14,908 research outputs found
Integrated Support for Handoff Management and Context-Awareness in Heterogeneous Wireless Networks
The overwhelming success of mobile devices and wireless
communications is stressing the need for the development of
mobility-aware services. Device mobility requires services
adapting their behavior to sudden context changes and being
aware of handoffs, which introduce unpredictable delays and
intermittent discontinuities. Heterogeneity of wireless
technologies (Wi-Fi, Bluetooth, 3G) complicates the situation,
since a different treatment of context-awareness and handoffs is
required for each solution. This paper presents a middleware
architecture designed to ease mobility-aware service
development. The architecture hides technology-specific
mechanisms and offers a set of facilities for context awareness
and handoff management. The architecture prototype works with
Bluetooth and Wi-Fi, which today represent two of the most
widespread wireless technologies. In addition, the paper discusses
motivations and design details in the challenging context of
mobile multimedia streaming applications
An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids
A grid computing system is designed for solving complicated scientific and
commercial problems effectively,whereas mobile computing is a traditional
distributed system having computing capability with mobility and adopting
wireless communications. Media and Entertainment fields can take advantage from
both paradigms by applying its usage in gaming applications and multimedia data
management. Multimedia data has to be stored and retrieved in an efficient and
effective manner to put it in use. In this paper, we proposed an application
layer protocol for delivery of multimedia data in wireless girds i.e.
multimedia grid protocol (MMGP). To make streaming efficient a new video
compression algorithm called dWave is designed and embedded in the proposed
protocol. This protocol will provide faster, reliable access and render an
imperceptible QoS in delivering multimedia in wireless grid environment and
tackles the challenging issues such as i) intermittent connectivity, ii) device
heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
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Effective video multicast over wireless internet
With the rapid growth of wireless networks and great success of Internet video, wireless video services are expected to be widely deployed in the near future. As different types of wireless networks are converging into all IP networks, i.e., the Internet, it is important to study video delivery over the wireless Internet. This paper proposes a novel end-system based adaptation protocol calledWireless Hybrid Adaptation Layered Multicast (WHALM) protocol for layered video multicast over wireless Internet. In WHALM the sender dynamically collects bandwidth distribution from the receivers and uses an optimal layer rate allocation mechanism to reduce the mismatches between the coarse-grained layer subscription levels and the heterogeneous and dynamic rate requirements from the receivers, thus maximizing the degree of satisfaction of all the receivers in a multicast session. Based on sampling theory and theory of probability, we reduce the required number of bandwidth feedbacks to a reasonable degree and use a scalable feedback mechanism to control the feedback process practically. WHALM is also tuned to perform well in wireless networks by integrating an end-to-end loss differentiation algorithm (LDA) to differentiate error losses from congestion losses at the receiver side. With a series of simulation experiments over NS platform, WHALM has been proved to be able to greatly improve the degree of satisfaction of all the receivers while avoiding congestion collapse on the wireless Internet
Lessons learned from the design of a mobile multimedia system in the Moby Dick project
Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
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