32,433 research outputs found

    Integrated Design Tools for Embedded Control Systems

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    Currently, computer-based control systems are still being implemented using the same techniques as 10 years ago. The purpose of this project is the development of a design framework, consisting of tools and libraries, which allows the designer to build high reliable heterogeneous real-time embedded systems in a very short time at a fraction of the present day costs. The ultimate focus of current research is on transformation control laws to efficient concurrent algorithms, with concerns about important non-functional real-time control systems demands, such as fault-tolerance, safety,\ud reliability, etc.\ud The approach is based on software implementation of CSP process algebra, in a modern way (pure objectoriented design in Java). Furthermore, it is intended that the tool will support the desirable system-engineering stepwise refinement design approach, relying on past research achievements ¿ the mechatronics design trajectory based on the building-blocks approach, covering all complex (mechatronics) engineering phases: physical system modeling, control law design, embedded control system implementation and real-life realization. Therefore, we expect that this project will result in an\ud adequate tool, with results applicable in a wide range of target hardware platforms, based on common (off-theshelf) distributed heterogeneous (cheap) processing units

    Graphical modelling language for spycifying concurrency based on CSP

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    Introduced in this (shortened) paper is a graphical modelling language for specifying concurrency in software designs. The language notations are derived from CSP and the resulting designs form CSP diagrams. The notations reflect both data-flow and control-flow aspects of concurrent software architectures. These designs can automatically be described by CSP algebraic expressions that can be used for formal analysis. The designer does not have to be aware of the underlying mathematics. The techniques and rules presented provide guidance to the development of concurrent software architectures. One can detect and reason about compositional conflicts (errors in design), potential deadlocks (errors at run-time), and priority inversion problems (performance burden) at a high level of abstraction. The CSP diagram collaborates with objectoriented modelling languages and structured methods

    Pitfalls of Agent-Oriented Development

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    While the theoretical and experimental foundations of agent-based systems are becoming increasingly well understood, comparatively little effort has been devoted to understanding the pragmatics of (multi-) agent systems development - the everyday reality of carrying out an agent-based development project. As a result, agent system developers are needlessly repeating the same mistakes, with the result that, at best, resources are wasted - at worst, projects fail. This paper identifies the main pitfalls that await the agent system developer, and where possible, makes tentative recommendations for how these pitfalls can be avoided or rectified

    Software for Embedded Control Systems

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    The research of our team deals with the realization of control schemes on digital computers. As such the emphasis is on embedded control software implementation. Applications are in the field of mechatronic devices, using a mechatronic design approach (the integrated and optimal design of a mechanical system and its embedded control system). The ultimate goal is to support the application developer (i.e. mechatronic design engineer) such that implementing control software according to ðo it the first time right¿ becomes business as usual

    Challenging the Computational Metaphor: Implications for How We Think

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    This paper explores the role of the traditional computational metaphor in our thinking as computer scientists, its influence on epistemological styles, and its implications for our understanding of cognition. It proposes to replace the conventional metaphor--a sequence of steps--with the notion of a community of interacting entities, and examines the ramifications of such a shift on these various ways in which we think

    Building Blocks for Control System Software

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    Software implementation of control laws for industrial systems seem straightforward, but is not. The computer code stemming from the control laws is mostly not more than 10 to 30% of the total. A building-block approach for embedded control system development is advocated to enable a fast and efficient software design process.\ud We have developed the CTJ library, Communicating Threads for Java¿,\ud resulting in fundamental elements for creating building blocks to implement communication using channels. Due to the simulate-ability, our building block method is suitable for a concurrent engineering design approach. Furthermore, via a stepwise refinement process, using verification by simulation, the implementation trajectory can be done efficiently

    Enabling collaboration in virtual reality navigators

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    In this paper we characterize a feature superset for Collaborative Virtual Reality Environments (CVRE), and derive a component framework to transform stand-alone VR navigators into full-fledged multithreaded collaborative environments. The contributions of our approach rely on a cost-effective and extensible technique for loading software components into separate POSIX threads for rendering, user interaction and network communications, and adding a top layer for managing session collaboration. The framework recasts a VR navigator under a distributed peer-to-peer topology for scene and object sharing, using callback hooks for broadcasting remote events and multicamera perspective sharing with avatar interaction. We validate the framework by applying it to our own ALICE VR Navigator. Experimental results show that our approach has good performance in the collaborative inspection of complex models.Postprint (published version

    ISIS and META projects

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    The ISIS project has developed a new methodology, virtual synchony, for writing robust distributed software. High performance multicast, large scale applications, and wide area networks are the focus of interest. Several interesting applications that exploit the strengths of ISIS, including an NFS-compatible replicated file system, are being developed. The META project is distributed control in a soft real-time environment incorporating feedback. This domain encompasses examples as diverse as monitoring inventory and consumption on a factory floor, and performing load-balancing on a distributed computing system. One of the first uses of META is for distributed application management: the tasks of configuring a distributed program, dynamically adapting to failures, and monitoring its performance. Recent progress and current plans are reported

    An overview of very high level software design methods

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    Very High Level design methods emphasize automatic transfer of requirements to formal design specifications, and/or may concentrate on automatic transformation of formal design specifications that include some semantic information of the system into machine executable form. Very high level design methods range from general domain independent methods to approaches implementable for specific applications or domains. Applying AI techniques, abstract programming methods, domain heuristics, software engineering tools, library-based programming and other methods different approaches for higher level software design are being developed. Though one finds that a given approach does not always fall exactly in any specific class, this paper provides a classification for very high level design methods including examples for each class. These methods are analyzed and compared based on their basic approaches, strengths and feasibility for future expansion toward automatic development of software systems
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