4,965 research outputs found

    Chain Shape Matching for Simulating Complex Hairstyles

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    Animations of hair dynamics greatly enrich the visual attractiveness of human characters. Traditional simulation techniques handle hair as clumps or continuum for efficiency; however, the visual quality is limited because they cannot represent the fine-scale motion of individual hair strands. Although a recent mass-spring approach tackled the problem of simulating the dynamics of every strand of hair, it required a complicated setting of springs and suffered from high computational cost. In this paper, we base the animation of hair on such a fine-scale on Lattice Shape Matching (LSM), which has been successfully used for simulating deformable objects. Our method regards each strand of hair as a chain of particles, and computes geometrically derived forces for the chain based on shape matching. Each chain of particles is simulated as an individual strand of hair. Our method can easily handle complex hairstyles such as curly or afro styles in a numerically stable way. While our method is not physically based, our GPU-based simulator achieves visually plausible animations consisting of several tens of thousands of hair strands at interactive rates

    Iris segmentation

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    The quality of eye image data become degraded particularly when the image is taken in the non-cooperative acquisition environment such as under visible wavelength illumination. Consequently, this environmental condition may lead to noisy eye images, incorrect localization of limbic and pupillary boundaries and eventually degrade the performance of iris recognition system. Hence, this study has compared several segmentation methods to address the abovementioned issues. The results show that Circular Hough transform method is the best segmentation method with the best overall accuracy, error rate and decidability index that more tolerant to ‘noise’ such as reflection

    Hybrid smoothed particle hydrodynamics

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    We present a new algorithm for enforcing incompressibility for Smoothed Particle Hydrodynamics (SPH) by preserving uniform density across the domain. We propose a hybrid method that uses a Poisson solve on a coarse grid to enforce a divergence free velocity ïŹeld, followed by a local density correction of the particles. This avoids typical grid artifacts and maintains the Lagrangian nature of SPH by directly transferring pressures onto particles. Our method can be easily integrated with existing SPH techniques such as the incompressible PCISPH method as well as weakly compressible SPH by adding an additional force term. We show that this hybrid method accelerates convergence towards uniform density and permits a signiïŹcantly larger time step compared to earlier approaches while producing similar results. We demonstrate our approach in a variety of scenarios with signiïŹcant pressure gradients such as splashing liquids

    Multilayered visuo-haptic hair simulation

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    Over the last fifteen years, research on hair simulation has made great advances in the domains of modeling, animation and rendering, and is now moving towards more innovative interaction modalities. The combination of visual and haptic interaction within a virtual hairstyling simulation framework represents an important concept evolving in this direction. Our visuo-haptic hair interaction framework consists of two layers which handle the response to the user's interaction at a local level (around the contact area), and at a global level (on the full hairstyle). Two distinct simulation models compute individual and collective hair behavior. Our multilayered approach can be used to efficiently address the specific requirements of haptics and vision. Haptic interaction with both models has been tested with virtual hairstyling tool
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