1,850 research outputs found
Deep Space Network information system architecture study
The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control
Factors shaping the evolution of electronic documentation systems
The main goal is to prepare the space station technical and managerial structure for likely changes in the creation, capture, transfer, and utilization of knowledge. By anticipating advances, the design of Space Station Project (SSP) information systems can be tailored to facilitate a progression of increasingly sophisticated strategies as the space station evolves. Future generations of advanced information systems will use increases in power to deliver environmentally meaningful, contextually targeted, interconnected data (knowledge). The concept of a Knowledge Base Management System is emerging when the problem is focused on how information systems can perform such a conversion of raw data. Such a system would include traditional management functions for large space databases. Added artificial intelligence features might encompass co-existing knowledge representation schemes; effective control structures for deductive, plausible, and inductive reasoning; means for knowledge acquisition, refinement, and validation; explanation facilities; and dynamic human intervention. The major areas covered include: alternative knowledge representation approaches; advanced user interface capabilities; computer-supported cooperative work; the evolution of information system hardware; standardization, compatibility, and connectivity; and organizational impacts of information intensive environments
A VISUAL DESIGN METHOD AND ITS APPLICATION TO HIGH RELIABILITY HYPERMEDIA SYSTEMS
This work addresses the problem of the production of hypermedia
documentation for applications that require high reliability, particularly
technical documentation in safety critical industries. One requirement of this
application area is for the availability of a task-based organisation, which
can guide and monitor such activities as maintenance and repair. In safety
critical applications there must be some guarantee that such sequences are
correctly presented. Conventional structuring and design methods for
hypermedia systems do not allow such guarantees to be made. A formal
design method that is based on a process algebra is proposed as a solution
to this problem. Design methods of this kind need to be accessible to
information designers. This is achieved by use of a technique already
familiar to them: the storyboard. By development of a storyboard notation
that is syntactically equivalent to a process algebra a bridge is made
between information design and computer science, allowing formal analysis
and refinement of the specification drafted by information designers.
Process algebras produce imperative structures that do not map easily into
the declarative formats used for some hypermedia systems, but can be
translated into concurrent programs. This translation process, into a
language developed by the author, called ClassiC, is illustrated and the
properties that make ClassiC a suitable implementation target discussed.
Other possible implementation targets are evaluated, and a comparative
illustration given of translation into another likely target, Java
An analytical model of multi-core multi-cluster architecture (MCMCA)
Multi-core clusters have emerged as an important contribution in computing technology for provisioning additional processing power in high performance computing and communications. Multi-core architectures are proposed for their capability to provide higher performance without increasing heat and power usage, which is the main concern in a single-core processor. This paper introduces analytical models of a new architecture for large-scale multi-core clusters to improve the communication performance within the interconnection network. The new architecture will be based on a multi - cluster architecture containing clusters of multi-core processor
An Architecture for distributed multimedia database systems
In the past few years considerable demand for user oriented multimedia information systems has developed. These systems must provide a rich set of functionality so that new, complex, and interesting applications can be addressed. This places considerable importance on the management of diverse data types including text, images, audio and video. These requirements generate the need for a new generation of distributed heterogeneous multimedia database systems. In this paper we identify a set of functional requirements for a multimedia server considering database management, object synchronization and integration, and multimedia query processing. A generalization of the requirements to a distributed system is presented, and some of our current research and developing activities are discussed
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