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Middleware architectures for the smart grid: A survey on the state-of-the-art, taxonomy and main open issues
The integration of small-scale renewable energy sources in the smart grid depends on several challenges that must be overcome. One of them is the presence of devices with very different characteristics present in the grid or how they can interact among them in terms of interoperability and data sharing. While this issue is usually solved by implementing a middleware layer among the available pieces of equipment in order to hide any hardware heterogeneity and offer the application layer a collection of homogenous resources to access lower levels, the variety and differences among them make the definition of what is needed in each particular case challenging. This paper offers a description of the most prominent middleware architectures for the smart grid and assesses the functionalities they have, considering the performance and features expected from them in the context of this application domain
Size Matters: Microservices Research and Applications
In this chapter we offer an overview of microservices providing the
introductory information that a reader should know before continuing reading
this book. We introduce the idea of microservices and we discuss some of the
current research challenges and real-life software applications where the
microservice paradigm play a key role. We have identified a set of areas where
both researcher and developer can propose new ideas and technical solutions.Comment: arXiv admin note: text overlap with arXiv:1706.0735
A Game of Attribute Decomposition for Software Architecture Design
Attribute-driven software architecture design aims to provide decision
support by taking into account the quality attributes of softwares. A central
question in this process is: What architecture design best fulfills the
desirable software requirements? To answer this question, a system designer
needs to make tradeoffs among several potentially conflicting quality
attributes. Such decisions are normally ad-hoc and rely heavily on experiences.
We propose a mathematical approach to tackle this problem. Game theory
naturally provides the basic language: Players represent requirements, and
strategies involve setting up coalitions among the players. In this way we
propose a novel model, called decomposition game, for attribute-driven design.
We present its solution concept based on the notion of cohesion and
expansion-freedom and prove that a solution always exists. We then investigate
the computational complexity of obtaining a solution. The game model and the
algorithms may serve as a general framework for providing useful guidance for
software architecture design. We present our results through running examples
and a case study on a real-life software project.Comment: 23 pages, 5 figures, a shorter version to appear at 12th
International Colloquium on Theoretical Aspects of Computing (ICTAC 2015
Middleware Technologies for Cloud of Things - a survey
The next wave of communication and applications rely on the new services
provided by Internet of Things which is becoming an important aspect in human
and machines future. The IoT services are a key solution for providing smart
environments in homes, buildings and cities. In the era of a massive number of
connected things and objects with a high grow rate, several challenges have
been raised such as management, aggregation and storage for big produced data.
In order to tackle some of these issues, cloud computing emerged to IoT as
Cloud of Things (CoT) which provides virtually unlimited cloud services to
enhance the large scale IoT platforms. There are several factors to be
considered in design and implementation of a CoT platform. One of the most
important and challenging problems is the heterogeneity of different objects.
This problem can be addressed by deploying suitable "Middleware". Middleware
sits between things and applications that make a reliable platform for
communication among things with different interfaces, operating systems, and
architectures. The main aim of this paper is to study the middleware
technologies for CoT. Toward this end, we first present the main features and
characteristics of middlewares. Next we study different architecture styles and
service domains. Then we presents several middlewares that are suitable for CoT
based platforms and lastly a list of current challenges and issues in design of
CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268,
Digital Communications and Networks, Elsevier (2017
Middleware Technologies for Cloud of Things - a survey
The next wave of communication and applications rely on the new services
provided by Internet of Things which is becoming an important aspect in human
and machines future. The IoT services are a key solution for providing smart
environments in homes, buildings and cities. In the era of a massive number of
connected things and objects with a high grow rate, several challenges have
been raised such as management, aggregation and storage for big produced data.
In order to tackle some of these issues, cloud computing emerged to IoT as
Cloud of Things (CoT) which provides virtually unlimited cloud services to
enhance the large scale IoT platforms. There are several factors to be
considered in design and implementation of a CoT platform. One of the most
important and challenging problems is the heterogeneity of different objects.
