203,611 research outputs found

    La desurbanización y el derecho a la ciudad desurbanizada

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    Cities are historically created as a collaborative work of different generations and derive from the possibilities created bylocal and climatic conditions, social relations and culture. Today, urbanization may appear as a way of organizing everyday hierarchical, exclusive, discriminatory and exploitative life through industrialized mass production of temporary, privatized, homogenized, fragmented, and power-oriented spaces. This mind-set and application generates several social and ecological problems. This article discusses the right to the city concept, and links it to the deurbanization approach as a social and ecological answer to the problems associated with current urban development. The methodology is supported by a review of the literature and an analysis of examples of works created in the De-Urban Design Studio. Results indicate that the deurbanization approach envisions creating resilient, equitable, non-hierarchical cities composed of communities that replace consumption via harmony with nature, that replace individualism and competition viacollaboration and solidarity, and that replace hegemonic relations via an equitable distribution of powerLas ciudades se crean históricamente como un trabajo colaborativo de diferentes generaciones y derivan de las posibilidades de las condiciones locales y climáticas, las relaciones sociales y la cultura. Hoy en día, la urbanización puede aparecer como una forma de organizar la vida cotidiana jerárquica, exclusiva, discriminativa y explotadora a través de la producción en masa industrializada de espacios temporales, privatizados, homogeneizados, fragmentados y orientados hacia el poder. Esta mentalidad y aplicación genera varios problemas sociales y ecológicos. Este artículo pretende discutir el concepto de derecho a la ciudad y vincularlo con el enfoque de desurbanización como una respuesta social y ecológica a los problemas de la urbanización actual. La metodología se apoya en la revisión de la literatura y el análisis de ejemplos de los trabajos creados en De-UrbanDesign Studio.Los resultados indican que el enfoque de desurbanización prevé crear ciudades resilientes, equitativas y no jerárquicas, compuestas por comunidades que reemplazan el consumo por la creación en armonía con la naturaleza; que reemplazan el individualismo y la competencia por la colaboración y la solidaridad y que reemplazan las relaciones hegemónicas por la distribución equitativa del poder

    The game jam movement:disruption, performance and artwork

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    This paper explores the current conventions and intentions of the game jam - contemporary events that encourage the rapid, collaborative creation of game design prototypes. Game jams are often renowned for their capacity to encourage creativity and the development of alternative, innovative game designs. However, there is a growing necessity for game jams to continue to challenge traditional development practices through evolving new formats and perspectives to maintain the game jam as a disruptive, refreshing aspect of game development culture. As in other creative jam style events, a game jam is not only a process but also, an outcome. Through a discussion of the literature this paper establishes a theoretical basis with which to analyse game jams as disruptive, performative processes that result in original creative artefacts. In support of this, case study analysis of Development Cultures: a series of workshops that centred on innovation and new forms of practice through play, chance, and experimentation, is presented. The findings indicate that game jams can be considered as processes that inspire creativity within a community and that the resulting performances can be considered as a form of creative artefact, thus parallels can be drawn between game jams and performative and interactive art

    Unmet goals of tracking: within-track heterogeneity of students' expectations for

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    Educational systems are often characterized by some form(s) of ability grouping, like tracking. Although substantial variation in the implementation of these practices exists, it is always the aim to improve teaching efficiency by creating homogeneous groups of students in terms of capabilities and performances as well as expected pathways. If students’ expected pathways (university, graduate school, or working) are in line with the goals of tracking, one might presume that these expectations are rather homogeneous within tracks and heterogeneous between tracks. In Flanders (the northern region of Belgium), the educational system consists of four tracks. Many students start out in the most prestigious, academic track. If they fail to gain the necessary credentials, they move to the less esteemed technical and vocational tracks. Therefore, the educational system has been called a 'cascade system'. We presume that this cascade system creates homogeneous expectations in the academic track, though heterogeneous expectations in the technical and vocational tracks. We use data from the International Study of City Youth (ISCY), gathered during the 2013-2014 school year from 2354 pupils of the tenth grade across 30 secondary schools in the city of Ghent, Flanders. Preliminary results suggest that the technical and vocational tracks show more heterogeneity in student’s expectations than the academic track. If tracking does not fulfill the desired goals in some tracks, tracking practices should be questioned as tracking occurs along social and ethnic lines, causing social inequality

    Giving voice to equitable collaboration in participatory design

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    An AHRC funded research project titled Experimenting with the Co-experience Environment (June 2005 – June 2006) culminated in a physical environment designed in resonance with a small group of participants. The participants emerged from different disciplines coming together as a group to share their expertise and contribute their knowledge to design. They engaged in storytelling, individual and co-thinking, creating and co-creating, sharing ideas that did not require justification, proposed designs even though most were not designers …and played. The research questioned how a physical environment designed specifically for co-experiencing might contribute to new knowledge in design? Through play and by working in action together the participants demonstrated the potential of a physical co-experience environment to function as a scaffold for inter-disciplinary design thinking,saying, doing and making (Ivey & Sanders 2006). Ultimately the research questioned how this outcome might influence our approach to engaging participants in design research and experimentation

    The tourist experience of heritage urban spaces : Valletta as a case study

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    This article provides an understanding of how tourists experience heritage urban spaces by investigating features that influence tourist experiences most. It is framed within urban design literature which refers to three elements of urban space namely physical setting (or form), activity, and meaning. These elements are used to explore how urban spaces are experienced by tourists. Its findings are derived from an in-depth qualitative analysis of interviews with tourists to Valletta, Malta. The research suggests that the intrinsic qualities of the space are relevant to the tourist experience but what is even more relevant are the interactions of the tourist with different elements within that space, namely interactions with surroundings, interactions with others, and interactions with self/meaning. Within this broad conceptual model, the research identifies important sub-themes. Some of these reinforce the findings of existing work on tourist experiences, but others are often under-estimated or neglected.peer-reviewe

    The influence of travel, residential location choice and leisure activities on well-being

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    Well-being has recently found acceptance in mobility studies. Travel can influence well-being in numerous ways, going from feelings experienced during travel to participation in activities facilitated by travel. However, most of these studies have emphasized on experienced feelings and moods and levels of satisfaction. This is however only one approach to well-being. Other approaches, stressing (among others) on achieving important goals in life and strengthening social bonds have only received limited attention. Besides, longer term perspectives (e.g., residential location choice and daily activity patterns) have not been included in the analyses. In sum, there is still a lot of space for future research
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