6,901 research outputs found

    Accessibility and adaptability of learning objects: responding to metadata, learning patterns and profiles of needs and preferences

    Get PDF
    The case for learning patterns as a design method for accessible and adaptable learning objects is explored. Patterns and templates for the design of learning objects can be derived from successful existing learning resources. These patterns can then be reused in the design of new learning objects. We argue that by attending to criteria for reuse in the definition of these patterns and in the subsequent design of new learning objects, those new resources can be themselves reusable and also adaptable to different learning contexts. Finally, if the patterns identified can be implemented as templates for standard authoring tools, the design of effective, reusable and adaptable resources can be made available to those with limited skills in multimedia authoring and result in learning resources that are more widely accessible

    Universal Accessibility as a Multimodal Design Issue

    Get PDF
    In recent years, many research activities have focused on design that aims to produce universally accessible systems, taking into account special needs of various user groups. These special needs are associated with many user factors, such as impairments of speech, hearing or vision, cognitive limitations, aging, as well as with various environmental factors. Fields that address this problem, such as Usability, Universal Accessibility, Universal Design, or Inclusive Design have been developed as relatively independent domains, but they share many aspects with other human-computer interaction (HCI) disciplines. However, researchers and practitioners are often not aware of interconnections among concepts of universal accessibility and "ordinary" HCI. In view of this situation, in this article we show there is a fundamental connection between multimodal interface design and universal accessibility, and that awareness of these links can help both disciplines. Researchers from these areas may use different terminology, but the concepts they use often have essentially the same meaning. We propose a unified conceptual framework where these areas can be joined

    Improving elderly access to audiovisual and social media, using a multimodal human-computer interface

    Get PDF
    With the growth of Internet and especially, the proliferation of social media services, an opportunity has emerged for greater social and technological integration of the elderly. However, the adoption of new technologies by this segment of the population is not always straightforward mainly due to the physical and cognitive difficulties that are typically associated with ageing. Thus, for elderly to take advantage of new technologies and services that can help improve their quality of life, barriers must be broken by designing solutions with those needs in mind from the start. The aim of this work is to verify whether Multimodal Human-Computer Interaction (MHCI) systems designed with Universal Accessibility principles, taking into account elderly specific requirements, facilitate the adoption and access to popular Social Media Services (SMSs) and Audiovisual Communication Services, thus potentially contributing to the elderly social and technological integration. A user study was initially conducted in order to learn about the limitations and requirements of elderly people with existing HCI, concerning particularly SMSs and Audiovisual Communication Services, such as Facebook or Windows Live Messenger (WLM). The results of the study, basically a set of new MHCI requirements, were used to inform further development and enhancement of a multimodal prototype previously proposed for mobility-impaired individuals, now targeting the elderly. The prototype allows connecting users with their social networks through a text, audio and video communication service and integrates with SMSs, using natural interaction modalities, like speech, touch and gesture. After the development stage a usability evaluation study was conducted. The study reveals that such multimodal solution could simplify accessibility to the supported services, through the provision of simpler to use interfaces, by adopting natural interaction modalities and by being more satisfying to use by the elderly population, than most of the current graphical user interfaces for those same services, such as Facebook.Com o crescimento da Internet e, especialmente, das redes sociais surge a oportunidade para uma maior integração social e tecnológica dos idosos. No entanto, a adoção de novas tecnologias por essa população nem sempre é simples, principalmente devido às dificuldades físicas e cognitivas que estão associadas com o envelhecimento. Assim, e para que os idosos possam tirar proveito das novas tecnologias e serviços que podem ajudar a melhorar sua qualidade de vida, essas barreiras devem ser ultrapassadas desenhando soluções de raiz com essas necessidades em mente. O objetivo deste trabalho é verificar se interfaces humano-computador multimodais desenhadas com base em princípios de Acessibilidade Universal, tendo em conta requisitos específicos da população idosa, proporcionam um acesso simplificado a serviços de média social e serviços de comunicação audiovisuais, potencialmente contribuindo para a integração social e tecnológica desta população. Um estudo com utilizadores foi inicialmente conduzido a fim de apurar as necessidades especiais desses utilizadores com soluções de software, mais especificamente serviços de média social e serviços de conferência, como o Facebook ou o Windows Live Messenger. Os resultados do estudo foram utilizados para planear o desenvolvimento de um protótipo multimodal proposto anteriormente para utilizadores com mobilidade reduzida. Este permite ligar utilizadores às suas redes sociais através de um serviço de conferência por texto, áudio e vídeo, e um serviço integrado de média social, usando modalidades de interação natural, como o toque, fala e gestos. Após a fase de desenvolvimento foi realizado um estudo de usabilidade. Esse estudo revelou que este tipo de soluções pode simplificar a acessibilidade aos serviços considerados, dado ter interfaces mais simples, por adotar modalidades de interação mais naturais e por ser mais gratificante do que a maioria das interfaces gráficas atuais para os mesmos serviços, como por exemplo o Facebook

    On the benefits of speech and touch interaction with communication services for mobility impaired users

    Get PDF
    Although technology for communication has evolved tremendously over the past decades, mobility impaired individuals still face many difficulties interacting with communication services, either due to HCI issues or intrinsic design problems with the services. In this paper we present the results of a usability study, conducted with a group of five mobility impaired users, comprising paraplegic and quadriplegic individuals. The study participants carried out a set of tasks with a multimodal (speech, touch, gesture, keyboard and mouse) and multiplatform (mobile, desktop) prototype, offering an integrated access to communication and entertainment services, such as email, agenda, conferencing and social media. The prototype was designed to take into account the requirements captured from these users, with the objective of evaluating if the use of multimodal interfaces for communication and social media services, could improve the interaction with such services. Our study revealed that a multimodal prototype system, offering natural interaction modalities, especially supporting speech and touch, can in fact improve access to the presented services, contributing to a better social inclusion of mobility impaired individuals.info:eu-repo/semantics/acceptedVersio

    User Interface Abstraction for enabling TV set based Inclusive Access to the Information Society

    Get PDF
    199 p.The television (TV) set is present in most homes worldwide, and is the most used Information and Communication Technology (ICT). Despite its large implantation in the market, the interactive services consumption on TV set is limited. This thesis focuses on overcoming the following limiting factors: (i) limited Human Computer Interaction and (ii) lack of considering user’s real life context in the digital television (dTV) service integration strategy. Making interactive services accessible to TV set’s large user base, and especially to the most vulnerable ones, is understood as the path to integrate the mankind with the information society. This thesis explores the use of user interface abstraction technologies to reach the introduced goals. The main contributions of this thesis are: (i) an approach to enable the universally accessible remote control of the TV set, (ii) an approach for the provision of universally accessible interactive services through TV sets, and (iii) an approach for the provision of universally accessible services in the TV user’s real life context. We have implemented the contributing approaches for different use cases, and we have evaluated them with real users, achieving good results

    Include 2011 : The role of inclusive design in making social innovation happen.

    Get PDF
    Include is the biennial conference held at the RCA and hosted by the Helen Hamlyn Centre for Design. The event is directed by Jo-Anne Bichard and attracts an international delegation

    Multimodal Accessibility of Documents

    Get PDF

    Universal accessibility as a multimodal design issue

    Full text link
    • …
    corecore