9,504 research outputs found

    Cognitive and affective perspectives on immersive technology in education

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    This research explains the rationale behind the utilization of mobile learning technologies. It involves a qualitative study among children to better understand their opinions and perceptions toward the use of educational applications (apps) that are available on their mobile devices, including smartphones and tablets. The researchers organized semi-structured, face-to-face interview sessions with primary school students who were using mobile technologies at their primary school. The students reported that their engagement with the educational apps has improved their competencies. They acquired relational and communicative skills as they collaborated in teams. On the other hand, there were a few students who were not perceiving the usefulness and the ease of use of the educational apps on their mobile device. This study indicates that the research participants had different skillsets as they exhibited different learning abilities. In conclusion, this contribution opens-up avenues for future research in this promising field of study.peer-reviewe

    PlayLab Cph. design and use of public play-grounds in urban green spaces

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    For a learnable mathematics in the digital cultures

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    I begin with some general remarks concerning the co-evolution of representational forms and mathematical meanings. I then discuss the changed roles of mathematics and novel representations that emerge from the ubiquity of computational models, and briefly consider the implications for learning mathematics. I contend that a central component of knowledge required in modern societies involves the development of a meta-epistemological stance – i.e. developing a sense of mechanism for the models that underpin social and professional discourses. I illustrate this point in relation to recent research in which I am investigating the mathematical epistemology of engineering practice. Finally, I map out one implication for the design of future mathematical learning environments with reference to some data from the "Playground Project"

    Designing Safe Playgrounds for the Klong Toey Community

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    Children who grow up in slums face a variety of challenges such as eviction, drug abuse, and limited education and employment opportunities that hinder their mental, physical, creative, and social development. The Duang Prateep Foundation, our project sponsor, works to alleviate the immediate suffering of the children in the Klong Toey slum in Bangkok. The goal of our project was to design safe playground equipment that addresses these developmental needs. Our equipment designs accomplished this goal, while providing additional benefits to the surrounding communities

    Cultural Heritage Gaming

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    The goal of this project was two fold. We created two gaming templates and a manual for creating effective games. Our gaming templates are based off Rosenborg Castle/King\u27s Garden and the Nyhavn area. The manual includes techniques to help create engaging and educational PlayingMondo games
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