998 research outputs found

    QUALITY ASSESSMENT OF MAPPING BUILDING TEXTURES FROM INFRARED IMAGE SEQUENCES

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    Generic Object Detection and Segmentation for Real-World Environments

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    Comparative performance analysis of texture characterization models in DIRSIG

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    The analysis and quantitative measurement of image texture is a complex and intriguing problem that has recently received a considerable amount of attention from the diverse fields of computer graphics, human vision, biomedical imaging, computer science, and remote sensing. In particular, textural feature quantification and extraction are crucial tasks for each of these disciplines, and as such numerous techniques have been developed in order to effectively segment or classify images based on textures, as well as for synthesizing textures. However, validation and performance analysis of these texture characterization models has been largely qualitative in nature based on conducting visual inspections of synthetic textures in order to judge the degree of similarity to the original sample texture imagery. In this work, four fundamentally different texture modeling algorithms have been implemented as necessary into the Digital Imaging and Remote Sensing Synthetic Image Generation (DIRSIG) model. Two of the models tested are variants of a statistical Z-Score selection model, while the remaining two involve a texture synthesis and a spectral end-member fractional abundance map approach, respectively. A detailed validation and comparative performance analysis of each model was then carried out on several texturally significant regions of two counterpart real and synthetic DIRSIG images which contain differing spatial and spectral resolutions. The quantitative assessment of each model utilized a set of four performance metrics that were derived from spatial Gray Level Co-occurrence Matrix (GLCM) analysis, hyperspectral Signal-to-Clutter Ratio (SCR) measures, mean filter (MF) spatial metrics, and a new concept termed the Spectral Co-Occurrence Matrix (SCM) metric which permits the simultaneous measurement of spatial and spectral texture. These performance measures in combination attempt to determine which texture characterization model best captures the correct statistical and radiometric attributes of the corresponding real image textures in both the spatial and spectral domains. The motivation for this work is to refine our understanding of the complexities of texture phenomena so that an optimal texture characterization model that can accurately account for these complexities can be eventually implemented into a synthetic image generation (SIG) model. Further, conclusions will be drawn regarding which of the existing texture models achieve realistic levels of spatial and spectral clutter, thereby permitting more effective and robust testing of hyperspectral algorithms in synthetic imagery

    Competition and Burn Severity Determine Post-Fire Sapling Recovery in a Nationally Protected Boreal Forest of China: An Analysis from Very High-Resolution Satellite Imagery

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    Anticipating how boreal forest landscapes will change in response to changing fire regime requires disentangling the effects of various spatial controls on the recovery process of tree saplings. Spatially explicit monitoring of post-fire vegetation recovery through moderate resolution Landsat imagery is a popular technique but is filled with ambiguous information due to mixed pixel effects. On the other hand, very-high resolution (VHR) satellite imagery accurately measures crown size of tree saplings but has gained little attention and its utility for estimating leaf area index (LAI, m2/m2) and tree sapling abundance (TSA, seedlings/ha) in post-fire landscape remains untested. We compared the explanatory power of 30 m Landsat satellite imagery with 0.5-m WorldView-2 VHR imagery for LAI and TSA based on field sampling data, and subsequently mapped the distribution of LAI and TSA based on the most predictive relationships. A random forest (RF) model was applied to assess the relative importance and causal mechanisms of spatial controls on tree sapling recovery. The results showed that pixel percentage of canopy trees (PPCT) derived from VHR imagery outperform all Landsat-derived spectral indices for explaining variance of LAI (R2VHR = 0.676 vs. R2Landsat = 0.427) and TSA (R2VHR = 0.508 vs. R2Landsat = 0.499). The RF model explained an average of 55.5% (SD = 3.0%, MSE = 0.382, N = 50) of the variation of estimated LAI. Understory vegetation coverage (competition) and post-fire surviving mature trees (seed sources) were the most important spatial controls for LAI recovery, followed by burn severity (legacy effect), topographic factors (environmental filter) and nearest distance to unburned area (edge effect). These analyses allow us to conclude that in our study area, mitigating wildfire severity and size may increase forest resilience to wildfire damage. Given the easily-damaged seed banks and relatively short seed dispersal distance of coniferous trees, reasonable human help to natural recovery of coniferous forests is necessary for severe burns with a large patch size, particularly in certain areas. Our research shows the VHR WorldView-2 imagery better resolves key characteristics of forest landscapes like LAI and TSA than Landsat imagery, providing a valuable tool for land managers and researchers alike

