8,184 research outputs found

    Implicit feedback-based group recommender system for internet of things applications

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    With the prevalence of Internet of Things (IoT)-based social media applications, the distance among people has been greatly shortened. As a result, recommender systems in IoT-based social media need to be developed oriented to groups of users rather than individual users. However, existing methods were highly dependent on explicit preference feedbacks, ignoring scenarios of implicit feedbacks. To remedy such gap, this paper proposes an implicit feedback-based group recommender system using probabilistic inference and non-cooperative game (GREPING) for IoT-based social media. Particularly, unknown process variables can be estimated from observable implicit feedbacks via Bayesian posterior probability inference. In addition, the globally optimal recommendation results can be calculated with the aid of non-cooperative game. Two groups of experiments are conducted to assess the GREPING from two aspects: efficiency and robustness. Experimental results show obvious promotion and considerable stability of the GREPING compared to baseline methods. © 2020 IEEE

    Living analytics methods for the social web

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    Learning Representations of Social Media Users

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    User representations are routinely used in recommendation systems by platform developers, targeted advertisements by marketers, and by public policy researchers to gauge public opinion across demographic groups. Computer scientists consider the problem of inferring user representations more abstractly; how does one extract a stable user representation - effective for many downstream tasks - from a medium as noisy and complicated as social media? The quality of a user representation is ultimately task-dependent (e.g. does it improve classifier performance, make more accurate recommendations in a recommendation system) but there are proxies that are less sensitive to the specific task. Is the representation predictive of latent properties such as a person's demographic features, socioeconomic class, or mental health state? Is it predictive of the user's future behavior? In this thesis, we begin by showing how user representations can be learned from multiple types of user behavior on social media. We apply several extensions of generalized canonical correlation analysis to learn these representations and evaluate them at three tasks: predicting future hashtag mentions, friending behavior, and demographic features. We then show how user features can be employed as distant supervision to improve topic model fit. Finally, we show how user features can be integrated into and improve existing classifiers in the multitask learning framework. We treat user representations - ground truth gender and mental health features - as auxiliary tasks to improve mental health state prediction. We also use distributed user representations learned in the first chapter to improve tweet-level stance classifiers, showing that distant user information can inform classification tasks at the granularity of a single message.Comment: PhD thesi
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