5,096 research outputs found

    A prototype for a conversational companion for reminiscing about images

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    This work was funded by the COMPANIONS project sponsored by the European Commission as part of the Information Society Technologies (IST) programme under EC grant number IST-FP6-034434. Companions demonstrators can be seen at: http://www.dcs.shef.ac.uk/∼roberta/companions/Web/.This paper describes an initial prototype of the Companions project (www.companions-project.org): the Senior Companion (SC), designed to be a platform to display novel approaches to: (1) The use of Information Extraction (IE) techniques to extract the content of incoming dialogue utterances after an ASR phase. (2) The conversion of the input to RDF form to allow the generation of new facts from existing ones, under the control of a Dialogue Manager (DM), that also has access to stored knowledge and knowledge accessed in real time from the web, all in RDF form. (3) A DM expressed as a stack and network virtual machine that models mixed initiative in dialogue control. (4) A tuned dialogue act detector based on corpus evidence. The prototype platform was evaluated, and we describe this; it is also designed to support more extensive forms of emotion detection carried by both speech and lexical content, as well as extended forms of machine learning. We describe preliminary studies and results for these, in particular a novel approach to enabling reinforcement learning for open dialogue systems through the detection of emotion in the speech signal and its deployment as a form of a learned DM, at a higher level than the DM virtual machine and able to direct the SC’s responses to a more emotionally appropriate part of its repertoire. © 2010 Elsevier Ltd. All rights reserved.peer-reviewe

    Socially aware conversational agents

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    Error handling in multimodal voice-enabled interfaces of tour-guide robots using graphical models

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    Mobile service robots are going to play an increasing role in the society of humans. Voice-enabled interaction with service robots becomes very important, if such robots are to be deployed in real-world environments and accepted by the vast majority of potential human users. The research presented in this thesis addresses the problem of speech recognition integration in an interactive voice-enabled interface of a service robot, in particular a tour-guide robot. The task of a tour-guide robot is to engage visitors to mass exhibitions (users) in dialogue providing the services it is designed for (e.g. exhibit presentations) within a limited time. In managing tour-guide dialogues, extracting the user goal (intention) for requesting a particular service at each dialogue state is the key issue. In mass exhibition conditions speech recognition errors are inevitable because of noisy speech and uncooperative users of robots with no prior experience in robotics. They can jeopardize the user goal identification. Wrongly identified user goals can lead to communication failures. Therefore, to reduce the risk of such failures, methods for detecting and compensating for communication failures in human-robot dialogue are needed. During the short-term interaction with visitors, the interpretation of the user goal at each dialogue state can be improved by combining speech recognition in the speech modality with information from other available robot modalities. The methods presented in this thesis exploit probabilistic models for fusing information from speech and auxiliary modalities of the robot for user goal identification and communication failure detection. To compensate for the detected communication failures we investigate multimodal methods for recovery from communication failures. To model the process of modality fusion, taking into account the uncertainties in the information extracted from each input modality during human-robot interaction, we use the probabilistic framework of Bayesian networks. Bayesian networks are graphical models that represent a joint probability function over a set of random variables. They are used to model the dependencies among variables associated with the user goals, modality related events (e.g. the event of user presence that is inferred from the laser scanner modality of the robot), and observed modality features providing evidence in favor of these modality events. Bayesian networks are used to calculate posterior probabilities over the possible user goals at each dialogue state. These probabilities serve as a base in deciding if the user goal is valid, i.e. if it can be mapped into a tour-guide service (e.g. exhibit presentation) or is undefined – signaling a possible communication failure. The Bayesian network can be also used to elicit probabilities over the modality events revealing information about the possible cause for a communication failure. Introducing new user goal aspects (e.g. new modality events and related features) that provide auxiliary information for detecting communication failures makes the design process cumbersome, calling for a systematic approach in the Bayesian network modelling. Generally, introducing new variables for user goal identification in the Bayesian networks can lead to complex and computationally expensive models. In order to make the design process more systematic and modular, we adapt principles from the theory of grounding in human communication. When people communicate, they resolve understanding problems in a collaborative joint effort of providing evidence of common shared knowledge (grounding). We use Bayesian network topologies, tailored to limited computational resources, to model a state-based grounding model fusing information from three different input modalities (laser, video and speech) to infer possible grounding states. These grounding states are associated with modality events showing if the user is present in range for communication, if the user is attending to the interaction, whether the speech modality is reliable, and if the user goal is valid. The state-based grounding model is used to compute probabilities that intermediary grounding states have been reached. This serves as a base for detecting if the the user has reached the final grounding state, or wether a repair dialogue sequence is needed. In the case of a repair dialogue sequence, the tour-guide robot can exploit the multiple available modalities along with speech. For example, if the user has failed to reach the grounding state related to her/his presence in range for communication, the robot can use its move modality to search and attract the attention of the visitors. In the case when speech recognition is detected to be unreliable, the robot can offer the alternative use of the buttons modality in the repair sequence. Given the probability of each grounding state, and the dialogue sequence that can be executed in the next dialogue state, a tour-guide robot has different preferences on the possible dialogue continuation. If the possible dialogue sequences at each dialogue state are defined as actions, the introduced principle of maximum expected utility (MEU) provides an explicit way of action selection, based on the action utility, given the evidence about the user goal at each dialogue state. Decision networks, constructed as graphical models based on Bayesian networks are proposed to perform MEU-based decisions, incorporating the utility of the actions to be chosen at each dialogue state by the tour-guide robot. These action utilities are defined taking into account the tour-guide task requirements. The proposed graphical models for user goal identification and dialogue error handling in human-robot dialogue are evaluated in experiments with multimodal data. These data were collected during the operation of the tour-guide robot RoboX at the Autonomous System Lab of EPFL and at the Swiss National Exhibition in 2002 (Expo.02). The evaluation experiments use component and system level metrics for technical (objective) and user-based (subjective) evaluation. On the component level, the technical evaluation is done by calculating accuracies, as objective measures of the performance of the grounding model, and the resulting performance of the user goal identification in dialogue. The benefit of the proposed error handling framework is demonstrated comparing the accuracy of a baseline interactive system, employing only speech recognition for user goal identification, and a system equipped with multimodal grounding models for error handling

