3,425 research outputs found

    Online real-time crowd behavior detection in video sequences

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    Automatically detecting events in crowded scenes is a challenging task in Computer Vision. A number of offline approaches have been proposed for solving the problem of crowd behavior detection, however the offline assumption limits their application in real-world video surveillance systems. In this paper, we propose an online and real-time method for detecting events in crowded video sequences. The proposed approach is based on the combination of visual feature extraction and image segmentation and it works without the need of a training phase. A quantitative experimental evaluation has been carried out on multiple publicly available video sequences, containing data from various crowd scenarios and different types of events, to demonstrate the effectiveness of the approach

    Human robot interaction in a crowded environment

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    Human Robot Interaction (HRI) is the primary means of establishing natural and affective communication between humans and robots. HRI enables robots to act in a way similar to humans in order to assist in activities that are considered to be laborious, unsafe, or repetitive. Vision based human robot interaction is a major component of HRI, with which visual information is used to interpret how human interaction takes place. Common tasks of HRI include finding pre-trained static or dynamic gestures in an image, which involves localising different key parts of the human body such as the face and hands. This information is subsequently used to extract different gestures. After the initial detection process, the robot is required to comprehend the underlying meaning of these gestures [3]. Thus far, most gesture recognition systems can only detect gestures and identify a person in relatively static environments. This is not realistic for practical applications as difficulties may arise from people‟s movements and changing illumination conditions. Another issue to consider is that of identifying the commanding person in a crowded scene, which is important for interpreting the navigation commands. To this end, it is necessary to associate the gesture to the correct person and automatic reasoning is required to extract the most probable location of the person who has initiated the gesture. In this thesis, we have proposed a practical framework for addressing the above issues. It attempts to achieve a coarse level understanding about a given environment before engaging in active communication. This includes recognizing human robot interaction, where a person has the intention to communicate with the robot. In this regard, it is necessary to differentiate if people present are engaged with each other or their surrounding environment. The basic task is to detect and reason about the environmental context and different interactions so as to respond accordingly. For example, if individuals are engaged in conversation, the robot should realize it is best not to disturb or, if an individual is receptive to the robot‟s interaction, it may approach the person. Finally, if the user is moving in the environment, it can analyse further to understand if any help can be offered in assisting this user. The method proposed in this thesis combines multiple visual cues in a Bayesian framework to identify people in a scene and determine potential intentions. For improving system performance, contextual feedback is used, which allows the Bayesian network to evolve and adjust itself according to the surrounding environment. The results achieved demonstrate the effectiveness of the technique in dealing with human-robot interaction in a relatively crowded environment [7]

    Crowd detection and counting using a static and dynamic platform: state of the art

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    Automated object detection and crowd density estimation are popular and important area in visual surveillance research. The last decades witnessed many significant research in this field however, it is still a challenging problem for automatic visual surveillance. The ever increase in research of the field of crowd dynamics and crowd motion necessitates a detailed and updated survey of different techniques and trends in this field. This paper presents a survey on crowd detection and crowd density estimation from moving platform and surveys the different methods employed for this purpose. This review category and delineates several detections and counting estimation methods that have been applied for the examination of scenes from static and moving platforms

    The Visual Social Distancing Problem

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    One of the main and most effective measures to contain the recent viral outbreak is the maintenance of the so-called Social Distancing (SD). To comply with this constraint, workplaces, public institutions, transports and schools will likely adopt restrictions over the minimum inter-personal distance between people. Given this actual scenario, it is crucial to massively measure the compliance to such physical constraint in our life, in order to figure out the reasons of the possible breaks of such distance limitations, and understand if this implies a possible threat given the scene context. All of this, complying with privacy policies and making the measurement acceptable. To this end, we introduce the Visual Social Distancing (VSD) problem, defined as the automatic estimation of the inter-personal distance from an image, and the characterization of the related people aggregations. VSD is pivotal for a non-invasive analysis to whether people comply with the SD restriction, and to provide statistics about the level of safety of specific areas whenever this constraint is violated. We then discuss how VSD relates with previous literature in Social Signal Processing and indicate which existing Computer Vision methods can be used to manage such problem. We conclude with future challenges related to the effectiveness of VSD systems, ethical implications and future application scenarios.Comment: 9 pages, 5 figures. All the authors equally contributed to this manuscript and they are listed by alphabetical order. Under submissio

