4,876 research outputs found

    Using an Architecture Description Language to Model a Large- Scale Information System – An Industrial Experience Report

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    An organisation that had developed a large Information System wanted to embark on a programme of significant evolution for the system. As a precursor to this, it was decided to create a comprehensive architectural description. T his undertaking faced a number of challenges, including a low general awareness of software modelling and software architecture practices . The approach taken for this project included the definition of a simple, specific, architecture description language. This paper describes the experiences of the project and the ADL created as part of it

    A Methodology for Engineering Collaborative and ad-hoc Mobile Applications using SyD Middleware

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    Today’s web applications are more collaborative and utilize standard and ubiquitous Internet protocols. We have earlier developed System on Mobile Devices (SyD) middleware to rapidly develop and deploy collaborative applications over heterogeneous and possibly mobile devices hosting web objects. In this paper, we present the software engineering methodology for developing SyD-enabled web applications and illustrate it through a case study on two representative applications: (i) a calendar of meeting application, which is a collaborative application and (ii) a travel application which is an ad-hoc collaborative application. SyD-enabled web objects allow us to create a collaborative application rapidly with limited coding effort. In this case study, the modular software architecture allowed us to hide the inherent heterogeneity among devices, data stores, and networks by presenting a uniform and persistent object view of mobile objects interacting through XML/SOAP requests and responses. The performance results we obtained show that the application scales well as we increase the group size and adapts well within the constraints of mobile devices

    Teaching Concurrent Software Design: A Case Study Using Android

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    In this article, we explore various parallel and distributed computing topics from a user-centric software engineering perspective. Specifically, in the context of mobile application development, we study the basic building blocks of interactive applications in the form of events, timers, and asynchronous activities, along with related software modeling, architecture, and design topics.Comment: Submitted to CDER NSF/IEEE-TCPP Curriculum Initiative on Parallel and Distributed Computing - Core Topics for Undergraduate

    Development of a client interface for a methodology independent object-oriented CASE tool : a thesis presented in partial fulfilment of the requirements for the degree of Master of Science in Computer Science at Massey University

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    The overall aim of the research presented in this thesis is the development of a prototype CASE Tool user interface that supports the use of arbitrary methodology notations for the construction of small-scale diagrams. This research is part of the larger CASE Tool project, MOOT (Massey's Object Oriented Tool). MOOT is a meta-system with a client-server architecture that provides a framework within which the semantics and syntax of methodologies can be described. The CASE Tool user interface is implemented in Java so it is as portable as possible and has a consistent look and feel. It has been designed as a client to the rest of the MOOT system (which acts as a server). A communications protocol has been designed to support the interaction between the CASE Tool client and a MOOT server. The user interface design of MOOT must support all possible graphical notations. No assumptions about the types of notations that a software engineer may use can be made. MOOT therefore provides a specification language called NDL for the definition of a methodology's syntax. Hence, the MOOT CASE Tool client described in this thesis is a shell that is parameterised by NDL specifications. The flexibility provided by such a high level of abstraction presents significant challenges in terms of designing effective human-computer interaction mechanisms for the MOOT user interface. Functional and non-functional requirements of the client user interface have been identified and applied during the construction of the prototype. A notation specification that defines the syntax for Coad and Yourdon OOA/OOD has been written in NDL and used as a test case. The thesis includes the iterative evaluation and extension of NDL resulting from the prototype development. The prototype has shown that the current approach to NDL is efficacious, and that the syntax and semantics of a methodology description can successfully be separated. The developed prototype has shown that it is possible to build a simple, non-intrusive, and efficient, yet flexible, useable, and helpful interface for meta-CASE tools. The development of the CASE Tool client, through its generic, methodology independent design, has provided a pilot with which future ideas may be explored

    Practical Application Of Uml Activity Diagrams For The Generation Of Test Cases

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    Software testing and debugging represents around one third of total effort in development projects. Different factors which have influence on poor practices of testing have been identified through specific surveys. Amongst several, one of the most important is the lack of efficient methods to exploit development models for generating test cases. This paper presents a new method for automatically generating a complete set of functional test cases from UML activity diagrams complementing specification of use cases. Test cases are prioritized according to software risk information. Results from experiences with more than 70 software professionals/experts validate benefits of the method. Participants also confirm its interest and effectiveness for testing needs of industry

    Integrating a Decision Management Tool with UML Modeling Tools

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    Design, Implementation and Verification Using UML-RT in GSM Radio Base Station 2000

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    This work deals with the issue of implementing a UML-RT standard, one of the latest notations for object oriented specification and design, in the developing-process of new real-time software for Radio Base Stations in the 2000 series at Ericsson. UML-RT is the real-time extension of the Unified Modeling Language (UML). The thesis investigates the design-, implementation- and verification-problems that exist when combining the current RT functions, Multi Platform Support, with the UML-RT tool, ObjecTime Developer. We describe UML, look at the advantages and disadvantages of using UML-RT tools and investigate current and future possibilities in ObjecTime Developer

    Software Design Guidelines for Usability

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    For years, the Human Computer Interaction (HCI) community has crafted usability guidelines that clearly define what
characteristics a software system should have in order to be easy to use. However, in the Software Engineering (SE)
community keep falling short of successfully incorporating these recommendations into software projects. From a SE
perspective, the process of incorporating usability features into software is not always straightforward, as a large number
of these features have heavy implications in the underlying software architecture. For example, successfully including an
“undo” feature in an application requires the design and implementation of many complex interrelated data structures and
functionalities. Our work is focused upon providing developers with a set of software design patterns to assist them in the
process of designing more usable software. This would contribute to the proper inclusion of specific usability features
with high impact on the software design. Preliminary validation data show that usage of the guidelines also has positive
effects on development time and overall software design quality
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