1,602 research outputs found

    Determining Effective Swarm Sizes for Multi-Job Type Missions

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    Swarm search and service (SSS) missions require large swarms to simultaneously search an area while servicing jobs as they are encountered. Jobs must be immediately serviced and can be one of several different job types - each requiring a different service time and number of vehicles to complete its service successfully. After jobs are serviced, vehicles are returned to the swarm and become available for reallocation. As part of SSS mission planning, human operators must determine the number of vehicles needed to achieve this balance. The complexities associated with balancing vehicle allocation to multiple as yet unknown tasks with returning vehicles makes this extremely difficult for humans. Previous work assumes that all system jobs are known ahead of time or that vehicles move independently of each other in a multi-agent framework. We present a dynamic vehicle routing (DVR) framework whose policies optimally allocate vehicles as jobs arrive. By incorporating time constraints into the DVR framework, an M/M/k/k queuing model can be used to evaluate overall steady state system performance for a given swarm size. Using these estimates, operators can rapidly compare system performance across different configurations, leading to more effective choices for swarm size. A sensitivity analysis is performed and its results are compared with the model, illustrating the appropriateness of our method to problems of plausible scale and complexity

    A Planning Pipeline for Large Multi-Agent Missions

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    In complex multi-agent applications, human operators are often tasked with planning and managing large heterogeneous teams of humans and autonomous vehicles. Although the use of these autonomous vehicles broadens the scope of meaningful applications, many of their systems remain unintuitive and difficult to master for human operators whose expertise lies in the application domain and not at the platform level. Current research focuses on the development of individual capabilities necessary to plan multi-agent missions of this scope, placing little emphasis on the integration of these components in to a full pipeline. The work presented in this paper presents a complete and user-agnostic planning pipeline for large multiagent missions known as the HOLII GRAILLE. The system takes a holistic approach to mission planning by integrating capabilities in human machine interaction, flight path generation, and validation and verification. Components modules of the pipeline are explored on an individual level, as well as their integration into a whole system. Lastly, implications for future mission planning are discussed

    Planning and Monitoring Multi-Job Type Swarm Search and Service Missions

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    To transition from control theory to real applications, it is important to study missions such as Swarm Search and Service (SSS) where vehicles are not only required to search an area, but also service all jobs that they find. In SSS missions, each type of job requires a group of vehicles to break off from the swarm for a given amount of time to service it. The required number of vehicles and the service rate are unique to each job type. Once a job has been completed, the vehicles are able to return to the swarm for use elsewhere. If not enough vehicles are present in the swarm at the time that the job is identified, that job is dropped without being serviced. In SSS missions that occur in open environments, the arrival rate of jobs varies dynamically as vehicles move in and out of the swarm to service jobs. Human operators are tasked with effectively planning and managing these complex missions. This paper presents a user study that seeks to test the efficacy and ease-of-use of a prediction model known as the Hybrid Model as an aid in planning and monitoring tasks. Results show that the novel computational model aid allows operators to more effectively choose the necessary swarm size to handle expected mission workload, as well as, maintain sufficient situation awareness to evaluate the performance of the swarm during missions

    AFIT UAV Swarm Mission Planning and Simulation System

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    The purpose of this research is to design and implement a comprehensive mission planning system for swarms of autonomous aerial vehicles. The system integrates several problem domains including path planning, vehicle routing, and swarm behavior. The developed system consists of a parallel, multi-objective evolutionary algorithm-based path planner, a genetic algorithm-based vehicle router, and a parallel UAV swarm simulator. Each of the system\u27s three primary components are developed on AFIT\u27s Beowulf parallel computer clusters. Novel aspects of this research include: integrating terrain following technology into a swarm model as a means of detection avoidance, combining practical problems of path planning and routing into a comprehensive mission planning strategy, and the development of a swarm behavior model with path following capabilities