    Affective Brain-Computer Interfaces

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    Sensing, interpreting, and anticipating human social behaviour in the real world

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    Low-level nonverbal social signals like glances, utterances, facial expressions and body language are central to human communicative situations and have been shown to be connected to important high-level constructs, such as emotions, turn-taking, rapport, or leadership. A prerequisite for the creation of social machines that are able to support humans in e.g. education, psychotherapy, or human resources is the ability to automatically sense, interpret, and anticipate human nonverbal behaviour. While promising results have been shown in controlled settings, automatically analysing unconstrained situations, e.g. in daily-life settings, remains challenging. Furthermore, anticipation of nonverbal behaviour in social situations is still largely unexplored. The goal of this thesis is to move closer to the vision of social machines in the real world. It makes fundamental contributions along the three dimensions of sensing, interpreting and anticipating nonverbal behaviour in social interactions. First, robust recognition of low-level nonverbal behaviour lays the groundwork for all further analysis steps. Advancing human visual behaviour sensing is especially relevant as the current state of the art is still not satisfactory in many daily-life situations. While many social interactions take place in groups, current methods for unsupervised eye contact detection can only handle dyadic interactions. We propose a novel unsupervised method for multi-person eye contact detection by exploiting the connection between gaze and speaking turns. Furthermore, we make use of mobile device engagement to address the problem of calibration drift that occurs in daily-life usage of mobile eye trackers. Second, we improve the interpretation of social signals in terms of higher level social behaviours. In particular, we propose the first dataset and method for emotion recognition from bodily expressions of freely moving, unaugmented dyads. Furthermore, we are the first to study low rapport detection in group interactions, as well as investigating a cross-dataset evaluation setting for the emergent leadership detection task. Third, human visual behaviour is special because it functions as a social signal and also determines what a person is seeing at a given moment in time. Being able to anticipate human gaze opens up the possibility for machines to more seamlessly share attention with humans, or to intervene in a timely manner if humans are about to overlook important aspects of the environment. We are the first to propose methods for the anticipation of eye contact in dyadic conversations, as well as in the context of mobile device interactions during daily life, thereby paving the way for interfaces that are able to proactively intervene and support interacting humans.Blick, Gesichtsausdrücke, Körpersprache, oder Prosodie spielen als nonverbale Signale eine zentrale Rolle in menschlicher Kommunikation. Sie wurden durch vielzählige Studien mit wichtigen Konzepten wie Emotionen, Sprecherwechsel, Führung, oder der Qualität des Verhältnisses zwischen zwei Personen in Verbindung gebracht. Damit Menschen effektiv während ihres täglichen sozialen Lebens von Maschinen unterstützt werden können, sind automatische Methoden zur Erkennung, Interpretation, und Antizipation von nonverbalem Verhalten notwendig. Obwohl die bisherige Forschung in kontrollierten Studien zu ermutigenden Ergebnissen gekommen ist, bleibt die automatische Analyse nonverbalen Verhaltens in weniger kontrollierten Situationen eine Herausforderung. Darüber hinaus existieren kaum Untersuchungen zur Antizipation von nonverbalem Verhalten in sozialen Situationen. Das Ziel dieser Arbeit ist, die Vision vom automatischen Verstehen sozialer Situationen ein Stück weit mehr Realität werden zu lassen. Diese Arbeit liefert wichtige Beiträge zur autmatischen Erkennung menschlichen Blickverhaltens in alltäglichen Situationen. Obwohl viele soziale Interaktionen in Gruppen stattfinden, existieren unüberwachte Methoden zur Augenkontakterkennung bisher lediglich für dyadische Interaktionen. Wir stellen einen neuen Ansatz zur Augenkontakterkennung in Gruppen vor, welcher ohne manuelle Annotationen auskommt, indem er sich den statistischen Zusammenhang zwischen Blick- und Sprechverhalten zu Nutze macht. Tägliche Aktivitäten sind eine Herausforderung für Geräte zur mobile Augenbewegungsmessung, da Verschiebungen dieser Geräte zur Verschlechterung ihrer Kalibrierung führen können. In dieser Arbeit verwenden wir Nutzerverhalten an mobilen Endgeräten, um den Effekt solcher Verschiebungen zu korrigieren. Neben der Erkennung verbessert diese Arbeit auch die Interpretation sozialer Signale. Wir veröffentlichen den ersten Datensatz sowie die erste Methode zur Emotionserkennung in dyadischen Interaktionen ohne den Einsatz spezialisierter Ausrüstung. Außerdem stellen wir die erste Studie zur automatischen Erkennung mangelnder Verbundenheit in Gruppeninteraktionen vor, und führen die erste datensatzübergreifende Evaluierung zur Detektion von sich entwickelndem Führungsverhalten durch. Zum Abschluss der Arbeit präsentieren wir die ersten Ansätze zur Antizipation von Blickverhalten in sozialen Interaktionen. Blickverhalten hat die besondere Eigenschaft, dass es sowohl als soziales Signal als auch der Ausrichtung der visuellen Wahrnehmung dient. Somit eröffnet die Fähigkeit zur Antizipation von Blickverhalten Maschinen die Möglichkeit, sich sowohl nahtloser in soziale Interaktionen einzufügen, als auch Menschen zu warnen, wenn diese Gefahr laufen wichtige Aspekte der Umgebung zu übersehen. Wir präsentieren Methoden zur Antizipation von Blickverhalten im Kontext der Interaktion mit mobilen Endgeräten während täglicher Aktivitäten, als auch während dyadischer Interaktionen mittels Videotelefonie

