16,102 research outputs found

    User-driven design of decision support systems for polycentric environmental resources management

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    Open and decentralized technologies such as the Internet provide increasing opportunities to create knowledge and deliver computer-based decision support for multiple types of users across scales. However, environmental decision support systems/tools (henceforth EDSS) are often strongly science-driven and assuming single types of decision makers, and hence poorly suited for more decentralized and polycentric decision making contexts. In such contexts, EDSS need to be tailored to meet diverse user requirements to ensure that it provides useful (relevant), usable (intuitive), and exchangeable (institutionally unobstructed) information for decision support for different types of actors. To address these issues, we present a participatory framework for designing EDSS that emphasizes a more complete understanding of the decision making structures and iterative design of the user interface. We illustrate the application of the framework through a case study within the context of water-stressed upstream/downstream communities in Lima, Peru

    Tracing the Scenarios in Scenario-Based Product Design: a study to support scenario generation

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    Scenario-based design originates from the human-computer interaction and\ud software engineering disciplines, and continues to be adapted for product development. Product development differs from software development in the former’s more varied context of use, broader characteristics of users and more tangible solutions. The possible use of scenarios in product design is therefore broader and more challenging. Existing design methods that involve scenarios can be employed in many different stages of the product design process. However, there is no proficient overview that discusses a\ud scenario-based product design process in its full extent. The purposes of creating scenarios and the evolution of scenarios from their original design data are often not obvious, although the results from using scenarios are clearly visible. Therefore, this paper proposes to classify possible scenario uses with their purpose, characteristics and supporting design methods. The classification makes explicit different types of scenarios and their relation to one another. Furthermore, novel scenario uses can be referred or added to the classification to develop it in parallel with the scenario-based design\ud practice. Eventually, a scenario-based product design process could take inspiration for creating scenarios from the classification because it provides detailed ï»żcharacteristics of the scenario

    In pursuit of rigour and accountability in participatory design

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    The field of Participatory Design (PD) has greatly diversified and we see a broad spectrum of approaches and methodologies emerging. However, to foster its role in designing future interactive technologies, a discussion about accountability and rigour across this spectrum is needed. Rejecting the traditional, positivistic framework, we take inspiration from related fields such as Design Research and Action Research to develop interpretations of these concepts that are rooted in PDŚłs own belief system. We argue that unlike in other fields, accountability and rigour are nuanced concepts that are delivered through debate, critique and reflection. A key prerequisite for having such debates is the availability of a language that allows designers, researchers and practitioners to construct solid arguments about the appropriateness of their stances, choices and judgements. To this end, we propose a “tool-to-think-with” that provides such a language by guiding designers, researchers and practitioners through a process of systematic reflection and critical analysis. The tool proposes four lenses to critically reflect on the nature of a PD effort: epistemology, values, stakeholders and outcomes. In a subsequent step, the coherence between the revealed features is analysed and shows whether they pull the project in the same direction or work against each other. Regardless of the flavour of PD, we argue that this coherence of features indicates the level of internal rigour of PD work and that the process of reflection and analysis provides the language to argue for it. We envision our tool to be useful at all stages of PD work: in the planning phase, as part of a reflective practice during the work, and as a means to construct knowledge and advance the field after the fact. We ground our theoretical discussions in a specific PD experience, the ECHOES project, to motivate the tool and to illustrate its workings

    Participatory design:how to engage older adults in participatory design activities

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    Ongoing advances in mobile technologies have the potential to improve independence and quality of life of older adults by supporting the delivery of personalised and ubiquitous healthcare solutions. The authors are actively engaged in participatory, user-focused research to create a mobile assistive healthcare-related intervention for persons with age-related macular degeneration (AMD): the authors report here on our participatory research in which participatory design (PD) has been positively adopted and adapted for the design of our mobile assistive technology. The authors discuss their work as a case study in order to outline the practicalities and highlight the benefits of participatory research for the design of technology for (and importantly with) older adults. The authors argue it is largely impossible to achieve informed and effective design and development of healthcare-related technologies without employing participatory approaches, and outline recommendations for engaging in participatory design with older adults (with impairments) based on practical experience

    Designing for Older Adults: Overcoming Barriers to a Supportive, Safe, and Healthy Retirement

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    Older adults (65+) are at increasing risk of being ‘digitally marginalized’ due to lower tech savviness, social isolation, and few peers who can provide the needed input. As a consequence, some seniors have difficulties and are exposed to security risks when accessing essential services which are increasingly moving online. These include making critical life decisions, understanding health information, accessing health services, staying connected to families, or simply doing online shopping. This chapter investigates how online technologies can be designed to be inclusive of older adults\u27 needs, abilities, and contexts. Several barriers barring technology adoption include mental models; attitudes related to critical decision making; privacy concerns; and overall cybersafety concerns preventing seniors from engaging with such resources online. We also propose ways to help the FinTech sector incorporate new approaches so that services and applications better serve the needs and constraints of older adults

