61 research outputs found

    Deterministic rendezvous, treasure hunts and strongly universal exploration sequences

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    We obtain several improved solutions for the deterministic rendezvous problem in general undirected graphs. Our solutions answer several problems left open by Dessmark et al. We also introduce an interesting variant of the rendezvous problem which we call the deterministic treasure hunt problem. Both the rendezvous and the treasure hunt problems motivate the study of universal traversal sequences and universal exploration sequences with some strengthened properties. We call such sequences strongly universal traversal (exploration) sequences. We give an explicit construction of strongly universal exploration sequences. The existence of strongly universal traversal sequences, as well as the solution of the most difficult variant of the deterministic treasure hunt problem, are left as intriguing open problems.

    Deterministic Rendezvous, Treasure Hunts, and Strongly Universal Exploration Sequences

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    Deterministic Rendezvous at a Node of Agents with Arbitrary Velocities

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    We consider the task of rendezvous in networks modeled as undirected graphs. Two mobile agents with different labels, starting at different nodes of an anonymous graph, have to meet. This task has been considered in the literature under two alternative scenarios: weak and strong. Under the weak scenario, agents may meet either at a node or inside an edge. Under the strong scenario, they have to meet at a node, and they do not even notice meetings inside an edge. Rendezvous algorithms under the strong scenario are known for synchronous agents. For asynchronous agents, rendezvous under the strong scenario is impossible even in the two-node graph, and hence only algorithms under the weak scenario were constructed. In this paper we show that rendezvous under the strong scenario is possible for agents with restricted asynchrony: agents have the same measure of time but the adversary can arbitrarily impose the speed of traversing each edge by each of the agents. We construct a deterministic rendezvous algorithm for such agents, working in time polynomial in the size of the graph, in the length of the smaller label, and in the largest edge traversal time.Comment: arXiv admin note: text overlap with arXiv:1704.0888

    Time Versus Cost Tradeoffs for Deterministic Rendezvous in Networks

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    Two mobile agents, starting from different nodes of a network at possibly different times, have to meet at the same node. This problem is known as rendezvous\mathit{rendezvous}. Agents move in synchronous rounds. Each agent has a distinct integer label from the set {1,
,L}\{1,\dots,L\}. Two main efficiency measures of rendezvous are its time\mathit{time} (the number of rounds until the meeting) and its cost\mathit{cost} (the total number of edge traversals). We investigate tradeoffs between these two measures. A natural benchmark for both time and cost of rendezvous in a network is the number of edge traversals needed for visiting all nodes of the network, called the exploration time. Hence we express the time and cost of rendezvous as functions of an upper bound EE on the time of exploration (where EE and a corresponding exploration procedure are known to both agents) and of the size LL of the label space. We present two natural rendezvous algorithms. Algorithm Cheap\mathtt{Cheap} has cost O(E)O(E) (and, in fact, a version of this algorithm for the model where the agents start simultaneously has cost exactly EE) and time O(EL)O(EL). Algorithm Fast\mathtt{Fast} has both time and cost O(Elog⁥L)O(E\log L). Our main contributions are lower bounds showing that, perhaps surprisingly, these two algorithms capture the tradeoffs between time and cost of rendezvous almost tightly. We show that any deterministic rendezvous algorithm of cost asymptotically EE (i.e., of cost E+o(E)E+o(E)) must have time Ω(EL)\Omega(EL). On the other hand, we show that any deterministic rendezvous algorithm with time complexity O(Elog⁥L)O(E\log L) must have cost Ω(Elog⁥L)\Omega (E\log L)

    Rendezvous of Heterogeneous Mobile Agents in Edge-weighted Networks

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    We introduce a variant of the deterministic rendezvous problem for a pair of heterogeneous agents operating in an undirected graph, which differ in the time they require to traverse particular edges of the graph. Each agent knows the complete topology of the graph and the initial positions of both agents. The agent also knows its own traversal times for all of the edges of the graph, but is unaware of the corresponding traversal times for the other agent. The goal of the agents is to meet on an edge or a node of the graph. In this scenario, we study the time required by the agents to meet, compared to the meeting time TOPTT_{OPT} in the offline scenario in which the agents have complete knowledge about each others speed characteristics. When no additional assumptions are made, we show that rendezvous in our model can be achieved after time O(nTOPT)O(n T_{OPT}) in a nn-node graph, and that such time is essentially in some cases the best possible. However, we prove that the rendezvous time can be reduced to Θ(TOPT)\Theta (T_{OPT}) when the agents are allowed to exchange Θ(n)\Theta(n) bits of information at the start of the rendezvous process. We then show that under some natural assumption about the traversal times of edges, the hardness of the heterogeneous rendezvous problem can be substantially decreased, both in terms of time required for rendezvous without communication, and the communication complexity of achieving rendezvous in time Θ(TOPT)\Theta (T_{OPT})
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