6,501 research outputs found

    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

    Get PDF
    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges

    Experimental Sound Mixing for “The Well”, a Short Film Made for Tablets

    Get PDF
    This article presents an overview of the use of binaural recording and experimental headphone mixing for a short film. Drawing loosely on theories of proxemics, the article illustrates how sound mixing can be used to create a unique subjective perspective. In particular, the authors sought to experiment with and to use the peculiarities of stereo headphone mixing and binaural sound to reinforce visual elements of a film designed for horizontal viewing on tablets

    Consumer Habits and Adoption of Multiple-Functions of Mobile Phones

    Get PDF
    Mobile phone applications are rapidly becoming an important channel of interaction between brands and consumers. Recent findings, however, suggest that only few brands succeed in attracting consumers to their mobile applications. Based on findings in the literature, we suggest that consumers with high use-variety, i.e., those who use their mobile phones for multiple functions, are likely to be more interested in mobile applications than others. There are, however, few insights regarding high use-variety consumers. This is the issue that we address in this research by developing and testing a theory, based on habits, that heavy users of the core functions of calling and texting will exhibit high use-variety. We empirically test the theory on two nationally representative samples of mobile phone users. Our results on both samples support the theory. We also discuss the managerial and future research implications of our findings

    Sphericall: A Human/Artificial Intelligence interaction experience

    Get PDF
    Multi-agent systems are now wide spread in scientific works and in industrial applications. Few applications deal with the Human/Multi-agent system interaction. Multi-agent systems are characterized by individual entities, called agents, in interaction with each other and with their environment. Multi-agent systems are generally classified into complex systems categories since the global emerging phenomenon cannot be predicted even if every component is well known. The systems developed in this paper are named reactive because they behave using simple interaction models. In the reactive approach, the issue of Human/system interaction is hard to cope with and is scarcely exposed in literature. This paper presents Sphericall, an application aimed at studying Human/Complex System interactions and based on two physics inspired multi-agent systems interacting together. The Sphericall device is composed of a tactile screen and a spherical world where agents evolve. This paper presents both the technical background of Sphericall project and a feedback taken from the demonstration performed during OFFF Festival in La Villette (Paris)
    • …
    corecore