    Supporting users in understanding intelligent everyday systems

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    Intelligent systems have permeated many areas of daily life like communication, search, decision-making, and navigation, and thus present an important meeting point of people and artiïŹcial intelligence in practice. These intelligent everyday systems are in focus of this thesis. Intelligent everyday systems exhibit the characteristics of so-called complex systems as deïŹned in cognitive science: They serve ill-deïŹned user goals, change dynamically over time, and comprise a large number of interrelated variables whose dependencies are not transparent to users. Due to this complexity, intelligent everyday systems can violate established usability guidelines of user interface design like transparency, controllability and easy error correction. This may introduce uncertainty to interaction that users have to overcome in order to reach a goal. I introduce a perspective from cognitive science, where users do so through knowledge. The work presented in this thesis aims at assisting users in gaining this knowledge, or supporting users in understanding intelligent everyday systems, for example, through explanation, control, correction or feedback. To this end, the work included in this thesis makes three main contributions: First, I present a method for eliciting user need for support and informing adequate solutions through practical user problems with intelligent everyday systems in daily interaction. In a ïŹrst phase, the presented method uses passive data collection to extract user problems with intelligent everyday systems through a combination of automated and manual analyses. In the second phase, these problems are then enriched and validated through active data collection to derive solutions for support. In addition, I report on the application of this method to uncover user problems with four popular commercial intelligent everyday systems (Facebook, NetïŹ‚ix, Google Maps and Google Assistant). Second, I introduce a conceptual framework for categorising and differentiating prevailing notionsin the ïŹeld of how users should be supported in understanding intelligent systems related to what users seek to know, how they acquire knowledge, and what kind of knowledge they acquire. The presented framework can be used to make these notions explicit and thus introduces an overarching structure that abstracts from the ïŹeld’s fractured terminological landscape. It aims at helping other researchers become aware of existing approaches and locate and reïŹ‚ect on their own work. Third, I present a number of case studies and arguments as an exploration of how users can be supported in the face of real-world challenges and trade-offs. My research reïŹ‚ects two possible perspectives to approach this question, a normative and a pragmatic one. As part of a critical reïŹ‚ection on the normative perspective, the work shows that explanations without information can similarly foster user trust in a system compared to real explanations, and discusses how user support can be exploited to deceive users. From the pragmatic perspective emerges a stage-based participatory design process that incorporates different stakeholder needs and a study assessing how support can be interwoven with users’ primary tasks. In summary, this thesis adopts a perspective on interaction with intelligent everyday systems, where understanding is a fundamental process towards reaching a user-set goal. On this basis, I introduce a research agenda for future work that incorporates the presented contributions and also includes challenges beyond the scope of this work, such as considering user empowerment. I hope that this agenda, along with the presented method, framework and design exploration, will help future work to shape interaction with intelligent everyday systems in a way that allows people to use them better, and to better ends and outcomes.Intelligente Systeme haben Einzug in viele Bereiche des tĂ€glichen Lebens wie Kommunikation, Informationssuche, EntscheidungsïŹndung, und Navigation erhalten und stellen damit einen wichtigen BerĂŒhrungspunkt von Menschen und kĂŒnstlicher Intelligenz in der Praxis dar. Solche intelligenten Alltagssysteme stehen im Fokus dieser Arbeit. Intelligente Alltagssysteme weisen die Charakteristika von sogenannten komplexen Systemen aus der Kognitionsforschung auf: Sie dienen unscharfen Nutzerzielen, verĂ€ndern sich dynamisch ĂŒber die Zeit, und beinhalten eine große Anzahl an miteinander verknĂŒpften Variablen, deren Wechselbeziehungen fĂŒr Nutzer nicht erkennbar sind. Auf Grund dieser KomplexitĂ€t können intelligente Alltagssysteme bewĂ€hrte Richtlinien zur Gestaltung von nutzerfreundlichen BenutzeroberïŹ‚Ă€chen verletzen, beispielsweise Transparenz, Kontrollierbarkeit, und einfache Fehlerbehebung. Dies kann bei der Interaktion zu Unsicherheit fĂŒhren, die Nutzer auf dem Weg zu einem Ziel ĂŒberwinden mĂŒssen. Ich fĂŒhre eine Perspektive aus der Kognitionsforschung ein, nach welcher Nutzer dies durch Wissen tun. Die hier prĂ€sentierten Arbeiten haben zum Ziel, Nutzern beim Erlangen dieses Wissens zu helfen, oder NutzerverstĂ€ndnis von intelligenten Alltagssystemen zu unterstĂŒtzen, beispielsweise durch ErklĂ€rung, Kontrolle, Korrektur oder RĂŒckmeldung an das System. Hierzu leisten die vorgestellten Arbeiten hauptsĂ€chlich drei BeitrĂ€ge: Ich prĂ€sentiere zunĂ€chst eine Methode, um das NutzerbedĂŒrnis nach UnterstĂŒtzung zu ermitteln und entsprechende Lösungen zu informieren. Die Methode identiïŹziert dazu praktische Nutzerprobleme mit intelligenten Alltagssystemen im tĂ€glichen Gebrauch. In einer ersten Phase werden diese Probleme auf Grund von passiver Datenerhebung unter Verwendung automatisierter und manueller Analysemethoden extrahiert. In der zweiten Phase werden die ermittelten Problemedurch aktive Datenerhebung angereichert und validiert, um Lösungen zur UnterstĂŒtzung abzuleiten. Daneben berichte ich von der Anwendung dieser Methode, um Nutzerprobleme in vier verbreiteten kommerziellen intelligenten Alltagssystemen (Facebook, NetïŹ‚ix, Google Maps und Google Assistant) aufzudecken. Danach fĂŒhre ich ein konzeptuelles Framework ein, mit dem im Feld vorherrschende Annahmen, wie NutzerverstĂ€ndnis von intelligenten Alltagssystemen unterstĂŒtzt werden sollte, klassiïŹziert und differenziert werden können. Diese Annahmen beziehen sich darauf, welches Wissen Nutzer erlangen wollen, wie sie dieses Wissen erlangen, und um welche Art von Wissen es sich handelt. Durch das Framework können die jeweiligen Annahmen explizit gemacht werden. Es schafft so eine ĂŒbergreifende Struktur, die von der FĂŒlle und DiversitĂ€t der im Feld verwendeten BegrifïŹ‚ichkeiten abstrahiert. Das Framework kann anderen Forschern dabei helfen, sich ĂŒber bestehende AnsĂ€tze bewusst zu werden, und ihre eigene Arbeit zu verorten und zu reïŹ‚ektieren. Zum Dritten bringe ich eine Reihe von Fallbeispielen und Argumenten an, die explorieren, wie Nutzer angesichts von EinschrĂ€nkungen und AbwĂ€gungen in der Praxis unterstĂŒtzt werden können. Meine Forschung spiegelt dabei zwei mögliche Sichtweisen auf diese Frage wider, eine normative und eine pragmatische. Im Zuge einer kritischen Betrachtung der normativen Sichtweise zeigt diese Arbeit, dass ErklĂ€rungen ohne Informationsgehalt in Ă€hnlicher Weise Vertrauen in ein System hervorrufen können wie richtige ErklĂ€rungen. In diesem Zusammenhang wird weiterhin diskutiert, wie UnterstĂŒtzung gezielt zur TĂ€uschung von Nutzern missbraucht werden kann. Aus der pragmatischen Sichtweise geht in dieser Arbeit ein stufenförmiger partizipatorischer Designprozess hervor, der die verschiedenen Interessen in der Praxis Beteiligter berĂŒcksichtigt. Zudem wird in einer Studie untersucht, wie UnterstĂŒtzung von VerstĂ€ndnis mit der PrimĂ€raufgabe von Nutzern verknĂŒpft werden kann. Zusammenfassend nimmt diese Arbeit eine Perspektive auf Interaktion mit intelligenten Alltagssystemen ein, die Verstehen als grundlegenden Prozess auf dem Weg zu einem Nutzerziel begreift. Basierend darauf stelle ich eine Forschungsagenda vor, die die prĂ€sentierten Publikationen einschließt und zudem Herausforderungen ĂŒber den Rahmen dieser Arbeit hinaus beinhaltet, wie beispielsweise die Einbeziehung von“Nutzer-Empowerment”. Ich hoffe, dass diese Agenda, die vorgestellte Methode, das Framework und die Erkenntnisse aus der Exploration möglicher DesignansĂ€tze zukĂŒnftiger Forschung hilft, Interaktion mit intelligenten Systemen im Alltag zu gestalten – so, dass Nutzer sie besser und zu besseren Zwecken verwenden können

