47 research outputs found

    ICS Materials

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    This present book covers a series of outstanding reputation researchers’ contributions on the topic of ICS Materials: a new class of emerging materials with properties and qualities concerning interactivity, connectivity and intelligence. In the general framework of ICS Materials’ domain, each chapter deals with a specific aspect following the characteristic perspective of each researcher. As result, methods, tools, guidelines emerged that are relevant and applicable to several contexts such as product, interaction design, materials science and many more

    Embedding Intelligence. Designerly reflections on AI-infused products

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    Artificial intelligence is more-or-less covertly entering our lives and houses, embedded into products and services that are acquiring novel roles and agency on users. Products such as virtual assistants represent the first wave of materializa- tion of artificial intelligence in the domestic realm and beyond. They are new interlocutors in an emerging redefined relationship between humans and computers. They are agents, with miscommunicated or unclear proper- ties, performing actions to reach human-set goals. They embed capabilities that industrial products never had. They can learn users’ preferences and accordingly adapt their responses, but they are also powerful means to shape people’s behavior and build new practices and habits. Nevertheless, the way these products are used is not fully exploiting their potential, and frequently they entail poor user experiences, relegating their role to gadgets or toys. Furthermore, AI-infused products need vast amounts of personal data to work accurately, and the gathering and processing of this data are often obscure to end-users. As well, how, whether, and when it is preferable to implement AI in products and services is still an open debate. This condition raises critical ethical issues about their usage and may dramatically impact users’ trust and, ultimately, the quality of user experience. The design discipline and the Human-Computer Interaction (HCI) field are just beginning to explore the wicked relationship between Design and AI, looking for a definition of its borders, still blurred and ever-changing. The book approaches this issue from a human-centered standpoint, proposing designerly reflections on AI-infused products. It addresses one main guiding question: what are the design implications of embedding intelligence into everyday objects

    ICS Materials

    Get PDF
    This present book covers a series of outstanding reputation researchers’ contributions on the topic of ICS Materials: a new class of emerging materials with properties and qualities concerning interactivity, connectivity and intelligence. In the general framework of ICS Materials’ domain, each chapter deals with a specific aspect following the characteristic perspective of each researcher. As result, methods, tools, guidelines emerged that are relevant and applicable to several contexts such as product, interaction design, materials science and many more

    On the aesthetic significance of imprecision in computational design: Exploring expressive features of imprecision in four digital fabrication approaches

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    Precision of materialized designs is the conventional goal of digital fabrication in architecture. Recently, however, an alternative concept has emerged which refashions the imprecisions of digital processes into creative opportunities. While the computational design community has embraced this idea, its novelty results in a yet incomplete understanding. Prompted by the challenge of the still missing knowledge, this study explored imprecision in four digital fabrication approaches to establish how it influences the aesthetic attributes of materialized designs. Imprecision occurrences for four different digitally aided materialization processes were characterized. The aesthetic features emerging from these imprecisions were also identified and the possibilities of tampering with them for design exploration purposes were discussed. By considering the aesthetic potentials of deliberate imprecision, the study has sought to challenge the canon of high fidelity in contemporary computational design and to argue for imprecision in computation that shapes a new generation of designs featuring the new aesthetic of computational imperfection

    Emerging Materials & Technologies

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    The book focuses on four exemplified EM&Ts areas as results of the methods, gaps and issues related to their teaching methods. The four areas are: Experimental Wood-Based EM&Ts, Interactive Connected Smart (ICS) Materials Wearable-based, Carbon-based & Nanotech EM&Ts and Advanced Growing. It provides the setting up of a common/ novel method to teaching EM&Ts: to create new professional in young students, and to develop new guidelines and approach

    Overhearing: An Attuning Approach to Noise in Danish Hospitals

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    Denmark is building new and improved super hospitals, based on a vision of improving overall quality by switching the focus from hospitals for treatment to hospitals for healing, guided by research in the field of evidence-based design and healing architecture. Users mention noise as one of the main stressors and research has discovered that noise levels in hospitals continue to rise. Noise has therefore become a central point of concern, recommending strategies to reduce measurable and perceived noise levels.However, these strategies do not support the need to feel like an integral part of the shared hospital environment, which is also a key element in creating healing environments linked to a reductionist framework underlying the field. This framework regards broad concepts such as noise and silence as objects with quantifiable properties, and assumes that these properties can be understood independently of the perceiver as a bodily and situated subject. The aim of this dissertation is accordingly to develop an alternative framework capable of accommodating the multi-sensory, affective and atmospheric conditions that influence the experience of noise, with a view to complementing the existing approaches in the field.  Consequently, the dissertation develops an ecological framework capable of accommodating these issues, established by viewing sound and listening through the lens of atmospheres. The attuning approach highlights the reciprocal relationship between the way in which atmospheres condition shared rhythms that shape us, but also the way in which we can tune them in different ways. In the context of sound and listening, this creates the potential of ecological overhearing as an atmospheric mode of listening capable of reconfiguring habitual background and foregrounding relationships. Attuning strategies should thus provide opportunities for diverse acoustic situations and possibilities for active choice-making to meet different and shifting needs through an enactive approach in order to enhance empowerment and ecological overhearing. Embedding diverse enactive sound installations and interactive sound technology in hospitals can facilitate such zones of overhearing. These zones become places for ruptures that strengthen the possibilities for engaging in counter-attunements of existing negative atmospheres. In this way, zones of overhearing not only provide continual sense of presence without demanding full attention, but also create ample opportunities for the restoration of  attention.The dissertation takes an experimental practice-based approach through artistic- and constructive design-research and comprises six peer-reviewed papers (Part IV), framed by a general overview article (Parts I-III) that develops the theoretical and methodological foundation for the papers, and provides a synthesis and discussion of their main findings. The practice-based work is founded on a range of experiments, but focuses on two main experiments: Light, Landscape & Voices and KidKit, and the way in which they elicit sensitivities within the topic of investigation. This contribution also concerns the concrete development of installations through the experiments. These installations are in themselves manifestations of and challenges to hypotheses about the topic I aim to address.

    Embracing first-person perspectives in soma-based design

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    This article belongs to the Special Issue Tangible and Embodied InteractionA set of prominent designers embarked on a research journey to explore aesthetics in movement-based design. Here we unpack one of the design sensitivities unique to our practice: A strong first person perspective-where the movements, somatics and aesthetic sensibilities of the designer, design researcher and user are at the forefront. We present an annotated portfolio of design exemplars and a brief introduction to some of the design methods and theory we use, together substantiating and explaining the first-person perspective. At the same time, we show how this felt dimension, despite its subjective nature, is what provides rigor and structure to our design research. Our aim is to assist researchers in soma-based design and designers wanting to consider the multiple facets when designing for the aesthetics of movement. The applications span a large field of designs, including slow introspective, contemplative interactions, arts, dance, health applications, games, work applications and many others
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