    Distributed and Centralized Task Allocation: When and Where to Use Them

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    Self-organisation is frequently advocated as the solution for managing large, dynamic systems. Distributed algorithms are implicitly designed for infinitely large problems, while small systems are regarded as being controllable using traditional, centralised approaches. Many real-world systems, however, do not fit conveniently into these "small" or "large" categories, resulting in a range of cases where the optimal solution is ambiguous. This difficulty is exacerbated by enthusiasts of either approach constructing problems that suit their preferred control architecture. We address this ambiguity by building an abstract model of task allocation in a community of specialised agents. We are inspired by the problem of work distribution in distributed satellite systems, but the model is also relevant to the resource allocation problems in distributed robotics, autonomic computing and wireless sensor networks. We compare the behaviour of a self-organising, market-based task allocation strategy to a classical approach that uses a central controller with global knowledge. The objective is not to prove one mechanism inherently superior to the other; instead we are interested in the regions of problem space where each of them dominates. Simulation is used to explore the trade-off between energy consumption and robustness in a system of intermediate size, with fixed communication costs and varying rates of component failure. We identify boundaries between regions in the parameter space where one or the other architecture will be favoured. This allows us to derive guidelines for system designers, thus contributing to the development of a disciplined approach to controlling distributed systems using self-organising mechanisms

    WATER-BASED MITIGATION TECHNIQUES AND NETWORK INTEGRATION TO COUNTER DRONE SWARMS

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    Potential and current U.S. adversaries are purchasing and deploying commercial small Unmanned Aircraft Systems (sUAS) in networked swarms. These swarms can be used for intelligence collection and reconnaissance, and have the potential to be weaponized as well. Additionally, the unlawful, but probably not malicious, activity of civilian UAS (drone) operators is of increasing concern. More specifically, there is increased risk to naval assets while in constrained environments, such as harbor transit, where both navigation and weaponized responses are serious concerns. This thesis uses the scenario of protecting a U.S. Navy destroyer entering and exiting a harbor to develop a sUAS mitigation procedure based on existing firefighting and counter-piracy technologies. The proposed procedure includes a communications plan and can be implemented almost immediately using existing civilian and military assets. Additional recommendations to improve the performance of such procedures are provided.CRUSARRRTOLieutenant, United States NavyApproved for public release. Distribution is unlimited

    Mission programming for flying ensembles: combining planning with self-organization

