1,123 research outputs found

    Using Emotions to Empower the Self-adaptation Capability of Software Services

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    An evaluation of the effectiveness of personalization and self-adaptation for e-Health apps

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    Context: There are many e-Health mobile apps on the apps store, from apps to improve a user\u27s lifestyle to mental coaching. Whilst these apps might consider user context when they give their interventions, prompts, and encouragements, they still tend to be rigid e.g., not using user context and experience to tailor themselves to the user. Objective: To better engage and tailor to the user, we have previously proposed a Reference Architecture for enabling self-adaptation and AI personalization in e-Health mobile apps. In this work we evaluate the end users’ perception, usability, performance impact, and energy consumption contributed by this Reference Architecture. Method: We do so by implementing a Reference Architecture compliant app and conducting two experiments: a user study and a measurement-based experiment. Results: Although limited in the number of participants, the results of our user study show that usability of the Reference Architecture compliant app is similar to the control app. Users’ perception was found to be positively influenced by the compliant app when compared to the control group. Results of our measurement-based experiment showed some differences in performance and energy consumption measurements between the two apps. The differences are, however, deemed minimal. Conclusions: Our experiments show promising results for an app implemented following our proposed Reference Architecture. This is preliminary evidence that the use of personalization and self-adaptation techniques can be beneficial within the domain of e-Health apps

    Investigating resilience patterns based on within-subject changes in sleep and resting heart rate variability

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    Occupational stress can cause all kinds of health problems. Resilience interventions that help employees deal with and adapt to adverse events can prevent these negative consequences. Due to advances in sensor technology and smartphone applications, relatively unobtrusive self-monitoring of resilience-related outcomes is possible. With models that can recognize intra-individual changes in these outcomes and relate them to causal factors within the employee’s own context, an automated resilience intervention that gives personalized, just-in-time feedback can be developed. The Wearables and app-based resilience Modelling in employees (WearMe) project aims to develop such models. A cyclical conceptual framework based on existing theories of stress and resilience is presented, as the basis for the WearMe project. The included concepts are operationalized and measured using sleep tracking (Fitbit Charge 2), heart rate variability measurements (Elite HRV + Polar H7) and Ecological Momentary Assessment (mobile app), administered in the morning (7 questions) and evening (12 questions). The first (ongoing) study within the WearMe project investigates the feasibility of the developed measurement cycle and explores the development of such models in social studies students that are on their first major internship. Analyses will target the development of both within-subject (n=1) models, as well as between-subjects models. The first results will be shared at the Health By Tech 2019 conference in Groningen. If successful, future work will focus on further developing these models and eventually exploring the effectiveness of the envisioned personalized resilience system

    Survey on virtual coaching for older adults

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    Virtual coaching has emerged as a promising solution to extend independent living for older adults. A virtual coach system is an always-attentive personalized system that continuously monitors user's activity and surroundings and delivers interventions - that is, intentional messages - in the appropriate moment. This article presents a survey of different approaches in virtual coaching for older adults, from the less technically supported tools to the latest developments and future avenues for research. It focuses on the technical aspects, especially on software architectures, user interaction and coaching personalization. Nevertheless, some aspects from the fields of personality/social psychology are also presented in the context of coaching strategies. Coaching is considered holistically, including matters such as physical and cognitive training, nutrition, social interaction and mood.The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 769830

    Poster:Discovering requirements of behaviour change software systems from negative user experience

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    Behavior Change Software systems (BCSSs) have shown promising outcomes in terms of promoting healthy behaviors. However, a negative User Experience (UX) can be induced by BCSS if designers do not have clear understanding of the requirements that factually help in changing the user behavior that achieves a sustainability goal. In order to get insights into how to discover such sustainability requirements, we propose a discovery approach, whose emphasis is placed on negative UX assessed through attitudes and behaviors expressed by users due to the lack of fulfillment of actual user needs. The approach is tested on existing software systems designed for preventing or reducing Repetitive Strain Injury as a particular category of BCSS. Twelve requirements that contribute to social sustainability were discovered

    Wearables at work:preferences from an employee’s perspective

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    This exploratory study aims to obtain a first impression of the wishes and needs of employees on the use of wearables at work for health promotion. 76 employ-ees with a mean age of 40 years old (SD ±11.7) filled in a survey after trying out a wearable. Most employees see the potential of using wearable devices for workplace health promotion. However, according to employees, some negative aspects should be overcome before wearables can effectively contribute to health promotion. The most mentioned negative aspects were poor visualization and un-pleasantness of wearing. Specifically for the workplace, employees were con-cerned about the privacy of data collection
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