conform the resources and how to make the traffic participants anywhere throughout the city be in the best traffic guidance at all times and places. To actualize the genuine ITS will be our final goal. \ud ______________________________________________________________________________ \ud MOTS-CLÉS DE L’AUTEUR : Artificial Intelligence, Computer simulation, Fuzzy control, Genetic Algorithm, Intelligent traffic control, ITS, Multi-agent, Neural Network, Real-time

    IEEE Access Special Section Editorial: Big Data Technology and Applications in Intelligent Transportation

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    During the last few years, information technology and transportation industries, along with automotive manufacturers and academia, are focusing on leveraging intelligent transportation systems (ITS) to improve services related to driver experience, connected cars, Internet data plans for vehicles, traffic infrastructure, urban transportation systems, traffic collaborative management, road traffic accidents analysis, road traffic flow prediction, public transportation service plan, personal travel route plans, and the development of an effective ecosystem for vehicles, drivers, traffic controllers, city planners, and transportation applications. Moreover, the emerging technologies of the Internet of Things (IoT) and cloud computing have provided unprecedented opportunities for the development and realization of innovative intelligent transportation systems where sensors and mobile devices can gather information and cloud computing, allowing knowledge discovery, information sharing, and supported decision making. However, the development of such data-driven ITS requires the integration, processing, and analysis of plentiful information obtained from millions of vehicles, traffic infrastructures, smartphones, and other collaborative systems like weather stations and road safety and early warning systems. The huge amount of data generated by ITS devices is only of value if utilized in data analytics for decision-making such as accident prevention and detection, controlling road risks, reducing traffic carbon emissions, and other applications which bring big data analytics into the picture

    Implicit personalization in driving assistance: State-of-the-art and open issues

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    In recent decades, driving assistance systems have been evolving towards personalization for adapting to different drivers. With the consideration of driving preferences and driver characteristics, these systems become more acceptable and trustworthy. This article presents a survey on recent advances in implicit personalized driving assistance. We classify the collection of work into three main categories: 1) personalized Safe Driving Systems (SDS), 2) personalized Driver Monitoring Systems (DMS), and 3) personalized In-vehicle Information Systems (IVIS). For each category, we provide a comprehensive review of current applications and related techniques along with the discussion of industry status, benefits of personalization, application prospects, and future focal points. Both relevant driving datasets and open issues about personalized driving assistance are discussed to facilitate future research. By creating an organized categorization of the field, we hope that this survey could not only support future research and the development of new technologies for personalized driving assistance but also facilitate the application of these techniques within the driving automation community</h2

    Advanced Map Matching Technologies and Techniques for Pedestrian/Wheelchair Navigation

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    Due to the constantly increasing technical advantages of mobile devices (such as smartphones), pedestrian/wheelchair navigation recently has achieved a high level of interest as one of smartphones’ potential mobile applications. While vehicle navigation systems have already reached a certain level of maturity, pedestrian/wheelchair navigation services are still in their infancy. By comparing vehicle navigation systems, a set of map matching requirements and challenges unique in pedestrian/wheelchair navigation is identified. To provide navigation assistance to pedestrians and wheelchair users, there is a need for the design and development of new map matching techniques. The main goal of this research is to investigate and develop advanced map matching technologies and techniques particular for pedestrian/wheelchair navigation services. As the first step in map matching, an adaptive candidate segment selection algorithm is developed to efficiently find candidate segments. Furthermore, to narrow down the search for the correct segment, advanced mathematical models are applied. GPS-based chain-code map matching, Hidden Markov Model (HMM) map matching, and fuzzy-logic map matching algorithms are developed to estimate real-time location of users in pedestrian/wheelchair navigation systems/services. Nevertheless, GPS signal is not always available in areas with high-rise buildings and even when there is a signal, the accuracy may not be high enough for localization of pedestrians and wheelchair users on sidewalks. To overcome these shortcomings of GPS, multi-sensor integrated map matching algorithms are investigated and developed in this research. These algorithms include a movement pattern recognition algorithm, using accelerometer and compass data, and a vision-based positioning algorithm to fill in signal gaps in GPS positioning. Experiments are conducted to evaluate the developed algorithms using real field test data (GPS coordinates and other sensors data). The experimental results show that the developed algorithms and the integrated sensors, i.e., a monocular visual odometry, a GPS, an accelerometer, and a compass, can provide high-quality and uninterrupted localization services in pedestrian/wheelchair navigation systems/services. The map matching techniques developed in this work can be applied to various pedestrian/wheelchair navigation applications, such as tracking senior citizens and children, or tourist service systems, and can be further utilized in building walking robots and automatic wheelchair navigation systems

    Proposal of an adaptive infotainment system depending on driving scenario complexity

