15,791 research outputs found

    DESIGNING HYPERMEDIA APPLICATIONS

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    We describe a step-by-step methodology for the design and construction of hypermedia applications and illustrate our approach using a small application. The Relationship Management Design (RMD) methodology begins with a data model of the application domain and proceeds through the design of the hypertext network, user interface and run-time dynamics finally concluding with the construction and testing of the target hypermedia system. Our ultimate objective is to use the RMD approach as the basis for the construction of computerized tools to support the design and development of hypermedia applications.Information Systems Working Papers Serie

    Design Processes For Web-Based Hypermedia Engineering.

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    The process of designing and developing hypermedia applications is one of the big challenges for today’s hypermedia engineering industry

    Systematic Design Processes Of Hypermedia Engineering: A Case Study Of Splea-Web,

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    Hypermedia engineering is having a rapid growth in today's Today’s engineering industry. Ongoing researches have proved that the efforts of designing and developing hypermedia applications is different compared to the conventional information system practices

    DESIGNING HYPERMEDIA APPLICATIONS

    Get PDF
    We describe a step-by-step methodology for the design and construction of hypermedia applications and illustrate our approach using a small application. The Relationship Management Design (RMD) methodology begins with a data model of the application domain and proceeds through the design of the hypertext network, user interface and run-time dynamics finally concluding with the construction and testing of the target hypermedia system. Our ultimate objective is to use the RMD approach as the basis for the construction of computerized tools to support the design and development of hypermedia applications.Information Systems Working Papers Serie

    Designing and Implementing Physical Hypermedia Applications

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    In this paper we present a design approach and a software framework for building physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We show how we extended the popular MVC metaphor by incorporating the concept of located object, and we describe a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We compare our approach with others in this field and finally we discuss some further work we are pursuing.Publicado en Lecture Notes in Computer Science book series (LNCS, vol. 3983).Facultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzad

    METHODOLOGIES FOR DESIGNING AND DEVELOPING HYPERMEDIA APPLICATIONS

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    Hypermedia design, as any other design activity, may be observed according to two points of view: methods which suggest milestones to guide the designer's work and process which concerns the actual detailed behavior of the designer at work. Cognitive studies assess that mental processes involved in any design process show widely shared human characteristics regardless to the used design method. Thereby, they provide general keys to help designers. Thus, a hypertext design environment should equally consider the two dimensions of a hypertext design activity, in particular it should support the natural design process specificities, mainly the incremental and opportunist aspects. The paper focuses on the hypertext design as a computer supported human activity. It examines what is general both in the design methods and in the design process of hypertexts in order to determine which general features are helpful to designers. This analysis has raised from the observation of the behavior of MacWeb users during design tasks. It is related to sound and well known results in cognitive science. The paper also describes how the proposed features are implemented in the MacWeb system.Information Systems Working Papers Serie

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    Teaching and Learning Materials and the Internet by Ian Forsyth, London: Kogan Page, 1996. ISBN: 0–7494‐ 20596. 181 pages, paperback. £18.99

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time

    Reviews

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    The Hutchinson Electronic Encyclopedia, First Electronic Version, Oxford, Random Century and Attica Cybernetics, 1991. ISBN: 1–873472–00–5. Price £99
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