811 research outputs found

    Multiple Spectral-Spatial Classification Approach for Hyperspectral Data

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    A .new multiple classifier approach for spectral-spatial classification of hyperspectral images is proposed. Several classifiers are used independently to classify an image. For every pixel, if all the classifiers have assigned this pixel to the same class, the pixel is kept as a marker, i.e., a seed of the spatial region, with the corresponding class label. We propose to use spectral-spatial classifiers at the preliminary step of the marker selection procedure, each of them combining the results of a pixel-wise classification and a segmentation map. Different segmentation methods based on dissimilar principles lead to different classification results. Furthermore, a minimum spanning forest is built, where each tree is rooted on a classification -driven marker and forms a region in the spectral -spatial classification: map. Experimental results are presented for two hyperspectral airborne images. The proposed method significantly improves classification accuracies, when compared to previously proposed classification techniques

    Parallel Platform For New Secure Stream Ciphers Based On Np-hard Problems

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    Tujuan kajian ini adalah untuk mengenal pasti unsur-unsur utama reka bentuk sifer aliran yang selamat dan pantas. The purpose of this study was to identify the key elements for secure and fast stream cipher’s design. In cryptography

    Practically Solving LPN in High Noise Regimes Faster Using Neural Networks

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    We conduct a systematic study of solving the learning parity with noise problem (LPN) using neural networks. Our main contribution is designing families of two-layer neural networks that practically outperform classical algorithms in high-noise, low-dimension regimes. We consider three settings where the numbers of LPN samples are abundant, very limited, and in between. In each setting we provide neural network models that solve LPN as fast as possible. For some settings we are also able to provide theories that explain the rationale of the design of our models. Comparing with the previous experiments of Esser, Kubler, and May (CRYPTO 2017), for dimension n=26n = 26, noise rate τ=0.498\tau = 0.498, the ''Guess-then-Gaussian-elimination'' algorithm takes 3.12 days on 64 CPU cores, whereas our neural network algorithm takes 66 minutes on 8 GPUs. Our algorithm can also be plugged into the hybrid algorithms for solving middle or large dimension LPN instances.Comment: 37 page

    Google Research Football: A Novel Reinforcement Learning Environment

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    Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment where agents are trained to play football in an advanced, physics-based 3D simulator. The resulting environment is challenging, easy to use and customize, and it is available under a permissive open-source license. In addition, it provides support for multiplayer and multi-agent experiments. We propose three full-game scenarios of varying difficulty with the Football Benchmarks and report baseline results for three commonly used reinforcement algorithms (IMPALA, PPO, and Ape-X DQN). We also provide a diverse set of simpler scenarios with the Football Academy and showcase several promising research directions
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