86,947 research outputs found

    Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger'

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    We present a critical evaluation of a locative media application, Fearsquare, which provocatively invites users to engage with personally contextualized risk information drawn from the UK open data crime maps cross-referenced with geo-located user check-ins on Foursquare. Our analysis of user data and a corpus of #Fearsquare discourse on Twitter revealed three cogent appraisals ('Affect', 'Technical' and 'Critical') reflecting the salient associations and aesthetics that were made between different components of the application and interwoven issues of technology, risk, danger, emotion by users. We discuss how the varying strength and cogency of these public responses to Fearsquare call for a broader imagining and analysis of how risk and danger are interpreted; and conclude how our findings reveal important challenges for researchers and designers wishing to engage in projects that involve the computer-mediated communication of risk

    ‘Future Bathroom’, What to make? Or How to Make? Challenges in meeting sustainable needs.

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    This paper is a case study that describes a design research programme, ‘the future bathroom’, undertaken by the authors which illuminates both challenges and solutions for inclusive and sustainable design. A co-design research methodology was adopted and engaged older users and community lay researchers to help overcome the barriers of developing a comprehensive understanding of the issues related to highly personal, private and intimate activities. We adopt the term co-design to describe an approach to design that encourages both user involvement and interdisciplinary design. Our challenge has been to provide an environment where an exchange of ideas between stakeholders could take place and to foster what Manzini (1) has referred to as a ‘creative community’. From the project emerged both insight and understanding of age related disability and bathroom use and potential design solutions to support these needs. Adopting an inclusive approach to design research we have developed flexible, durable and sustainable solutions that meet the diverse and changing needs of bathroom usage The paper discusses how sustainability in the context of inclusive design might need to consider more ‘what we should make’ rather than ‘how we should make’

    Representing older people: towards meaningful images of the user in design scenarios

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    Designing for older people requires the consideration of a range of difficult and sometimes highly personal design problems. Issues such as fear, loneliness, dependency, and physical decline may be difficult to observe or discuss in interviews. Pastiche scenarios and pastiche personae are techniques that employ characters to create a space for the discussion of new technological developments and as a means to explore user experience. This paper argues that the use of such characters can help to overcome restrictive notions of older people by disrupting designers' prior assumptions. In this paper, we reflect on our experiences using pastiche techniques in two separate technology design projects that sought to address the needs of older people. In the first case pastiche scenarios were developed by the designers of the system and used as discussion documents with users. In the second case, pastiche personae were used by groups of users themselves to generate scenarios which were scribed for later use by the design team. We explore how the use of fictional characters and settings can generate new ideas and undermine rhetorical devices within scenarios that attempt to fit characters to the technology, rather than vice versa. To assist in future development of pastiche techniques in designing for older people, we provide an array of fictional older characters drawn from literary and popular culture.</p

    Less is more: what design against crime can contribute to sustainability.

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    Crime is a voracious form of premature obsolescence. Replacement of insured stolen items increases levels of product consumption that are unsustainable. Additional to the ecological cost of crime are the social and economic impacts linked to ‘courts, cops and corrections’ – money better spent on building social innovation and sustainability. The user/ abuser centered methodology of the Design Against Crime Research Centre (DACRC) at University of Arts London as a socially responsive design movement is described in this paper. It argues that DACRC’s approach is unique. It addresses social agendas by accommodating consideration of multiple, often competing, user-demands in a given context, and responding in ways that produce both fiscal and social capital through sustainable design

    A Mobile App to Manage Children Dental Anxiety: Context and Approach

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    Anxiety and fear related to dentistry interventions have been identified as problems affecting children. This reduces their quality of life and may have a negative impact on aspects such as sleep, self –esteem, mood, social relationships, and other psychological issues.The ARCADE project aims to design and develop a technological solution to manage children dental anxiety. This solution consists on a mobile system co-designed with children. An ecological momentary intervention is proposed using this solution before, during and after dentistry treatments. This paper presents a methodological approach to develop the project

    Understanding Perceptions of Problematic Facebook Use: When People Experience Negative Life Impact and a Lack of Control

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    While many people use social network sites to connect with friends and family, some feel that their use is problematic, seriously affecting their sleep, work, or life. Pairing a survey of 20,000 Facebook users measuring perceptions of problematic use with behavioral and demographic data, we examined Facebook activities associated with problematic use as well as the kinds of people most likely to experience it. People who feel their use is problematic are more likely to be younger, male, and going through a major life event such as a breakup. They spend more time on the platform, particularly at night, and spend proportionally more time looking at profiles and less time browsing their News Feeds. They also message their friends more frequently. While they are more likely to respond to notifications, they are also more likely to deactivate their accounts, perhaps in an effort to better manage their time. Further, they are more likely to have seen content about social media or phone addiction. Notably, people reporting problematic use rate the site as more valuable to them, highlighting the complex relationship between technology use and well-being. A better understanding of problematic Facebook use can inform the design of context-appropriate and supportive tools to help people become more in control.Comment: CHI 201

    A case study of intuition and design: Building a tool for parents of premature babies and the nursing staff who care for them

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    The paper presents a research-based study project conveyed by Media Lab Helsinki in 2007–2008. During the process, the design team constructed a unique audiovisual tool that provides emotional support in coping with the challenges of a premature birth. The purpose of the two-hour DVD, with its three separate parts, is to help family, intensive care staff, and other associated health care personnel to better connect with each other and the tiny babies. As the first audiovisual material, which aims to explain premature babies’ communication and interaction, the end product has proven to be of significant value to Finnish neonatal care and other associated fields. The project was realized in cooperation with the Neonatal Intensive Care Unit in Children’s Hospital, HUCH (Helsinki University Central Hospital), and the design team worked in a network of shared expertise. In the case study the authors used co-design and self-reflection methods to monitor graduate students working with a society-level challenge. The focus was upon the utilisation of intuition in innovations, problem solving, and project management. During the design process, the authors observed the working theory: intuition is the basis of successful decision-making, which leads to innovative solutions. Throughout the design process, the team collected systematically feedback, which was later utilised as a corner stone in the case study. The authors believe that relying on intuition, the design team ended up addressing many hidden issues of the clinic and parenthood of premature babies’. This paper tries to unfold the evolutionary working approach used during the design process, presents highlights of the case study research as well as illuminates the intuitive way of working from designers’ point of view. Keywords: Design; Intuition; Case Study; Shared Expertise; Innovations; Digital Media; Evolutionary Process</p
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