37,761 research outputs found
Detecting People Looking at Each Other in Videos
The objective of this work is to determine if people are interacting in TV video by detecting whether they are looking at each other or not. We determine both the temporal period of the interaction and also spatially localize the relevant people. We make the following four contributions: (i) head detection with implicit coarse pose information (front, profile, back); (ii) continuous head pose estimation in unconstrained scenarios (TV video) using Gaussian process regression; (iii) propose and evaluate several methods for assessing whether and when pairs of people are looking at each other in a video shot; and (iv) introduce new ground truth annotation for this task, extending the TV human interactions dataset (Patron-Perez et al. 2010) The performance of the methods is evaluated on this dataset, which consists of 300 video clips extracted from TV shows. Despite the variety and difficulty of this video material, our best method obtains an average precision of 87.6 % in a fully automatic manner
Abnormal Event Detection in Videos using Spatiotemporal Autoencoder
We present an efficient method for detecting anomalies in videos. Recent
applications of convolutional neural networks have shown promises of
convolutional layers for object detection and recognition, especially in
images. However, convolutional neural networks are supervised and require
labels as learning signals. We propose a spatiotemporal architecture for
anomaly detection in videos including crowded scenes. Our architecture includes
two main components, one for spatial feature representation, and one for
learning the temporal evolution of the spatial features. Experimental results
on Avenue, Subway and UCSD benchmarks confirm that the detection accuracy of
our method is comparable to state-of-the-art methods at a considerable speed of
up to 140 fps
Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective
Blind people have limited access to information about their surroundings,
which is important for ensuring one's safety, managing social interactions, and
identifying approaching pedestrians. With advances in computer vision, wearable
cameras can provide equitable access to such information. However, the
always-on nature of these assistive technologies poses privacy concerns for
parties that may get recorded. We explore this tension from both perspectives,
those of sighted passersby and blind users, taking into account camera
visibility, in-person versus remote experience, and extracted visual
information. We conduct two studies: an online survey with MTurkers (N=206) and
an in-person experience study between pairs of blind (N=10) and sighted (N=40)
participants, where blind participants wear a working prototype for pedestrian
detection and pass by sighted participants. Our results suggest that both of
the perspectives of users and bystanders and the several factors mentioned
above need to be carefully considered to mitigate potential social tensions.Comment: The 2020 ACM CHI Conference on Human Factors in Computing Systems
(CHI 2020
PersonRank: Detecting Important People in Images
Always, some individuals in images are more important/attractive than others
in some events such as presentation, basketball game or speech. However, it is
challenging to find important people among all individuals in images directly
based on their spatial or appearance information due to the existence of
diverse variations of pose, action, appearance of persons and various changes
of occasions. We overcome this difficulty by constructing a multiple
Hyper-Interaction Graph to treat each individual in an image as a node and
inferring the most active node referring to interactions estimated by various
types of clews. We model pairwise interactions between persons as the edge
message communicated between nodes, resulting in a bidirectional
pairwise-interaction graph. To enrich the personperson interaction estimation,
we further introduce a unidirectional hyper-interaction graph that models the
consensus of interaction between a focal person and any person in a local
region around. Finally, we modify the PageRank algorithm to infer the
activeness of persons on the multiple Hybrid-Interaction Graph (HIG), the union
of the pairwise-interaction and hyperinteraction graphs, and we call our
algorithm the PersonRank. In order to provide publicable datasets for
evaluation, we have contributed a new dataset called Multi-scene Important
People Image Dataset and gathered a NCAA Basketball Image Dataset from sports
game sequences. We have demonstrated that the proposed PersonRank outperforms
related methods clearly and substantially.Comment: 8 pages, conferenc
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