336,800 research outputs found
Towards a Holistic Approach to Designing Theory-based Mobile Health Interventions
Increasing evidence has shown that theory-based health behavior change
interventions are more effective than non-theory-based ones. However, only a
few segments of relevant studies were theory-based, especially the studies
conducted by non-psychology researchers. On the other hand, many mobile health
interventions, even those based on the behavioral theories, may still fail in
the absence of a user-centered design process. The gap between behavioral
theories and user-centered design increases the difficulty of designing and
implementing mobile health interventions. To bridge this gap, we propose a
holistic approach to designing theory-based mobile health interventions built
on the existing theories and frameworks of three categories: (1) behavioral
theories (e.g., the Social Cognitive Theory, the Theory of Planned Behavior,
and the Health Action Process Approach), (2) the technological models and
frameworks (e.g., the Behavior Change Techniques, the Persuasive System Design
and Behavior Change Support System, and the Just-in-Time Adaptive
Interventions), and (3) the user-centered systematic approaches (e.g., the
CeHRes Roadmap, the Wendel's Approach, and the IDEAS Model). This holistic
approach provides researchers a lens to see the whole picture for developing
mobile health interventions
Integrating Taxonomies into Theory-Based Digital Health Interventions for Behavior Change: A Holistic Framework
Digital health interventions have been emerging in the last decade. Due to
their interdisciplinary nature, digital health interventions are guided and
influenced by theories (e.g., behavioral theories, behavior change
technologies, persuasive technology) from different research communities.
However, digital health interventions are always coded using various taxonomies
and reported in insufficient perspectives. The inconsistency and
incomprehensiveness will bring difficulty for conducting systematic reviews and
sharing contributions among communities. Based on existing related work,
therefore, we propose a holistic framework that embeds behavioral theories,
behavior change technique (BCT) taxonomy, and persuasive system design (PSD)
principles. Including four development steps, two toolboxes, and one workflow,
our framework aims to guide digital health intervention developers to design,
evaluate, and report their work in a formative and comprehensive way
Service Delivery Principles and Techniques: Helping People Experiencing Homelessness Engage in Services and Succeed in Employment
Individuals experiencing or at risk of homelessness are motivated to engage in services, employment and other life changes at different times and in different ways. Understanding how to meet people where they are and help foster the process of change can bolster program successes with people experiencing homelessness
Complexity in Designing Energy Efficient Buildings: Towards Understanding Decision Networks in Design
Most important decisions for designing energy efficient buildings are made in the early stages of design. Designing is a complex interdisciplinary task, and energy efficiency requirements are pushing boundaries even further. This study analyzes the level of complexity for energy efficient building design and possible remedies for managing or reducing the complexity. Methodologically, we used the design structure matrix for mapping the current design tasks and hierarchical decomposition of lifecycle analysis for visualizing the interdependency of the design tasks and design disciplines and how changes propagate throughout the system, tasks and disciplines. We have visualized the interdependency of design tasks and design disciplines and how changes propagate throughout the system. Current design of energy efficiency building is a linear and one-shot approach without iterations planned into the process. Broken management techniques do not help to reduce the complexit
Designing friends
Embodied Conversational Agents are virtual humans that can interact with humans using verbal and non-verbal forms of communication. In most cases, they have been designed for short interactions. This paper asks the question how one would start to design synthetic characters that can become your friends. We look at insights from social psychology and propose a methodology for designing friends
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