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    The application of autonomous mobile robots can improve many situations of our daily lives. Robots can enhance working conditions, provide innovative techniques for different research disciplines, and support rescue forces in an emergency. In particular, flying robots have already shown their potential in many use-cases when cooperating in ensembles. Exploiting this potential requires sophisticated measures for the goal-oriented, application-specific programming of flying ensembles and the coordinated execution of so defined programs. Because different goals require different robots providing different capabilities, several software approaches emerged recently that focus on specifically designed robots. These approaches often incorporate autonomous planning, scheduling, optimization, and reasoning attributable to classic artificial intelligence. This allows for the goal-oriented instruction of ensembles, but also leads to inefficiencies if ensembles grow large or face uncertainty in the environment. By leaving the detailed planning of executions to individuals and foregoing optimality and goal-orientation, the selforganization paradigm can compensate for these drawbacks by scalability and robustness. In this thesis, we combine the advantageous properties of autonomous planning with that of self-organization in an approach to Mission Programming for Flying Ensembles. Furthermore, we overcome the current way of thinking about how mobile robots should be designed. Rather than assuming fixed-design robots, we assume that robots are modifiable in terms of their hardware at run-time. While using such robots enables their application in many different use cases, it also requires new software approaches for dealing with this flexible design. The contributions of this thesis thus are threefold. First, we provide a layered reference architecture for physically reconfigurable robot ensembles. Second, we provide a solution for programming missions for ensembles consisting of such robots in a goal-oriented fashion that provides measures for instructing individual robots or entire ensembles as desired in the specific use case. Third, we provide multiple self-organization mechanisms to deal with the system’s flexible design while executing such missions. Combining different self-organization mechanisms ensures that ensembles satisfy the static requirements of missions. We provide additional self-organization mechanisms for coordinating the execution in ensembles ensuring they meet the dynamic requirements of a mission. Furthermore, we provide a solution for integrating goal-oriented swarm behavior into missions using a general pattern we have identified for trajectory-modification-based swarm behavior. Using that pattern, we can modify, quantify, and further process the emergent effect of varying swarm behavior in a mission by changing only the parameters of its implementation. We evaluate results theoretically and practically in different case studies by deploying our techniques to simulated and real hardware.Der Einsatz von autonomen mobilen Robotern kann viele AblĂ€ufe unseres tĂ€glichen Lebens erleichtern. Ihr Einsatz kann Arbeitsbedingungen verbessern, als innovative Technik fĂŒr verschiedene Forschungsdisziplinen dienen oder RettungskrĂ€fte im Einsatz unterstĂŒtzen. Insbesondere Flugroboter haben ihr Potenzial bereits in vielerlei AnwendungsfĂ€llen gezeigt, gerade wenn mehrere in Ensembles eingesetzt werden. Das Potenzial fliegender Ensembles zielgerichtet und anwendungsspezifisch auszuschöpfen erfordert ausgefeilte Programmiermethoden und Koordinierungsverfahren. Zu diesem Zweck sind zuletzt viele unterschiedliche und auf speziell entwickelte Roboter zugeschnittene SoftwareansĂ€tze entstanden. Diese verwenden oft klassische Planungs-, Scheduling-, Optimierungs- und Reasoningverfahren. WĂ€hrend dies vor allem den zielgerichteten Einsatz von Ensembles ermöglicht, ist es jedoch auch oft ineffizient, wenn die Ensembles grĂ¶ĂŸer oder deren Einsatzumgebungen unsicher werden. Die genannten Nachteile können durch das Paradigma der Selbstorganisation kompensiert werden: Falls Anwendungen nicht zwangslĂ€ufig auf OptimalitĂ€t und strikte Zielorientierung ausgelegt sind, kann so Skalierbarkeit und Robustheit im System erreicht werden. In dieser Arbeit werden die vorteilhaften Eigenschaften klassischer Planungstechniken mit denen der Selbstorganisation in einem Ansatz zur Missionsprogrammierung fĂŒr fliegende Ensembles kombiniert. In der dafĂŒr entwickelten Lösung wird von der aktuell etablierten Ansicht einer unverĂ€nderlichen Roboterkonstruktion abgewichen. Stattdessen wird die Hardwarezusammenstellung der Roboter als zur Laufzeit modifizierbar angesehen. Der Einsatz solcher Roboter erfordert neue SoftwareansĂ€tze um mit genannter FlexibilitĂ€t umgehen zu können. Die hier vorgestellten BeitrĂ€ge zu diesem Thema lassen sich in drei Punkten zusammenfassen: Erstens wird eine Schichtenarchitektur als Referenz fĂŒr physikalisch konfigurierbare Roboterensembles vorgestellt. Zweitens wird eine Lösung zur zielorientierten Missions-Programmierung fĂŒr derartige Ensembles prĂ€sentiert, mit der sowohl einzelne Roboter als auch ganze Ensembles instruiert werden können. Drittens werden mehrere Selbstorganisationsmechanismen vorgestellt, die die autonome AusfĂŒhrung so erstellter Missionen ermöglichen. Durch die Kombination verschiedener Selbstorganisationsmechanismen wird sichergestellt, dass Ensembles die missionsspezifischen Anforderungen erfĂŒllen. ZusĂ€tzliche Selbstorganisationsmechanismen ermöglichen die koordinierte AusfĂŒhrung der Missionen durch die Ensembles. DarĂŒber hinaus bietet diese Lösung die Möglichkeit der Integration zielorientierten Schwarmverhaltens. Durch ein allgemeines algorithmisches Verfahren fĂŒr auf Trajektorien-Modifikation basierendes Schwarmverhalten können allein durch die Änderung des Parametersatzes unterschiedliche emergente Effekte in einer Mission erzielt, quantifiziert und weiterverarbeitet werden. Zur theoretischen und praktischen Evaluierung der Ergebnisse dieser Arbeit wurden die vorgestellten Techniken in verschiedenen Fallstudien auf simulierter sowie realer Hardware zum Einsatz gebracht

