9,492 research outputs found

    Assessing the effectiveness of direct gesture interaction for a safety critical maritime application

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    Multi-touch interaction, in particular multi-touch gesture interaction, is widely believed to give a more natural interaction style. We investigated the utility of multi-touch interaction in the safety critical domain of maritime dynamic positioning (DP) vessels. We conducted initial paper prototyping with domain experts to gain an insight into natural gestures; we then conducted observational studies aboard a DP vessel during operational duties and two rounds of formal evaluation of prototypes - the second on a motion platform ship simulator. Despite following a careful user-centred design process, the final results show that traditional touch-screen button and menu interaction was quicker and less erroneous than gestures. Furthermore, the moving environment accentuated this difference and we observed initial use problems and handedness asymmetries on some multi-touch gestures. On the positive side, our results showed that users were able to suspend gestural interaction more naturally, thus improving situational awareness

    3DTouch: A wearable 3D input device with an optical sensor and a 9-DOF inertial measurement unit

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    We present 3DTouch, a novel 3D wearable input device worn on the fingertip for 3D manipulation tasks. 3DTouch is designed to fill the missing gap of a 3D input device that is self-contained, mobile, and universally working across various 3D platforms. This paper presents a low-cost solution to designing and implementing such a device. Our approach relies on relative positioning technique using an optical laser sensor and a 9-DOF inertial measurement unit. 3DTouch is self-contained, and designed to universally work on various 3D platforms. The device employs touch input for the benefits of passive haptic feedback, and movement stability. On the other hand, with touch interaction, 3DTouch is conceptually less fatiguing to use over many hours than 3D spatial input devices. We propose a set of 3D interaction techniques including selection, translation, and rotation using 3DTouch. An evaluation also demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for subtle touch interaction in 3D space. Modular solutions like 3DTouch opens up a whole new design space for interaction techniques to further develop on.Comment: 8 pages, 7 figure

    Designing Improved Sediment Transport Visualizations

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    Monitoring, or more commonly, modeling of sediment transport in the coastal environment is a critical task with relevance to coastline stability, beach erosion, tracking environmental contaminants, and safety of navigation. Increased intensity and regularity of storms such as Superstorm Sandy heighten the importance of our understanding of sediment transport processes. A weakness of current modeling capabilities is the ability to easily visualize the result in an intuitive manner. Many of the available visualization software packages display only a single variable at once, usually as a two-dimensional, plan-view cross-section. With such limited display capabilities, sophisticated 3D models are undermined in both the interpretation of results and dissemination of information to the public. Here we explore a subset of existing modeling capabilities (specifically, modeling scour around man-made structures) and visualization solutions, examine their shortcomings and present a design for a 4D visualization for sediment transport studies that is based on perceptually-focused data visualization research and recent and ongoing developments in multivariate displays. Vector and scalar fields are co-displayed, yet kept independently identifiable utilizing human perception\u27s separation of color, texture, and motion. Bathymetry, sediment grain-size distribution, and forcing hydrodynamics are a subset of the variables investigated for simultaneous representation. Direct interaction with field data is tested to support rapid validation of sediment transport model results. Our goal is a tight integration of both simulated data and real world observations to support analysis and simulation of the impact of major sediment transport events such as hurricanes. We unite modeled results and field observations within a geodatabase designed as an application schema of the Arc Marine Data Model. Our real-world focus is on the Redbird Artificial Reef Site, roughly 18 nautical miles offshor- Delaware Bay, Delaware, where repeated surveys have identified active scour and bedform migration in 27 m water depth amongst the more than 900 deliberately sunken subway cars and vessels. Coincidently collected high-resolution multibeam bathymetry, backscatter, and side-scan sonar data from surface and autonomous underwater vehicle (AUV) systems along with complementary sub-bottom, grab sample, bottom imagery, and wave and current (via ADCP) datasets provide the basis for analysis. This site is particularly attractive due to overlap with the Delaware Bay Operational Forecast System (DBOFS), a model that provides historical and forecast oceanographic data that can be tested in hindcast against significant changes observed at the site during Superstorm Sandy and in predicting future changes through small-scale modeling around the individual reef objects

    Touching 3D data:interactive visualization of cosmological simulations

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    Visualisatie richt zich op het aanvullen van de zintuigen en het voorstellingsvermogen van wetenschappers zodat ze hun gegevens beter kunnen begrijpen. Dit is een interactief en iteratief proces waar informatierepresentatie, interactieve verkenning en het nemen van beslissingen een grote rol spelen. Het doel is om door middel van dit iteratieve proces inzicht te verkrijgen in het probleem en de onderliggende gegevens totdat er voldoende begrip is. Bij deze visuele verkenning is een hoge mate van interactiviteit essentieel voor het op eem efficiënte manier behalen van dit doel omdat het de gebruiker dan de mogelijkheid geeft om nieuwe ideëen uit te proberen, terugkoppeling te verkrijgen en de verkenning op basis daarvan bij te sturen. In dit proefschrift rapporteren we over ons onderzoek naar de uitdagingen voor natuurlijke interactie en de verkenning van gegevens die gerepresenteerd worden in drie dimensies. In dit proefschrift hebben we de visualisatie van astronomische gegevens als centraal voorbeeld genomen van een toepassingsdomein waarin de nadruk ligt op op drie-dimensionale puntwolkgegevens van numerieke simulaties, zoals simulaties van galactische dynamica of hoog-dimensionale informatie uit deeltjessystemen. We introduceren twee intuïtieve en efficiënte interactie-technieken voor de verkenning van gegevens in drie dimensies. De eerste techniek helpt gebruikers te navigeren in drie dimensies en de tweede techniek geeft gebruikers de mogelijkheid om eenvoudig een subset van deeltjes te selecteren. Daarnaast integreren we deze twee technieken in een visueel-analytische computerapplicatie om zo wetenschappers te helpen nuttige informatie te extraheren en inzicht te verkrijgen
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