6,098 research outputs found
Model-based Bayesian Reinforcement Learning for Dialogue Management
Reinforcement learning methods are increasingly used to optimise dialogue
policies from experience. Most current techniques are model-free: they directly
estimate the utility of various actions, without explicit model of the
interaction dynamics. In this paper, we investigate an alternative strategy
grounded in model-based Bayesian reinforcement learning. Bayesian inference is
used to maintain a posterior distribution over the model parameters, reflecting
the model uncertainty. This parameter distribution is gradually refined as more
data is collected and simultaneously used to plan the agent's actions. Within
this learning framework, we carried out experiments with two alternative
formalisations of the transition model, one encoded with standard multinomial
distributions, and one structured with probabilistic rules. We demonstrate the
potential of our approach with empirical results on a user simulator
constructed from Wizard-of-Oz data in a human-robot interaction scenario. The
results illustrate in particular the benefits of capturing prior domain
knowledge with high-level rules
State-of-the-art generalisation research in NLP: a taxonomy and review
The ability to generalise well is one of the primary desiderata of natural
language processing (NLP). Yet, what `good generalisation' entails and how it
should be evaluated is not well understood, nor are there any common standards
to evaluate it. In this paper, we aim to lay the ground-work to improve both of
these issues. We present a taxonomy for characterising and understanding
generalisation research in NLP, we use that taxonomy to present a comprehensive
map of published generalisation studies, and we make recommendations for which
areas might deserve attention in the future. Our taxonomy is based on an
extensive literature review of generalisation research, and contains five axes
along which studies can differ: their main motivation, the type of
generalisation they aim to solve, the type of data shift they consider, the
source by which this data shift is obtained, and the locus of the shift within
the modelling pipeline. We use our taxonomy to classify over 400 previous
papers that test generalisation, for a total of more than 600 individual
experiments. Considering the results of this review, we present an in-depth
analysis of the current state of generalisation research in NLP, and make
recommendations for the future. Along with this paper, we release a webpage
where the results of our review can be dynamically explored, and which we
intend to up-date as new NLP generalisation studies are published. With this
work, we aim to make steps towards making state-of-the-art generalisation
testing the new status quo in NLP.Comment: 35 pages of content + 53 pages of reference
Optimising Spoken Dialogue Strategies within the Reinforcement Learning Paradigm
Optimising Spoken Dialogue Strategies within the Reinforcement Learning Paradig
CompGuessWhat?!: A Multi-task Evaluation Framework for Grounded Language Learning
Approaches to Grounded Language Learning typically focus on a single
task-based final performance measure that may not depend on desirable
properties of the learned hidden representations, such as their ability to
predict salient attributes or to generalise to unseen situations. To remedy
this, we present GROLLA, an evaluation framework for Grounded Language Learning
with Attributes with three sub-tasks: 1) Goal-oriented evaluation; 2) Object
attribute prediction evaluation; and 3) Zero-shot evaluation. We also propose a
new dataset CompGuessWhat?! as an instance of this framework for evaluating the
quality of learned neural representations, in particular concerning attribute
grounding. To this end, we extend the original GuessWhat?! dataset by including
a semantic layer on top of the perceptual one. Specifically, we enrich the
VisualGenome scene graphs associated with the GuessWhat?! images with abstract
and situated attributes. By using diagnostic classifiers, we show that current
models learn representations that are not expressive enough to encode object
attributes (average F1 of 44.27). In addition, they do not learn strategies nor
representations that are robust enough to perform well when novel scenes or
objects are involved in gameplay (zero-shot best accuracy 50.06%).Comment: Accepted to the Annual Conference of the Association for
Computational Linguistics (ACL) 202
Confusion Modelling - An Estimation by Semantic Embeddings
Approaching the task of coherence assessment of a conversation from its negative perspective ‘confusion’ rather than coherence itself, has been attempted by very few research works. Influencing Embeddings to learn from similarity/dissimilarity measures such as distance, cosine similarity between two utterances will equip them with the semantics to differentiate a coherent and an incoherent conversation through the detection of negative entity, ‘confusion’. This research attempts to measure coherence of conversation between a human and a conversational agent by means of such semantic embeddings trained from scratch by an architecture centralising the learning from the distance between the embeddings. State of the art performance of general BERT’s embeddings and state of the art performance of ConveRT’s conversation specific embeddings in addition to the GLOVE embeddings are also tested upon the laid architecture. Confusion, being a more sensible entity, real human labelling performance is set as the baseline to evaluate the models. The base design resulted in not such a good performance against the human score but the pre-trained embeddings when plugged into the base architecture had performance boosts in a particular order from lowest to highest, through BERT, GLOVE and ConveRT. The intuition and the efficiency of the base conceptual design is proved of its success when the variant having the ConveRT embeddings plugged into the base design, outperformed the original ConveRT’s state of art performance on generating similarity scores. Though a performance comparable to real human performance was not achieved by the models, there witnessed a considerable overlapping between the ConveRT variant and the human scores which is really a great positive inference to be enjoyed as achieving human performance is always the state of art in any research domain. Also, from the results, this research joins the group of works claiming BERT to be unsuitable for conversation specific modelling and embedding works
- …