    Taming Crowded Visual Scenes

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    Computer vision algorithms have played a pivotal role in commercial video surveillance systems for a number of years. However, a common weakness among these systems is their inability to handle crowded scenes. In this thesis, we have developed algorithms that overcome some of the challenges encountered in videos of crowded environments such as sporting events, religious festivals, parades, concerts, train stations, airports, and malls. We adopt a top-down approach by first performing a global-level analysis that locates dynamically distinct crowd regions within the video. This knowledge is then employed in the detection of abnormal behaviors and tracking of individual targets within crowds. In addition, the thesis explores the utility of contextual information necessary for persistent tracking and re-acquisition of objects in crowded scenes. For the global-level analysis, a framework based on Lagrangian Particle Dynamics is proposed to segment the scene into dynamically distinct crowd regions or groupings. For this purpose, the spatial extent of the video is treated as a phase space of a time-dependent dynamical system in which transport from one region of the phase space to another is controlled by the optical flow. Next, a grid of particles is advected forward in time through the phase space using a numerical integration to generate a flow map . The flow map relates the initial positions of particles to their final positions. The spatial gradients of the flow map are used to compute a Cauchy Green Deformation tensor that quantifies the amount by which the neighboring particles diverge over the length of the integration. The maximum eigenvalue of the tensor is used to construct a forward Finite Time Lyapunov Exponent (FTLE) field that reveals the Attracting Lagrangian Coherent Structures (LCS). The same process is repeated by advecting the particles backward in time to obtain a backward FTLE field that reveals the repelling LCS. The attracting and repelling LCS are the time dependent invariant manifolds of the phase space and correspond to the boundaries between dynamically distinct crowd flows. The forward and backward FTLE fields are combined to obtain one scalar field that is segmented using a watershed segmentation algorithm to obtain the labeling of distinct crowd-flow segments. Next, abnormal behaviors within the crowd are localized by detecting changes in the number of crowd-flow segments over time. Next, the global-level knowledge of the scene generated by the crowd-flow segmentation is used as an auxiliary source of information for tracking an individual target within a crowd. This is achieved by developing a scene structure-based force model. This force model captures the notion that an individual, when moving in a particular scene, is subjected to global and local forces that are functions of the layout of that scene and the locomotive behavior of other individuals in his or her vicinity. The key ingredients of the force model are three floor fields that are inspired by research in the field of evacuation dynamics; namely, Static Floor Field (SFF), Dynamic Floor Field (DFF), and Boundary Floor Field (BFF). These fields determine the probability of moving from one location to the next by converting the long-range forces into local forces. The SFF specifies regions of the scene that are attractive in nature, such as an exit location. The DFF, which is based on the idea of active walker models, corresponds to the virtual traces created by the movements of nearby individuals in the scene. The BFF specifies influences exhibited by the barriers within the scene, such as walls and no-entry areas. By combining influence from all three fields with the available appearance information, we are able to track individuals in high-density crowds. The results are reported on real-world sequences of marathons and railway stations that contain thousands of people. A comparative analysis with respect to an appearance-based mean shift tracker is also conducted by generating the ground truth. The result of this analysis demonstrates the benefit of using floor fields in crowded scenes. The occurrence of occlusion is very frequent in crowded scenes due to a high number of interacting objects. To overcome this challenge, we propose an algorithm that has been developed to augment a generic tracking algorithm to perform persistent tracking in crowded environments. The algorithm exploits the contextual knowledge, which is divided into two categories consisting of motion context (MC) and appearance context (AC). The MC is a collection of trajectories that are representative of the motion of the occluded or unobserved object. These trajectories belong to other moving individuals in a given environment. The MC is constructed using a clustering scheme based on the Lyapunov Characteristic Exponent (LCE), which measures the mean exponential rate of convergence or divergence of the nearby trajectories in a given state space. Next, the MC is used to predict the location of the occluded or unobserved object in a regression framework. It is important to note that the LCE is used for measuring divergence between a pair of particles while the FTLE field is obtained by computing the LCE for a grid of particles. The appearance context (AC) of a target object consists of its own appearance history and appearance information of the other objects that are occluded. The intent is to make the appearance descriptor of the target object more discriminative with respect to other unobserved objects, thereby reducing the possible confusion between the unobserved objects upon re-acquisition. This is achieved by learning the distribution of the intra-class variation of each occluded object using all of its previous observations. In addition, a distribution of inter-class variation for each target-unobservable object pair is constructed. Finally, the re-acquisition decision is made using both the MC and the AC

