20,078 research outputs found
Location-based technologies for learning
Emerging technologies for learning report - Article exploring location based technologies and their potential for educatio
Mediated city: Annual review 2012
The research projects under Mediated City explore questions that traverse through various disciplines to create new knowledge. Here, design catalyses changes in peopleâs practices to cross boundary domains, such as art, business, geospatial science, interaction design and creative writing. Common themes under Mediated City are:âą Activating public engagement in social, environmental and political issuesâą Creating spaces for dialogue and diversityâą Altering our perception and relationship of placeâą Making histories accessible and meaningful in todayâs world.This report documents the 2012 research activities for Mediated City including symposia, conferences, workshops, exhibitions, prototypes, and scholarly outputs including books, book chapters, conference papers, presentations, and journal articles. 
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Changeable Context of the New Technology Artefact and the Changeable Research Outcomes
Computer Aided Drawing (vector based) and painting (raster based) packages, allow the mock-up of designs in virtual space. Whilst this is beneficial for visualising the end product, both methods of drawing have been applied to new and existing machining technologies so that some aspect of the product is derived from a computer file. Today, the applied artist now has an abundance of CAD/CAM (Computer Aided Drawing / Computer Aided Manufacturing) technologies awaiting them. So much so, that in the past fifteen years, many makers have embarked upon practice-led research to find out what a particular technology can do with regard to their design interests. Within such research, the object is the manifestation of what has been discovered through the research activity. This paper considers the relationship between the content of the research object and the context for the objectâs reception. This is examined with regard to the authorâs research with new technologies for the applied arts. Examples will highlight how the characteristics of artefacts that arise from the research can help determine who the audience for the work is, and how the technology might be used by different kinds of craft practitioners. References will also be made to the work of other designer-makers working with and researching similar technologies. Evidence from practical examples will also be supported by a more theoretical discussion. The implications of supplying, or not supplying, background information for an audience within a variety of settings on the perceived content/context of the object, and the communication of the research, will also be discussed. It is concluded that when developing new processes, keeping the work open to a number of audiences can maximise the outcomes and increase the chances of the process being integrated within practice. The discussion also highlights a trend of positioning the consumer/viewer at the forefront of the research, and a need to evaluate their experiences
Imagining the Brain, Engaging the Body: Designing Visitor Engagement in Science Exhibition Experiments with Art
Science museums have increasingly experimented with bringing art into their exhibitions to attract and engage visitors. While the prevalence and popularity of such experiments is growing, research on the rationales for collaboration and their outcomes, as well as the challenges involved, remains scarce. This paper analyzes and discusses how art is used as part of engaging visitors in two contrasting exhibitions about the brain and neuroscience: one using art as illustration of ready-made science, the other inviting artists as co-curators in evoking a feeling of science in the making. Drawing on models of public engagement and art-science collaboration, it discusses how notions of science communication and visitor engagement are imagined and enacted in the two exhibitions, and how they relate to different âlogicsâ, or rationales, of interdisciplinary collaboration
Contours of Inclusion: Frameworks and Tools for Evaluating Arts in Education
This collection of essays explores various arts education-specific evaluation tools, as well as considers Universal Design for Learning (UDL) and the inclusion of people with disabilities in the design of evaluation instruments and strategies. Prominent evaluators Donna M. Mertens, Robert Horowitz, Dennie Palmer Wolf, and Gail Burnaford are contributors to this volume. The appendix includes the AEA Standards for Evaluation. (Contains 10 tables, 2 figures, 30 footnotes, and resources for additional reading.) This is a proceedings document from the 2007 VSA arts Research Symposium that preceded the American Evaluation Association's (AEA) annual meeting in Baltimore, MD
Applied arts and design in museums: USA and Milan experience
The Design represents an innovative work of art. Chairs, spoons, teapots could be an example of designed arts. Creativity and daily utility, they both âevolve inâ arts. Design Museums are often collections of famous designers, stylists and firms. The supply chain of brands could find an exhibition in âMuseum Roomsâ. Design Museums develop own fundraising techniques. Through networks and partnerships with Industrial Museums and Fairs, they focus on targets like entrepreneurs, institutions and research centres. Merchandising could also turn out to be an opportunity in order to raise funds. The range of merchandising could really be multiple and attractive for visitors, usually engaged â in âordinaryâ museums - in the choice of t-shirts or calendars. The aim of the paper is the investigation of strategies of Design Museums. How do they transform industrial concepts in museum concepts and attract resources? The analysis will be focused on USA Museums whose collections give evidence of applied arts and design.. The recently born Milan Design Museum will be illustrated as regards the collection, partnerships, networks and fundraising priorities. The Association Museimpresa as a promoter of Italian industrial collections will be presented in the ending part.applied arts; design; museum; management; fundraising
Exhibition design + contemporary encounters
This research is practice-based and explores the role of exhibition designer, the parameters of exhibition design and the exhibition design techniques that affect the experience of art in an institutional setting. Investigating the design methodology of current standard institutional practice in contemporary art display and audience engagement, techniques and strategies are researched, tested and developed to activate gallery space as medium. The research investigates techniques that can be constructed and implemented in exhibition design that provide engaging experiences for the viewer that are manifold in an institutional context
Our Museum Special Initiative: An Evaluation
Our Museum: Communities and Museums as Active Partners was a Paul Hamlyn Foundation Special Initiative 2012 â 2016. The overall aim was to influence the museum and gallery sector to:* Place community needs, values and active collaboration at the core of museum and gallery work* Involve communities and individuals in decision-making processes* Ensure that museums and galleries play an effective role in developing community skills and the skills of staff in working with communitiesThis was to be done through facilitation of organisational change in specific museums and galleries already committed to active partnership with communities.Our Museum offered a collaborative learning process through which institutions and communities shared experiences and learned from each other as critical friends. Our Museum took place at a difficult and challenging time for both museums and their community partners. Financial austerity led to major cutbacks in public sector expenditure; a search for new business models; growing competition for funding; and organisational uncertainty and staff volatility. At the same time, the debate at the heart of Our Museum widened and intensified: what should the purpose of longestablished cultural institutions be in the 21st century; how do they maintain relevance and resonance in the contemporary world; how can they best serve their communities; can they, and should they, promote cultural democracy
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