    Multispectral texture synthesis

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    Synthesizing texture involves the ordering of pixels in a 2D arrangement so as to display certain known spatial correlations, generally as described by a sample texture. In an abstract sense, these pixels could be gray-scale values, RGB color values, or entire spectral curves. The focus of this work is to develop a practical synthesis framework that maintains this abstract view while synthesizing texture with high spectral dimension, effectively achieving spectral invariance. The principle idea is to use a single monochrome texture synthesis step to capture the spatial information in a multispectral texture. The first step is to use a global color space transform to condense the spatial information in a sample texture into a principle luminance channel. Then, a monochrome texture synthesis step generates the corresponding principle band in the synthetic texture. This spatial information is then used to condition the generation of spectral information. A number of variants of this general approach are introduced. The first uses a multiresolution transform to decompose the spatial information in the principle band into an equivalent scale/space representation. This information is encapsulated into a set of low order statistical constraints that are used to iteratively coerce white noise into the desired texture. The residual spectral information is then generated using a non-parametric Markov Ran dom field model (MRF). The remaining variants use a non-parametric MRF to generate the spatial and spectral components simultaneously. In this ap proach, multispectral texture is grown from a seed region by sampling from the set of nearest neighbors in the sample texture as identified by a template matching procedure in the principle band. The effectiveness of both algorithms is demonstrated on a number of texture examples ranging from greyscale to RGB textures, as well as 16, 22, 32 and 63 band spectral images. In addition to the standard visual test that predominates the literature, effort is made to quantify the accuracy of the synthesis using informative and effective metrics. These include first and second order statistical comparisons as well as statistical divergence tests

    Tactile Arrays for Virtual Textures

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    This thesis describes the development of three new tactile stimulators for active touch, i.e. devices to deliver virtual touch stimuli to the fingertip in response to exploratory movements by the user. All three stimulators are designed to provide spatiotemporal patterns of mechanical input to the skin via an array of contactors, each under individual computer control. Drive mechanisms are based on piezoelectric bimorphs in a cantilever geometry. The first of these is a 25-contactor array (5 × 5 contactors at 2 mm spacing). It is a rugged design with a compact drive system and is capable of producing strong stimuli when running from low voltage supplies. Combined with a PC mouse, it can be used for active exploration tasks. Pilot studies were performed which demonstrated that subjects could successfully use the device for discrimination of line orientation, simple shape identification and line following tasks. A 24-contactor stimulator (6 × 4 contactors at 2 mm spacing) with improved bandwidth was then developed. This features control electronics designed to transmit arbitrary waveforms to each channel (generated on-the-fly, in real time) and software for rapid development of experiments. It is built around a graphics tablet, giving high precision position capability over a large 2D workspace. Experiments using two-component stimuli (components at 40 Hz and 320 Hz) indicate that spectral balance within active stimuli is discriminable independent of overall intensity, and that the spatial variation (texture) within the target is easier to detect at 320 Hz that at 40 Hz. The third system developed (again 6 × 4 contactors at 2 mm spacing) was a lightweight modular stimulator developed for fingertip and thumb grasping tasks; furthermore it was integrated with force-feedback on each digit and a complex graphical display, forming a multi-modal Virtual Reality device for the display of virtual textiles. It is capable of broadband stimulation with real-time generated outputs derived from a physical model of the fabric surface. In an evaluation study, virtual textiles generated from physical measurements of real textiles were ranked in categories reflecting key mechanical and textural properties. The results were compared with a similar study performed on the real fabrics from which the virtual textiles had been derived. There was good agreement between the ratings of the virtual textiles and the real textiles, indicating that the virtual textiles are a good representation of the real textiles and that the system is delivering appropriate cues to the user
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