    Análise de multidões usando coerência de vizinhança local

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    Large numbers of crowd analysis methods using computer vision have been developed in the past years. This dissertation presents an approach to explore characteristics inherent to human crowds – proxemics, and neighborhood relationship – with the purpose of extracting crowd features and using them for crowd flow estimation and anomaly detection and localization. Given the optical flow produced by any method, the proposed approach compares the similarity of each flow vector and its neighborhood using the Mahalanobis distance, which can be obtained in an efficient manner using integral images. This similarity value is then used either to filter the original optical flow or to extract features that describe the crowd behavior in different resolutions, depending on the radius of the personal space selected in the analysis. To show that the extracted features are indeed relevant, we tested several classifiers in the context of abnormality detection. More precisely, we used Recurrent Neural Networks, Dense Neural Networks, Support Vector Machines, Random Forest and Extremely Random Trees. The two developed approaches (crowd flow estimation and abnormality detection) were tested on publicly available datasets involving human crowded scenarios and compared with state-of-the-art methods.Métodos para análise de ambientes de multidões são amplamente desenvolvidos na área de visão computacional. Esta tese apresenta uma abordagem para explorar características inerentes às multidões humanas - comunicação proxêmica e relações de vizinhança - para extrair características de multidões e usá-las para estimativa de fluxo de multidões e detecção e localização de anomalias. Dado o fluxo óptico produzido por qualquer método, a abordagem proposta compara a similaridade de cada vetor de fluxo e sua vizinhança usando a distância de Mahalanobis, que pode ser obtida de maneira eficiente usando imagens integrais. Esse valor de similaridade é então utilizado para filtrar o fluxo óptico original ou para extrair informações que descrevem o comportamento da multidão em diferentes resoluções, dependendo do raio do espaço pessoal selecionado na análise. Para mostrar que as características são realmente relevantes, testamos vários classificadores no contexto da detecção de anormalidades. Mais precisamente, usamos redes neurais recorrentes, redes neurais densas, máquinas de vetores de suporte, floresta aleatória e árvores extremamente aleatórias. As duas abordagens desenvolvidas (estimativa do fluxo de multidões e detecção de anormalidades) foram testadas em conjuntos de dados públicos, envolvendo cenários de multidões humanas e comparados com métodos estado-da-arte

    Multicue-based crowd segmentation using appearance and motion

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    In this paper, our aim is to segment a foreground region into individual persons in crowded scenes. We will focus on the combination of multiple clues for crowd segmentation. To ensure a wide range of applications, few assumptions are needed on the scenarios. In the developed method, crowd segmentation is formulated as a process to group the feature points with a human model. It is assumed that a foreground region has been detected and that an informative foreground contour is not required. The approach adopts a block-based implicit shape model (B-ISM) to collect some typical patches from a human being and assess the possibility of their occurrence in each part of a body. The combination of appearance cues with coherent motion of the feature points in each individual is considered. Some results based on the USC-Campus sequence and the CAVIAR data set have been shown. The contributions of this paper are threefold. First, a new B-ISM model is developed, and it is combined with joint occlusion analysis for crowd segmentation. The requirement for an accurate foreground contour is reduced. In addition, ambiguity in a dense area can be handled by collecting the evidences inside the crowd region based on the B-ISM. Furthermore, motion cues-which are coherent moving trajectories of feature points from individuals'are combined with appearance cues to help segment the foreground region into individuals. The usage of motion cues can be an effective supplement to appearance cues, particularly when the background is cluttered or the crowd is dense. Third, three features have been proposed to distinguish points on rigid body parts from those with articulated movements. Coherent motion of feature points on each individual can be more reliably identified by excluding points with articulated motion. © 2012 IEEE.published_or_final_versio

    Physics inspired methods for crowd video surveillance and analysis: a survey

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