    A Critique of Personas as representations of "the other" in Cross-Cultural Technology Design

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    A literature review on cross-cultural personas reveals both, a trend in projects lacking accomplishment and personas reinforcing previous biases. We first suggest why failures or incompleteness may have ensued, while then we entice a thoughtful alteration of the design process by creating and validating personas together with those that they embody. Personas created in people's own terms support the design of technologies by truly satisfying users' needs and drives. Examining the experiences of those working "out there", and our practises, we conclude persona is a vital designerly artefact to empowering people in representing themselves. A persona-based study on User-Created Persona in Namibia contrasts the current persona status-quo via an ongoing co-design effort with urban and rural non-designers. However we argue persona as a design device must ease its implicit colonial tendency to and impulses in depicting "the other". Instead we endorse serenity, mindfulness and local enabling in design at large and in the African context in particular

    Participatory research with older adults with AMD:co-designing a SMART diet diary app

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    The global population of people aged 60 years and older is growing rapidly. In the UK, there are currently around 10 million people aged 65 and over, and the number is projected to rise by 50% in the next 20 years (RNIB, 2013). While ongoing advances in information technology (IT) are undoubtedly increasing the scope for IT to enhance and support older adults' daily living, the digital divide between older and younger adults - 43% of people below the age of 55 own and use a smartphone, compared to only 3% of people aged 65 and over (AgeUK, 2013) - raises concerns about the suitability of technological solutions for older adults, especially for older adults with impairments. Evidence suggests that sympathetic design of mobile technology does render it useful and acceptable to older adults: the key issue is, however, how best to achieve such sympathetic design when working with impaired older adults. We report here on a case study in order to outline the practicalities and highlight the benefits of participatory research for the design of sympathetic technology for (and importantly with) older adults with impairments
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