116,973 research outputs found

    RadarSLAM: Radar based Large-Scale SLAM in All Weathers

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    Numerous Simultaneous Localization and Mapping (SLAM) algorithms have been presented in last decade using different sensor modalities. However, robust SLAM in extreme weather conditions is still an open research problem. In this paper, RadarSLAM, a full radar based graph SLAM system, is proposed for reliable localization and mapping in large-scale environments. It is composed of pose tracking, local mapping, loop closure detection and pose graph optimization, enhanced by novel feature matching and probabilistic point cloud generation on radar images. Extensive experiments are conducted on a public radar dataset and several self-collected radar sequences, demonstrating the state-of-the-art reliability and localization accuracy in various adverse weather conditions, such as dark night, dense fog and heavy snowfall

    Particle Filter with Integrated Multiple Features for Object Detection and Tracking

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    Considering objects in the environments (or scenes), object detection is the first task needed to be accomplished to recognize those objects. There are two problems needed to be considered in object detection. First, a single feature based object detection is difficult regarding types of the objects and scenes. For example, object detection that is based on color information will fail in the dark place. The second problem is the object’s pose in the scene that is arbitrary in general. This paper aims to tackle such problems for enabling the object detection and tracking of various types of objects in the various scenes. This study proposes a method for object detection and tracking by using a particle filter and multiple features consisting of color, texture, and depth information that are integrated by adaptive weights. To validate the proposed method, the experiments have been conducted. The results revealed that the proposed method outperformed the previous method, which is based only on color information

    Torso detection and tracking using a 2D laser range finder

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    Detecting and tracking people in populated environments has various applications including, robotics, healthcare, automotive, security and defence. In this paper, we present an algorithm for people detection and tracking based on a two dimensional laser rage finder (LRF). The LRF was mounted on a mobile robotic platform to scan a torso section of a person. The tracker is designed to discard spurious targets based on the log likelihood ratio and can effectively handle short term occlusions. Long term occlusions are considered as new tracks. Performance of the algorithm is analysed based on experiments, which shows appealing results

    People tracking by cooperative fusion of RADAR and camera sensors

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    Accurate 3D tracking of objects from monocular camera poses challenges due to the loss of depth during projection. Although ranging by RADAR has proven effective in highway environments, people tracking remains beyond the capability of single sensor systems. In this paper, we propose a cooperative RADAR-camera fusion method for people tracking on the ground plane. Using average person height, joint detection likelihood is calculated by back-projecting detections from the camera onto the RADAR Range-Azimuth data. Peaks in the joint likelihood, representing candidate targets, are fed into a Particle Filter tracker. Depending on the association outcome, particles are updated using the associated detections (Tracking by Detection), or by sampling the raw likelihood itself (Tracking Before Detection). Utilizing the raw likelihood data has the advantage that lost targets are continuously tracked even if the camera or RADAR signal is below the detection threshold. We show that in single target, uncluttered environments, the proposed method entirely outperforms camera-only tracking. Experiments in a real-world urban environment also confirm that the cooperative fusion tracker produces significantly better estimates, even in difficult and ambiguous situations

    Pop-up SLAM: Semantic Monocular Plane SLAM for Low-texture Environments

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    Existing simultaneous localization and mapping (SLAM) algorithms are not robust in challenging low-texture environments because there are only few salient features. The resulting sparse or semi-dense map also conveys little information for motion planning. Though some work utilize plane or scene layout for dense map regularization, they require decent state estimation from other sources. In this paper, we propose real-time monocular plane SLAM to demonstrate that scene understanding could improve both state estimation and dense mapping especially in low-texture environments. The plane measurements come from a pop-up 3D plane model applied to each single image. We also combine planes with point based SLAM to improve robustness. On a public TUM dataset, our algorithm generates a dense semantic 3D model with pixel depth error of 6.2 cm while existing SLAM algorithms fail. On a 60 m long dataset with loops, our method creates a much better 3D model with state estimation error of 0.67%.Comment: International Conference on Intelligent Robots and Systems (IROS) 201

    Direct Monocular Odometry Using Points and Lines

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    Most visual odometry algorithm for a monocular camera focuses on points, either by feature matching, or direct alignment of pixel intensity, while ignoring a common but important geometry entity: edges. In this paper, we propose an odometry algorithm that combines points and edges to benefit from the advantages of both direct and feature based methods. It works better in texture-less environments and is also more robust to lighting changes and fast motion by increasing the convergence basin. We maintain a depth map for the keyframe then in the tracking part, the camera pose is recovered by minimizing both the photometric error and geometric error to the matched edge in a probabilistic framework. In the mapping part, edge is used to speed up and increase stereo matching accuracy. On various public datasets, our algorithm achieves better or comparable performance than state-of-the-art monocular odometry methods. In some challenging texture-less environments, our algorithm reduces the state estimation error over 50%.Comment: ICRA 201

    Aerial-Ground collaborative sensing: Third-Person view for teleoperation

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    Rapid deployment and operation are key requirements in time critical application, such as Search and Rescue (SaR). Efficiently teleoperated ground robots can support first-responders in such situations. However, first-person view teleoperation is sub-optimal in difficult terrains, while a third-person perspective can drastically increase teleoperation performance. Here, we propose a Micro Aerial Vehicle (MAV)-based system that can autonomously provide third-person perspective to ground robots. While our approach is based on local visual servoing, it further leverages the global localization of several ground robots to seamlessly transfer between these ground robots in GPS-denied environments. Therewith one MAV can support multiple ground robots on a demand basis. Furthermore, our system enables different visual detection regimes, and enhanced operability, and return-home functionality. We evaluate our system in real-world SaR scenarios.Comment: Accepted for publication in 2018 IEEE International Symposium on Safety, Security and Rescue Robotics (SSRR
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