46 research outputs found

    Sequence classification using statistical pattern recognition

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    Proceeding of: 7th International Symposium on Intelligent Data Analysis. IDA-2007. Ljubljana, Slovenia, September, 6th-8th, 2007.Sequence classification is a significant problem that arises in many different real-world applications. The purpose of a sequence classifier is to assign a class label to a given sequence. Also, to obtain the pattern that characterizes the sequence is usually very useful. In this paper, a technique to discover a pattern from a given sequence is presented followed by a general novel method to classify the sequence. This method considers mainly the dependencies among the neighbouring elements of a sequence. In order to evaluate this method, a UNIX command environment is presented, but the method is general enough to be applied to other environments.This work has been supported by the Spanish Government under project TRA2004-07441-C03-2/IA.Publicad

    The RoCKIn Project

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    The goal of the project “Robot Competitions Kick Innovation in Cognitive Systems and Robotics” (RoCKIn), funded by the European Commission under its 7th Framework Program, has been to speed up the progress toward smarter robots through scientific competitions. Two challenges have been selected for the competitions due to their high relevance and impact on Europe’s societal and industrial needs: domestic service robots (RoCKIn@Home) and innovative robot applications in industry (RoCKIn@Work). The RoCKIn project has taken an approach to boosting scientific robot competitions in Europe by (i) specifying and designing open domain test beds for competitions targeting the two challenges; (ii) developing methods for scoring and benchmarking that allow to assess both particular subsystems as well as the integrated system; and (iii) organizing camps to build up a community of new teams, interested to participate in robot competitions. A significant number of dissemination activities on the relevance of robot competitions were carried out to promote research and education in robotics, as to researchers and lay citizens. The lessons learned during RoCKIn paved the way for a step forward in the organization and research impact of robot competitions, contributing for Europe to become a world leader in robotics research, education, and technology transfer

    RoboCup@Home: Analysis and results of evolving competitions for domestic and service robots

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    Scientific competitions are becoming more common in many research areas of artificial intelligence and robotics, since they provide a shared testbed for comparing different solutions and enable the exchange of research results. Moreover, they are interesting for general audiences and industries. Currently, many major research areas in artificial intelligence and robotics are organizing multiple-year competitions that are typically associated with scientific conferences. One important aspect of such competitions is that they are organized for many years. This introduces a temporal evolution that is interesting to analyze. However, the problem of evaluating a competition over many years remains unaddressed. We believe that this issue is critical to properly fuel changes over the years and measure the results of these decisions. Therefore, this article focuses on the analysis and the results of evolving competitions. In this article, we present the RoboCup@Home competition, which is the largest worldwide competition for domestic service robots, and evaluate its progress over the past seven years. We show how the definition of a proper scoring system allows for desired functionalities to be related to tasks and how the resulting analysis fuels subsequent changes to achieve general and robust solutions implemented by the teams. Our results show not only the steadily increasing complexity of the tasks that RoboCup@Home robots can solve but also the increased performance for all of the functionalities addressed in the competition. We believe that the methodology used in RoboCup@Home for evaluating competition advances and for stimulating changes can be applied and extended to other robotic competitions as well as to multi-year research projects involving Artificial Intelligence and Robotics

    A Contextual Approach To Learning Collaborative Behavior Via Observation

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    This dissertation describes a novel technique to creating a simulated team of agents through observation. Simulated human teamwork can be used for a number of purposes, such as expert examples, automated teammates for training purposes and realistic opponents in games and training simulation. Current teamwork simulations require the team member behaviors be programmed into the simulation, often requiring a great deal of time and effort. None are able to observe a team at work and replicate the teamwork behaviors. Machine learning techniques for learning by observation and learning by demonstration have proven successful at observing behavior of humans or other software agents and creating a behavior function for a single agent. The research described here combines current research in teamwork simulations and learning by observation to effectively train a multi-agent system in effective team behavior. The dissertation describes the background and work by others as well as a detailed description of the learning method. A prototype built to evaluate the developed approach as well as the extensive experimentation conducted is also described

    Scaled Autonomy for Networked Humanoids

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    Humanoid robots have been developed with the intention of aiding in environments designed for humans. As such, the control of humanoid morphology and effectiveness of human robot interaction form the two principal research issues for deploying these robots in the real world. In this thesis work, the issue of humanoid control is coupled with human robot interaction under the framework of scaled autonomy, where the human and robot exchange levels of control depending on the environment and task at hand. This scaled autonomy is approached with control algorithms for reactive stabilization of human commands and planned trajectories that encode semantically meaningful motion preferences in a sequential convex optimization framework. The control and planning algorithms have been extensively tested in the field for robustness and system verification. The RoboCup competition provides a benchmark competition for autonomous agents that are trained with a human supervisor. The kid-sized and adult-sized humanoid robots coordinate over a noisy network in a known environment with adversarial opponents, and the software and routines in this work allowed for five consecutive championships. Furthermore, the motion planning and user interfaces developed in the work have been tested in the noisy network of the DARPA Robotics Challenge (DRC) Trials and Finals in an unknown environment. Overall, the ability to extend simplified locomotion models to aid in semi-autonomous manipulation allows untrained humans to operate complex, high dimensional robots. This represents another step in the path to deploying humanoids in the real world, based on the low dimensional motion abstractions and proven performance in real world tasks like RoboCup and the DRC
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