    Leveraging Large Language Models to Power Chatbots for Collecting User Self-Reported Data

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    Large language models (LLMs) provide a new way to build chatbots by accepting natural language prompts. Yet, it is unclear how to design prompts to power chatbots to carry on naturalistic conversations while pursuing a given goal, such as collecting self-report data from users. We explore what design factors of prompts can help steer chatbots to talk naturally and collect data reliably. To this aim, we formulated four prompt designs with different structures and personas. Through an online study (N = 48) where participants conversed with chatbots driven by different designs of prompts, we assessed how prompt designs and conversation topics affected the conversation flows and users' perceptions of chatbots. Our chatbots covered 79% of the desired information slots during conversations, and the designs of prompts and topics significantly influenced the conversation flows and the data collection performance. We discuss the opportunities and challenges of building chatbots with LLMs.Comment: 22 pages including Appendix, 7 figures, 7 tables. Accepted to PACM HCI (CSCW 2024

    Acquiring and Maintaining Knowledge by Natural Multimodal Dialog

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    Conversational Agent: Developing a Model for Intelligent Agents with Transient Emotional States

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    The inclusion of human characteristics (i.e., emotions, personality) within an intelligent agent can often increase the effectiveness of information delivery and retrieval. Chat-bots offer a plethora of benefits within an eclectic range of disciplines (e.g., education, medicine, clinical and mental health). Hence, chatbots offer an effective way to observe, assess, and evaluate human communication patterns. Current research aims to develop a computational model for conversational agents with an emotional component to be applied to the army leadership training program that will allow for the examination of interpersonal skills in future research. Overall, the current research explores the application of the deep learning algorithm to the development of a generalized framework that will be based upon modeling empathetic conversation between an intelligent conversational agent (chatbot) and a human user in order to allow for higher level observation of interpersonal communication skills. Preliminary results demonstrate the promising potential of the seq2seq technique (e.g., through the use of Dialog Flow Chatbot platform) when applied to emotion-oriented conversational tasks. Both the classification and generative conversational modeling tasks demonstrate the promising potential of the current research for representing human to agent dialogue. However, this implementation may be extended by utilizing, a larger more high-quality dataset
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