This problem can be addressed by deploying suitable "Middleware". Middleware
sits between things and applications that make a reliable platform for
communication among things with different interfaces, operating systems, and
architectures. The main aim of this paper is to study the middleware
technologies for CoT. Toward this end, we first present the main features and
characteristics of middlewares. Next we study different architecture styles and
service domains. Then we presents several middlewares that are suitable for CoT
based platforms and lastly a list of current challenges and issues in design of
CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268,
Digital Communications and Networks, Elsevier (2017
Deliverable JRA1.1: Evaluation of current network control and management planes for multi-domain network infrastructure
This deliverable includes a compilation and evaluation of available control and management architectures and protocols applicable to a multilayer infrastructure in a multi-domain Virtual Network environment.The scope of this deliverable is mainly focused on the virtualisation of the resources within a network and at processing nodes. The virtualization of the FEDERICA infrastructure allows the provisioning of its available resources to users by means of FEDERICA slices. A slice is seen by the user as a real physical network under his/her domain, however it maps to a logical partition (a virtual instance) of the physical FEDERICA resources. A slice is built to exhibit to the highest degree all the principles applicable to a physical network (isolation, reproducibility, manageability, ...). Currently, there are no standard definitions available for network virtualization or its associated architectures. Therefore, this deliverable proposes the Virtual Network layer architecture and evaluates a set of Management- and Control Planes that can be used for the partitioning and virtualization of the FEDERICA network resources. This evaluation has been performed taking into account an initial set of FEDERICA requirements; a possible extension of the selected tools will be evaluated in future deliverables. The studies described in this deliverable define the virtual architecture of the FEDERICA infrastructure. During this activity, the need has been recognised to establish a new set of basic definitions (taxonomy) for the building blocks that compose the so-called slice, i.e. the virtual network instantiation (which is virtual with regard to the abstracted view made of the building blocks of the FEDERICA infrastructure) and its architectural plane representation. These definitions will be established as a common nomenclature for the FEDERICA project. Other important aspects when defining a new architecture are the user requirements. It is crucial that the resulting architecture fits the demands that users may have. Since this deliverable has been produced at the same time as the contact process with users, made by the project activities related to the Use Case definitions, JRA1 has proposed a set of basic Use Cases to be considered as starting point for its internal studies. When researchers want to experiment with their developments, they need not only network resources on their slices, but also a slice of the processing resources. These processing slice resources are understood as virtual machine instances that users can use to make them behave as software routers or end nodes, on which to download the software protocols or applications they have produced and want to assess in a realistic environment. Hence, this deliverable also studies the APIs of several virtual machine management software products in order to identify which best suits FEDERICA’s needs.Postprint (published version
Participatory sensing as an enabler for self-organisation in future cellular networks
In this short review paper we summarise the emerging challenges in the field of participatory sensing for the self-organisation of the next generation of wireless cellular networks. We identify the potential of participatory sensing in enabling the self-organisation, deployment optimisation and radio resource management of wireless cellular networks. We also highlight how this approach can meet the future goals for the next generation of cellular system in terms of infrastructure sharing, management of multiple radio access techniques, flexible usage of spectrum and efficient management of very small data cells
An Approach to Ad hoc Cloud Computing
We consider how underused computing resources within an enterprise may be
harnessed to improve utilization and create an elastic computing
infrastructure. Most current cloud provision involves a data center model, in
which clusters of machines are dedicated to running cloud infrastructure
software. We propose an additional model, the ad hoc cloud, in which
infrastructure software is distributed over resources harvested from machines
already in existence within an enterprise. In contrast to the data center cloud
model, resource levels are not established a priori, nor are resources
dedicated exclusively to the cloud while in use. A participating machine is not
dedicated to the cloud, but has some other primary purpose such as running
interactive processes for a particular user. We outline the major
implementation challenges and one approach to tackling them
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