147 research outputs found

    Circularly polarized spherical illumination reflectometry

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    BRDF Representation and Acquisition

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    Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and Automotive Design. Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real-world materials. In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the way a surface interacts with the light and on how the light is reflected, scattered, absorbed by the surface and the impact these characteristics have on material appearance. In order to re-produce this, it is necessary to understand how materials interact with light. Thus the representation and acquisition of material models has become such an active research area. This survey of the state-of-the-art of BRDF Representation and Acquisition presents an overview of BRDF (Bidirectional Reflectance Distribution Function) models used to represent surface/material reflection characteristics, and describes current acquisition methods for the capture and rendering of photorealistic materials

    BRDF representation and acquisition

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    Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and Automotive Design. Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real-world materials. In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the way a surface interacts with the light and on how the light is reflected, scattered, absorbed by the surface and the impact these characteristics have on material appearance. In order to re-produce this, it is necessary to understand how materials interact with light. Thus the representation and acquisition of material models has become such an active research area. This survey of the state-of-the-art of BRDF Representation and Acquisition presents an overview of BRDF (Bidirectional Reflectance Distribution Function) models used to represent surface/material reflection characteristics, and describes current acquisition methods for the capture and rendering of photorealistic materials

    BxDF material acquisition, representation, and rendering for VR and design

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    Photorealistic and physically-based rendering of real-world environments with high fidelity materials is important to a range of applications, including special effects, architectural modelling, cultural heritage, computer games, automotive design, and virtual reality (VR). Our perception of the world depends on lighting and surface material characteristics, which determine how the light is reflected, scattered, and absorbed. In order to reproduce appearance, we must therefore understand all the ways objects interact with light, and the acquisition and representation of materials has thus been an important part of computer graphics from early days. Nevertheless, no material model nor acquisition setup is without limitations in terms of the variety of materials represented, and different approaches vary widely in terms of compatibility and ease of use. In this course, we describe the state of the art in material appearance acquisition and modelling, ranging from mathematical BSDFs to data-driven capture and representation of anisotropic materials, and volumetric/thread models for patterned fabrics. We further address the problem of material appearance constancy across different rendering platforms. We present two case studies in architectural and interior design. The first study demonstrates Yulio, a new platform for the creation, delivery, and visualization of acquired material models and reverse engineered cloth models in immersive VR experiences. The second study shows an end-to-end process of capture and data-driven BSDF representation using the physically-based Radiance system for lighting simulation and rendering

    Image based surface reflectance remapping for consistent and tool independent material appearence

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    Physically-based rendering in Computer Graphics requires the knowledge of material properties other than 3D shapes, textures and colors, in order to solve the rendering equation. A number of material models have been developed, since no model is currently able to reproduce the full range of available materials. Although only few material models have been widely adopted in current rendering systems, the lack of standardisation causes several issues in the 3D modelling workflow, leading to a heavy tool dependency of material appearance. In industry, final decisions about products are often based on a virtual prototype, a crucial step for the production pipeline, usually developed by a collaborations among several departments, which exchange data. Unfortunately, exchanged data often tends to differ from the original, when imported into a different application. As a result, delivering consistent visual results requires time, labour and computational cost. This thesis begins with an examination of the current state of the art in material appearance representation and capture, in order to identify a suitable strategy to tackle material appearance consistency. Automatic solutions to this problem are suggested in this work, accounting for the constraints of real-world scenarios, where the only available information is a reference rendering and the renderer used to obtain it, with no access to the implementation of the shaders. In particular, two image-based frameworks are proposed, working under these constraints. The first one, validated by means of perceptual studies, is aimed to the remapping of BRDF parameters and useful when the parameters used for the reference rendering are available. The second one provides consistent material appearance across different renderers, even when the parameters used for the reference are unknown. It allows the selection of an arbitrary reference rendering tool, and manipulates the output of other renderers in order to be consistent with the reference

    Circularly polarized spherical illumination reflectometry

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    On Practical Sampling of Bidirectional Reflectance

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    One Colored Image Based 2.5d Human Face Reconstruction

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    2.5D human face is illumination invariant which has a great advantage in face recognition. However, the existing method are linear based and capturing a 2.5D human face involves multi images from the same view point which is impractical in reality. This paper introduces a new nonlinear method for normal Surveillance camera to capture a 2.5D human face data. Only a single image is needed during capturing process by using RGB light sources. The illumination is separated from 2D images by applying ICA (Independent component analysis) method. A nonlinear statistical reflection model is developed through the nonlinear ICA algorithm to compensate nonlinear distortions during image capturing process. The proposed algorithm has achieved excellent features in separating the illumination which yielded very high accuracy of 2.5D human face data recovery

    AN INTELLIGENT SYSTEM FOR THE DEFECT INSPECTION OF SPECULAR PAINTED CERAMIC TILES

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    Product visual inspection is still performed manually or semi automatically in most industries from simple ceramic tile grading to complicated automotive body panel paint defect and surface quality inspection. Moreover, specular surfaces present additional challenges to conventional vision systems due to specular reflections, which may mask the true location of objects and lead to incorrect measurements. Some sophisticated optical inspection methods have already been developed for high precision surface defect inspection in recent years. Unfortunately, most of them are highly computational. Systems built on those methods are either inapplicable or costly to achieve real-time inspection. This thesis describes an integrated low-cost intelligent system developed to automatically capture and extract regular defects of the ceramic tiles with uniformly colored specular coatings. The proposed system is implemented on a group of smart cameras using its on-board processing ability to achieve real-time inspection. The results of this study will be used to facilitate the design of a robust, low-cost, closed-loop inspection system for a class of products with smooth specular coatings. The experimental results on real test panels demonstrate the effectiveness and robustness of proposed system
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