6,132 research outputs found
Deterministic Fully Dynamic Data Structures for Vertex Cover and Matching
We present the first deterministic data structures for maintaining
approximate minimum vertex cover and maximum matching in a fully dynamic graph
, with and , in time per update.
In particular, for minimum vertex cover we provide deterministic data
structures for maintaining a (2+\eps) approximation in O(\log n/\eps^2)
amortized time per update.
For maximum matching, we show how to maintain a (3+\eps) approximation in
O(\min(\sqrt{n}/\epsilon, m^{1/3}/\eps^2)) {\em amortized} time per update,
and a (4+\eps) approximation in O(m^{1/3}/\eps^2) {\em worst-case} time per
update. Our data structure for fully dynamic minimum vertex cover is
essentially near-optimal and settles an open problem by Onak and Rubinfeld from
STOC' 2010.Comment: An extended abstract of this paper will appear in SODA' 201
Fully Dynamic Matching in Bipartite Graphs
Maximum cardinality matching in bipartite graphs is an important and
well-studied problem. The fully dynamic version, in which edges are inserted
and deleted over time has also been the subject of much attention. Existing
algorithms for dynamic matching (in general graphs) seem to fall into two
groups: there are fast (mostly randomized) algorithms that do not achieve a
better than 2-approximation, and there slow algorithms with \O(\sqrt{m})
update time that achieve a better-than-2 approximation. Thus the obvious
question is whether we can design an algorithm -- deterministic or randomized
-- that achieves a tradeoff between these two: a approximation
and a better-than-2 approximation simultaneously. We answer this question in
the affirmative for bipartite graphs.
Our main result is a fully dynamic algorithm that maintains a 3/2 + \eps
approximation in worst-case update time O(m^{1/4}\eps^{/2.5}). We also give
stronger results for graphs whose arboricity is at most \al, achieving a (1+
\eps) approximation in worst-case time O(\al (\al + \log n)) for constant
\eps. When the arboricity is constant, this bound is and when the
arboricity is polylogarithmic the update time is also polylogarithmic.
The most important technical developement is the use of an intermediate graph
we call an edge degree constrained subgraph (EDCS). This graph places
constraints on the sum of the degrees of the endpoints of each edge: upper
bounds for matched edges and lower bounds for unmatched edges. The main
technical content of our paper involves showing both how to maintain an EDCS
dynamically and that and EDCS always contains a sufficiently large matching. We
also make use of graph orientations to help bound the amount of work done
during each update.Comment: Longer version of paper that appears in ICALP 201
Parameterized Streaming Algorithms for Vertex Cover
As graphs continue to grow in size, we seek ways to effectively process such
data at scale. The model of streaming graph processing, in which a compact
summary is maintained as each edge insertion/deletion is observed, is an
attractive one. However, few results are known for optimization problems over
such dynamic graph streams.
In this paper, we introduce a new approach to handling graph streams, by
instead seeking solutions for the parameterized versions of these problems
where we are given a parameter and the objective is to decide whether there
is a solution bounded by . By combining kernelization techniques with
randomized sketch structures, we obtain the first streaming algorithms for the
parameterized versions of the Vertex Cover problem. We consider the following
three models for a graph stream on nodes:
1. The insertion-only model where the edges can only be added.
2. The dynamic model where edges can be both inserted and deleted.
3. The \emph{promised} dynamic model where we are guaranteed that at each
timestamp there is a solution of size at most .
In each of these three models we are able to design parameterized streaming
algorithms for the Vertex Cover problem. We are also able to show matching
lower bound for the space complexity of our algorithms.
(Due to the arXiv limit of 1920 characters for abstract field, please see the
abstract in the paper for detailed description of our results)Comment: Fixed some typo
Dynamic Algorithms for the Massively Parallel Computation Model
The Massive Parallel Computing (MPC) model gained popularity during the last
decade and it is now seen as the standard model for processing large scale
data. One significant shortcoming of the model is that it assumes to work on
static datasets while, in practice, real-world datasets evolve continuously. To
overcome this issue, in this paper we initiate the study of dynamic algorithms
in the MPC model.
We first discuss the main requirements for a dynamic parallel model and we
show how to adapt the classic MPC model to capture them. Then we analyze the
connection between classic dynamic algorithms and dynamic algorithms in the MPC
model. Finally, we provide new efficient dynamic MPC algorithms for a variety
of fundamental graph problems, including connectivity, minimum spanning tree
and matching.Comment: Accepted to the 31st ACM Symposium on Parallelism in Algorithms and
Architectures (SPAA 2019
Dynamic Algorithms for Graph Coloring
We design fast dynamic algorithms for proper vertex and edge colorings in a
graph undergoing edge insertions and deletions. In the static setting, there
are simple linear time algorithms for - vertex coloring and
-edge coloring in a graph with maximum degree . It is
natural to ask if we can efficiently maintain such colorings in the dynamic
setting as well. We get the following three results. (1) We present a
randomized algorithm which maintains a -vertex coloring with
expected amortized update time. (2) We present a deterministic
algorithm which maintains a -vertex coloring with
amortized update time. (3) We present a simple,
deterministic algorithm which maintains a -edge coloring with
worst-case update time. This improves the recent
-edge coloring algorithm with worst-case
update time by Barenboim and Maimon.Comment: To appear in SODA 201
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