    Asset Protection in Escorting using Multi-Robot Systems

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    Swarm robotics is a field dedicated to the study of the design and development of certain multi-robot systems. Often times, these groups prove to be more beneficial than a single complex robot as swarms typically provide a more robust and potentially more efficient solution. One such case is the task of escorting a specified target while addressing any potential threats discovered in the environment. In this work, a control algorithm for a high volume, decentralized, homogeneous robot swarm was developed based upon a technique commonly used to model incompressible fluids known as Smoothed Particle Hydrodynamics (SPH). This proposed solution to the asset protection problem was tested against a more commonly accepted method for robot navigation known as potential fields. An alternate algorithm was developed based on this technique and manipulated to perform the same basic duty of asset protection. Both algorithms were tested in simulation using ARGoS as an environment and Swarmanoid’s Footbots as robot models. Five experiments were run in order to examine the functionality of both of these algorithms in relation to formation control and the protection of a mobile asset from mobile threats. The results proved the proposed SPH based algorithm comparable to the potential fields based method while minimizing the escape window and having a slightly higher response rate to introduced threats. These results hint that the concept of using fluid models for control of high volume swarms should further be explored and seriously considered as a potential solution to the asset protection problem

    Multi-Objective Mission Route Planning Using Particle Swarm Optimization

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    The Mission Routing Problem (MRP) is the selection of a vehicle path starting at a point, going through enemy terrain defended by radar sites to get to the target(s) and returning to a safe destination (usually the starting point). The MRP is a three-dimensional, multi-objective path search with constraints such as fuel expenditure, time limits, multi-targets, and radar sites with different levels of risks. It can severely task all the resources (people, hardware, software) of the system trying to compute the possible routes. The nature of the problem can cause operational planning systems to take longer to generate a solution than the time available. Since time is critical in MRP, it is important that a solution is reached within a relatively short time. It is not worth generating the solution if it takes days to calculate since the information may become invalid during that time. Particle Swarm Optimization (PSO) is an Evolutionary Algorithm (EA) technique that tries to find optimal solutions to complex problems using particles that interact with each other. Both Particle Swarm Optimization (PSO) and the Ant System (AS) have been shown to provide good solutions to Traveling Salesman Problem (TSP). PSO_AS is a synthesis of PSO and Ant System (AS). PSO_AS is a new approach for solving the MRP, and it produces good solutions. This thesis presents a new algorithm (PSO_AS) that functions to find the optimal solution by exploring the MRP search space stochastically

    Swarming Reconnaissance Using Unmanned Aerial Vehicles in a Parallel Discrete Event Simulation

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    Current military affairs indicate that future military warfare requires safer, more accurate, and more fault-tolerant weapons systems. Unmanned Aerial Vehicles (UAV) are one answer to this military requirement. Technology in the UAV arena is moving toward smaller and more capable systems and is becoming available at a fraction of the cost. Exploiting the advances in these miniaturized flying vehicles is the aim of this research. How are the UAVs employed for the future military? The concept of operations for a micro-UAV system is adopted from nature from the appearance of flocking birds, movement of a school of fish, and swarming bees among others. All of these natural phenomena have a common thread: a global action resulting from many small individual actions. This emergent behavior is the aggregate result of many simple interactions occurring within the flock, school, or swarm. In a similar manner, a more robust weapon system uses emergent behavior resulting in no weakest link because the system itself is made up of simple interactions by hundreds or thousands of homogeneous UAVs. The global system in this research is referred to as a swarm. Losing one or a few individual unmanned vehicles would not dramatically impact the swarms ability to complete the mission or cause harm to any human operator. Swarming reconnaissance is the emergent behavior of swarms to perform a reconnaissance operation. An in-depth look at the design of a reconnaissance swarming mission is studied. A taxonomy of passive reconnaissance applications is developed to address feasibility. Evaluation of algorithms for swarm movement, communication, sensor input/analysis, targeting, and network topology result in priorities of each model\u27s desired features. After a thorough selection process of available implementations, a subset of those models are integrated and built upon resulting in a simulation that explores the innovations of swarming UAVs
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