11,916 research outputs found

    3D face recognition using multiview keypoint matching

    Get PDF
    A novel algorithm for 3D face recognition based point cloud rotations, multiple projections, and voted keypoint matching is proposed and evaluated. The basic idea is to rotate each 3D point cloud representing an individualā€™s face around the x, y or z axes, iteratively projecting the 3D points onto multiple 2.5D images at each step of the rotation. Labelled keypoints are then extracted from the resulting collection of 2.5D images, and this much smaller set of keypoints replaces the original face scan and its projections in the face database. Unknown test faces are recognised firstly by performing the same multiview keypoint extraction technique, and secondly, the application of a new weighted keypoint matching algorithm. In an extensive evaluation using the GavabDB 3D face recognition dataset (61 subjects, 9 scans per subject), our method achieves up to 95% recognition accuracy for faces with neutral expressions only, and over 90% accuracy for face recognition where expressions (such as a smile or a strong laugh) and random faceoccluding gestures are permitted

    Unobtrusive and pervasive video-based eye-gaze tracking

    Get PDF
    Eye-gaze tracking has long been considered a desktop technology that finds its use inside the traditional office setting, where the operating conditions may be controlled. Nonetheless, recent advancements in mobile technology and a growing interest in capturing natural human behaviour have motivated an emerging interest in tracking eye movements within unconstrained real-life conditions, referred to as pervasive eye-gaze tracking. This critical review focuses on emerging passive and unobtrusive video-based eye-gaze tracking methods in recent literature, with the aim to identify different research avenues that are being followed in response to the challenges of pervasive eye-gaze tracking. Different eye-gaze tracking approaches are discussed in order to bring out their strengths and weaknesses, and to identify any limitations, within the context of pervasive eye-gaze tracking, that have yet to be considered by the computer vision community.peer-reviewe

    Do-It-Yourself Single Camera 3D Pointer Input Device

    Full text link
    We present a new algorithm for single camera 3D reconstruction, or 3D input for human-computer interfaces, based on precise tracking of an elongated object, such as a pen, having a pattern of colored bands. To configure the system, the user provides no more than one labelled image of a handmade pointer, measurements of its colored bands, and the camera's pinhole projection matrix. Other systems are of much higher cost and complexity, requiring combinations of multiple cameras, stereocameras, and pointers with sensors and lights. Instead of relying on information from multiple devices, we examine our single view more closely, integrating geometric and appearance constraints to robustly track the pointer in the presence of occlusion and distractor objects. By probing objects of known geometry with the pointer, we demonstrate acceptable accuracy of 3D localization.Comment: 8 pages, 6 figures, 2018 15th Conference on Computer and Robot Visio

    From 3D Point Clouds to Pose-Normalised Depth Maps

    Get PDF
    We consider the problem of generating either pairwise-aligned or pose-normalised depth maps from noisy 3D point clouds in a relatively unrestricted poses. Our system is deployed in a 3D face alignment application and consists of the following four stages: (i) data filtering, (ii) nose tip identification and sub-vertex localisation, (iii) computation of the (relative) face orientation, (iv) generation of either a pose aligned or a pose normalised depth map. We generate an implicit radial basis function (RBF) model of the facial surface and this is employed within all four stages of the process. For example, in stage (ii), construction of novel invariant features is based on sampling this RBF over a set of concentric spheres to give a spherically-sampled RBF (SSR) shape histogram. In stage (iii), a second novel descriptor, called an isoradius contour curvature signal, is defined, which allows rotational alignment to be determined using a simple process of 1D correlation. We test our system on both the University of York (UoY) 3D face dataset and the Face Recognition Grand Challenge (FRGC) 3D data. For the more challenging UoY data, our SSR descriptors significantly outperform three variants of spin images, successfully identifying nose vertices at a rate of 99.6%. Nose localisation performance on the higher quality FRGC data, which has only small pose variations, is 99.9%. Our best system successfully normalises the pose of 3D faces at rates of 99.1% (UoY data) and 99.6% (FRGC data)
    • ā€¦
    corecore