628 research outputs found

    Utilización de antropometría en el diseño para mejorar el desempeño de la tripulación

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    Today’s naval ship or craft designer routinely uses the principles of human factors (ergonomics) as a way to help enhance crew performance. But even though many aspects of human factors are well known, certain important categories often remain underutilized. One of these categories is anthropometrics, the study of human body dimensions and capabilities. Anthropometrics analyzes age, gender, and other data within populations of people, such as the general population of a nation or the special population of that nation’s active duty naval personnel. For the naval designer, anthropometrics helps to ensure adequate ergonomic design for the population from which the crew is drawn. The naval designer can address in a quantifiable manner issues such as lines of sight, console height and valve handle accessibility. When anthropometric principles are thus applied, the ship better fits the capabilities and limitations of the crew, resulting in enhanced crew performance.El diseñador actual de buques navales o embarcaciones rutinariamente utiliza los principios de los factores humanos (ergonomía) como una manera para mejorar el desempeño de la tripulación. Pero, aunque muchos aspectos de los factores humanos son bien conocidos, ciertas categorías importantes a menudo permanecen subutilizadas. Una de estas categorías es la antropometría, el estudio de las dimensiones y capacidades del cuerpo humano. La antropometría analiza la edad, sexo y otros datos dentro de poblaciones de personas, como la población general de una nación o la población especial del personal naval en servicio activo de esa nación. Para el diseñador naval, la antropometría ayuda a asegurar el diseño ergonómico adecuado para la población de donde se obtiene la tripulación. El diseñador naval puede abordar confiablemente asuntos como linea de visión, altura de consola y accesibilidad de agarraderas de válvulas. Cuando los principios de la antropometría se aplican de esta manera, el buque encaja mejor con las capacidades y limitaciones de la tripulación, con el resultado del desempeño mejorado de la tripulación

    A growing gap between the integrated systems on the bridge and the end users : an approach considering safety and risk management

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    Sailing with a ghost ship: Design guidelines for developing supervisory control interfaces for the semi-autonomous cargo vessel system

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    Rolls-Royce Marine is currently developing a semi-autonomous cargo vessel. The semi-autonomous cargo ship operation is a supervisory control task, in which the human operator is receiving information from a remote semi-autonomous vessel and instructing it through supervisory control interfaces. Thus, it is necessary to have supervisory control interfaces to carry the operation. But, the design guidelines for the interfaces are unclear, because of the lack of semi-autonomous cargo ships. The thesis presents design guidelines for developing supervisory control interfaces for the semi-autonomous cargo vessel. The research question answered in this thesis is: “How to design a supervisory control interface for remote semi-autonomous cargo vessel system to enable intuitive and precise instruction of the course plan?” The author answers the question through a research and design process that consists of the problem and solution spaces. The problem space suggests design requirements through a literature review and experts interviews. The literature review gives contextual and theoretical knowledge to design supervisory control interfaces. The expert interviews with video gamers and autonomous ship experts present potential user needs and design considerations. The findings from the problem space combine and formulate design requirements. The solution space ideates and prototypes a supervisory control interface prototype by applying the design requirements. The prototype has been evaluated in usability tests with sailors and autonomous ship expert. The findings from the usability tests are linked to the design requirements to evaluate how the designed solution fulfils design requirements. The thesis contributes to the design of semi-autonomous cargo vessel supervisory control interfaces by answering to the research question. In the conclusion part, the author answer to the research question by suggesting three design themes, which are synthetics of the design requirements and analysis. The design themes are: providing situation awareness, intuitive manipulation, and collaborative control. With these design themes designers will be able to develop supervisory control interfaces, which present intuitive and precise course planning capability to the operators. At the same time, the findings of the thesis will provide several directions for further research, such as researching an unmanned surface vehicle supervisory control interface

    Development of a design feature database to support design for additive manufacturing (DfAM)

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    This research introduces a method to aid the design of products or parts to be made using Additive Manufacturing (AM), particularly the laser sintering (LS) system. The research began with a literature review that encompassed the subjects of design and AM and through this the need for an assistive design approach for AM was identified. Undertaking the literature review also confirmed that little has been done in the area of supporting the design of AM parts or products. Preliminary investigations were conducted to identify the design factors to consider for AM. Two preliminary investigations were conducted, the first investigation was conducted to identify the reasons for designing for AM, the need for a design support tool for AM and current challenges of student industrial designers designing parts or products for AM, and also to identify the type of design support they required. Further investigation were conducted to examine how AM products are developed by professional industrial designers and to understand their design processes and procedures. The study has identified specific AM enabled design features that the designers have been able to create within their case study products. Detailed observation of the case study products and parts reveals a number of features that are only economical or possible to produce with AM. A taxonomy of AM enabled design features was developed as a precursor for the development of a computer based design tool. The AM enabled design features was defined as a features that would be uneconomical or very expensive to be produced with conventional methods. The taxonomy has four top-level taxons based on four main reasons for using AM, namely user fit requirements, improved product functionality requirements, parts consolidation requirements and improvement of aesthetics or form requirements. Each of these requirements was expanded further into thirteen sub categories of applications that contained 106 examples of design features that are only possible to manufacture using AM technology. The collected and grouped design features were presented in a form of a database as a method to aid product design of parts or products for AM. A series of user trials were conducted that showed the database enabled industrial designers to visualise and gather design feature information that could be incorporated into their own design work. Finally, conclusions are drawn and suggestions for future work are listed. In summary, it can be concluded that this research project has been a success, having addressed all of the objectives that were identified at its outset. From the user trial results, it is clear to see that the proposed tool would be an effective tool to support product design for AM, particularly from an educational perspective. The tool was found to be beneficial to student designers to take advantage of the design freedom offered by AM in order to produce improved product design. As AM becomes more widely used, it is anticipated that new design features will emerge that could be included in future versions of the database so that it will remain a rich source of inspirational information for tomorrow s industrial designers

    Human Factors Considerations in System Design

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    Human factors considerations in systems design was examined. Human factors in automated command and control, in the efficiency of the human computer interface and system effectiveness are outlined. The following topics are discussed: human factors aspects of control room design; design of interactive systems; human computer dialogue, interaction tasks and techniques; guidelines on ergonomic aspects of control rooms and highly automated environments; system engineering for control by humans; conceptual models of information processing; information display and interaction in real time environments

    The Maritime Domain Awareness Center– A Human-Centered Design Approach

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    This paper contends that Maritime Domain Awareness Center (MDAC) design should be a holistic approach integrating established knowledge about human factors, decision making, cognitive tasks, complexity science, and human information interaction. The design effort should not be primarily a technology effort that focuses on computer screens, information feeds, display technologies, or user interfaces. The existence of a room with access to vast amounts of information and wall-to-wall video screens of ships, aircraft, weather data, and other regional information does not necessarily correlate to possessing situation awareness. Fundamental principles of human-centered information design should guide MDAC design and technology selection, and it is imperative that they be addressed early in system development. The design approach should address the reason and purpose for a given MDAC. Subsequent design efforts should address ergonomic interaction with information – the relationship of the brain to the information ecosystem provided by the MDAC, and the cognitive science of situation awareness and decision making. This understanding will guide technology functionality. The system user and decision maker should be the focus of the information design specifications, and this user population must participate and influence the information design. Accordingly, this paper provides a “design gestalt” by which to approach the design and development of an MDAC

    Interactions Between Humans and Robots

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