44 research outputs found

    Determinising Parity Automata

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    Parity word automata and their determinisation play an important role in automata and game theory. We discuss a determinisation procedure for nondeterministic parity automata through deterministic Rabin to deterministic parity automata. We prove that the intermediate determinisation to Rabin automata is optimal. We show that the resulting determinisation to parity automata is optimal up to a small constant. Moreover, the lower bound refers to the more liberal Streett acceptance. We thus show that determinisation to Streett would not lead to better bounds than determinisation to parity. As a side-result, this optimality extends to the determinisation of B\"uchi automata

    On Determinisation of Good-for-Games Automata

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    International audienceIn this work we study Good-For-Games (GFG) automata over ω-words: non-deterministic automata where the non-determinism can be resolved by a strategy depending only on the prefix of the ω-word read so far. These automata retain some advantages of determinism: they can be composed with games and trees in a sound way, and inclusion LpAq Ě LpBq can be reduced to a parity game over A ˆ B if A is GFG. Therefore, they could be used to some advantage in verification, for instance as solutions to the synthesis problem. The main results of this work answer the question whether parity GFG automata actually present an improvement in terms of state-complexity (the number of states) compared to the deterministic ones. We show that a frontier lies between the Büchi condition, where GFG automata can be determinised with only quadratic blow-up in state-complexity; and the co-Büchi condition, where GFG automata can be exponentially smaller than any deterministic automaton for the same language. We also study the complexity of deciding whether a given automaton is GFG

    Parity and generalised Büchi automata - determinisation and complementation

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    In this thesis, we study the problems of determinisation and complementation of finite automata on infinite words. We focus on two classes of automata that occur naturally: generalised Büchi automata and nondeterministic parity automata. Generalised Büchi and parity automata occur naturally in model-checking, realisability checking and synthesis procedures. We first review a tight determinisation procedure for Büchi automata, which uses a simplification of Safra trees called history trees. As Büchi automata are special types of both generalised Büchi and parity automata, we adjust the data structure to arrive at suitably tight determinisation constructions for both generalised Büchi and parity automata. As the parity condition describes combinations of Büchi and CoBüchi conditions, instead of immediately modifying the data structure to handle parity automata, we arrive at a suitable data structure by first looking at a special case, Rabin automata with one accepting pair. One pair Rabin automata correspond to parity automata with three priorities and serve as a starting point to modify the structures that result from Büchi determinisation: we then nest these structures to reflect the standard parity condition and describe a direct determinisation construction. The generalised Büchi condition is characterised by an accepting family with 'k' accepting sets. It is easy to extend classic determinisation constructions to handle generalised Büchi automata by incorporating the degeneralization algorithm in the determinisation construction. We extend the tight Büchi construction to do exactly this. Our determinisation constructions go to deterministic Rabin automata. It is known that one can determinise to the more convenient parity condition by incorporating the standard Latest Appearance Record construction in the determinisation procedure. We determinise to parity automata using this technique. We prove lower bounds on these constructions. In the case of determinisation to Rabin automata, our constructions are tight to the state. In the case of determinisation to parity, there is a constant factor ≤ 1.5 between upper and lower bounds reducing to optimal(to the state) in the case of Büchi and 1-pair Rabin. We also reconnect tight determinisation and complementation and provide constructions for complementing generalised Büchi and parity automata by starting withour data structure for determinisation. We introduce suitable data structures for the complementation procedures based on the data structure used for determinisation. We prove lower bounds for both constructions that are tight upto an O(n) factor where 'n' is the number of states of the nondeterministic automaton that is complemented

    Permutation Games for the Weakly Aconjunctive μ\mu-Calculus

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    We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the μ\mu-calculus. To this end we devise a method that determinizes limit-deterministic parity automata of size nn with kk priorities through limit-deterministic B\"uchi automata to deterministic parity automata of size O((nk)!)\mathcal{O}((nk)!) and with O(nk)\mathcal{O}(nk) priorities. The construction relies on limit-determinism to avoid the full complexity of the Safra/Piterman-construction by using partial permutations of states in place of Safra-Trees. By showing that limit-deterministic parity automata can be used to recognize unsuccessful branches in pre-tableaux for the weakly aconjunctive μ\mu-calculus, we obtain satisfiability games of size O((nk)!)\mathcal{O}((nk)!) with O(nk)\mathcal{O}(nk) priorities for weakly aconjunctive input formulas of size nn and alternation-depth kk. A prototypical implementation that employs a tableau-based global caching algorithm to solve these games on-the-fly shows promising initial results