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    Tesi en modalitat Doctorat industrialPla de Doctorat industrial de la Generalitat de CatalunyaThe PhD research project is framed within the plan of industrial doctorates of the “Generalitat de Catalunya”. During the investigation, most of the work was carried out at the facilities of the vehicle manufacturer SEAT, specifically at the information and entertainment (infotainment) department. In the same way, there was a continuous cooperation with the telematics department of the UPC. The main objective of the project consisted in the design and validation of an adaptive infotainment system dependent on the driving complexity. The system was created with the purpose of increasing driver’ experience while guaranteeing a proper level of road safety. Given the increasing number of application and services available in current infotainment systems, it becomes necessary to devise a system capable of balancing these two counterparts. The most relevant parameters that can be used for balancing these metrics while driving are: type of services offered, interfaces available for interacting with the services, the complexity of driving and the profile of the driver. The present study can be divided into two main development phases, each phase had as outcome a real physical block that came to be part of the final system. The final system was integrated in a vehicle and validated in real driving conditions. The first phase consisted in the creation of a model capable of estimating the driving complexity based on a set of variables related to driving. The model was built by employing machine learning methods and the dataset necessary to create it was collected from several driving routes carried out by different participants. This phase allowed to create a model capable of estimating, with a satisfactory accuracy, the complexity of the road using easily extractable variables in any modern vehicle. This approach simplify the implementation of this algorithm in current vehicles. The second phase consisted in the classification of a set of principles that allow the design of the adaptive infotainment system based on the complexity of the road. These principles are defined based on previous researches undertaken in the field of usability and user experience of graphical interfaces. According to these of principles, a real adaptive infotainment system with the most commonly used functionalities; navigation, radio and media was designed and integrated in a real vehicle. The developed system was able to adapt the presentation of the content according to the estimation of the driving complexity given by the block developed in phase one. The adaptive system was validated in real driving scenarios by several participants and results showed a high level of acceptance and satisfaction towards this adaptive infotainment. As a starting point for future research, a proof of concept was carried out to integrate new interfaces into a vehicle. The interface used as reference was a Head Mounted screen that offered redundant information in relation to the instrument cluster. Tests with participants served to understand how users perceive the introduction of new technologies and how objective benefits could be blurred by initial biases.El proyecto de investigación de doctorado se enmarca dentro del plan de doctorados industriales de la Generalitat de Catalunya. Durante la investigación, la mayor parte del trabajo se llevó a cabo en las instalaciones del fabricante de vehículos SEAT, específicamente en el departamento de información y entretenimiento (infotainment). Del mismo modo, hubo una cooperación continua con el departamento de telemática de la UPC. El objetivo principal del proyecto consistió en el diseño y la validación de un sistema de información y entretenimiento adaptativo que se ajustaba de acuerdo a la complejidad de la conducción. El sistema fue creado con el propósito de aumentar la experiencia del conductor y garantizar un nivel adecuado en la seguridad vial. El proyecto surge dado el número creciente de aplicaciones y servicios disponibles en los sistemas actuales de información y entretenimiento; es por ello que se hace necesario contar con un sistema capaz de equilibrar estas dos contrapartes. Los parámetros más relevantes que se pueden usar para equilibrar estas métricas durante la conducción son: el tipo de servicios ofrecidos, las interfaces disponibles para interactuar con los servicios, la complejidad de la conducción y el perfil del conductor. El presente estudio se puede dividir en dos fases principales de desarrollo, cada fase tuvo como resultado un componente que se convirtió en parte del sistema final. El sistema final fue integrado en un vehículo y validado en condiciones reales de conducción. La primera fase consistió en la creación de un modelo capaz de estimar la complejidad de la conducción en base a un conjunto de variables relacionadas con la conducción. El modelo se construyó empleando "Machine Learning Methods" y el conjunto de datos necesario para crearlo se recopiló a partir de varias rutas de conducción realizadas por diferentes participantes. Esta fase permitió crear un modelo capaz de estimar, con una precisión satisfactoria, la complejidad de la carretera utilizando variables fácilmente extraíbles en cualquier vehículo moderno. Este enfoque simplifica la implementación de este algoritmo en los vehículos actuales. La segunda fase consistió en la clasificación de un conjunto de principios que permiten el diseño del sistema de información y entretenimiento adaptativo basado en la complejidad de la carretera. Estos principios se definen en base a investigaciones anteriores realizadas en el campo de usabilidad y experiencia del usuario con interfaces gráficas. De acuerdo con estos principios, un sistema de entretenimiento y entretenimiento real integrando las funcionalidades más utilizadas; navegación, radio y audio fue diseñado e integrado en un vehículo real. El sistema desarrollado pudo adaptar la presentación del contenido según la estimación de la complejidad de conducción dada por el bloque desarrollado en la primera fase. El sistema adaptativo fue validado en escenarios de conducción reales por varios participantes y los resultados mostraron un alto nivel de aceptación y satisfacción hacia este entretenimiento informativo adaptativo. Como punto de partida para futuras investigaciones, se llevó a cabo una prueba de concepto para integrar nuevas interfaces en un vehículo. La interfaz utilizada como referencia era una pantalla a la altura de los ojos (Head Mounted Display) que ofrecía información redundante en relación con el grupo de instrumentos. Las pruebas con los participantes sirvieron para comprender cómo perciben los usuarios la introducción de nuevas tecnologías y cómo los sesgos iniciales podrían difuminar los beneficios.Postprint (published version
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