    Satisfiability Games for Branching-Time Logics

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    The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly exponential time, CTL is complete for single exponential time. Some decision procedures for these logics are known; they use tree automata, tableaux or axiom systems. In this paper we present a uniform game-theoretic framework for the satisfiability problem of these branching-time temporal logics. We define satisfiability games for the full branching-time temporal logic CTL* using a high-level definition of winning condition that captures the essence of well-foundedness of least fixpoint unfoldings. These winning conditions form formal languages of \omega-words. We analyse which kinds of deterministic {\omega}-automata are needed in which case in order to recognise these languages. We then obtain a reduction to the problem of solving parity or B\"uchi games. The worst-case complexity of the obtained algorithms matches the known lower bounds for these logics. This approach provides a uniform, yet complexity-theoretically optimal treatment of satisfiability for branching-time temporal logics. It separates the use of temporal logic machinery from the use of automata thus preserving a syntactical relationship between the input formula and the object that represents satisfiability, i.e. a winning strategy in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner closure of the input formula only. Last but not least, the games presented here come with an attempt at providing tool support for the satisfiability problem of complex branching-time logics like CTL* and CTL+

    The Bridge Between Regular Cost Functions and Omega-Regular Languages

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    In this paper, we exhibit a one-to-one correspondence between omega-regular languages and a subclass of regular cost functions over finite words, called omega-regular like cost functions. This bridge between the two models allows one to readily import classical results such as the last appearance record or the McNaughton-Safra constructions to the realm of regular cost functions. In combination with game theoretic techniques, this also yields a simple description of an optimal procedure of history-determinisation for cost automata, a central result in the theory of regular cost functions

    Optimal Transformations of Games and Automata Using Muller Conditions

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    On the Succinctness of Alternating Parity Good-For-Games Automata

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    We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show that they can be exponentially more succinct than both their nondeterministic and universal counterparts. Furthermore, we present a single exponential determinisation procedure and an Exptime upper bound to the problem of recognising whether an alternating automaton is GFG. We also study the complexity of deciding "half-GFGness", a property specific to alternating automata that only requires nondeterministic choices to be resolved in an online manner. We show that this problem is PSpace-hard already for alternating automata on finite words

    Rabin vs. Streett Automata

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    The Rabin and Streett acceptance conditions are dual. Accordingly, deterministic Rabin and Streett automata are dual. Yet, when adding nondeterminsim, the picture changes dramatically. In fact, the state blowup involved in translations between Rabin and Streett automata is a longstanding open problem, having an exponential gap between the known lower and upper bounds. We resolve the problem, showing that the translation of Streett to Rabin automata involves a state blowup in Theta(n2)Theta(n^2), whereas in the other direction, the translations of both deterministic and nondeterministic Rabin automata to nondeterministic Streett automata involve a state blowup in 2Theta(n)2^{Theta(n)}. Analyzing this substantial difference between the two directions, we get to the conclusion that when studying translations between automata, one should not only consider the state blowup, but also the emph{size} blowup, where the latter takes into account all of the automaton elements. More precisely, the size of an automaton is defined to be the maximum of the alphabet length, the number of states, the number of transitions, and the acceptance condition length (index). Indeed, size-wise, the results are opposite. That is, the translation of Rabin to Streett involves a size blowup in Theta(n2)Theta(n^2) and of Streett to Rabin in 2Theta(n)2^{Theta(n)}. The core difference between state blowup and size blowup stems from the tradeoff between the index and the number of states. (Recall that the index of Rabin and Streett automata might be exponential in the number of states.) We continue with resolving the open problem of translating deterministic Rabin and Streett automata to the weaker types of deterministic co-B"uchi and B"uchi automata, respectively. We show that the state blowup involved in these translations, when possible, is in 2Theta(n)2^{Theta(n)}, whereas the size blowup is in Theta(n2)Theta(n^2)
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