154 research outputs found

    Biosensing and Actuation—Platforms Coupling Body Input-Output Modalities for Affective Technologies

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    Research in the use of ubiquitous technologies, tracking systems and wearables within mental health domains is on the rise. In recent years, affective technologies have gained traction and garnered the interest of interdisciplinary fields as the research on such technologies matured. However, while the role of movement and bodily experience to affective experience is well-established, how to best address movement and engagement beyond measuring cues and signals in technology-driven interactions has been unclear. In a joint industry-academia effort, we aim to remodel how affective technologies can help address body and emotional self-awareness. We present an overview of biosignals that have become standard in low-cost physiological monitoring and show how these can be matched with methods and engagements used by interaction designers skilled in designing for bodily engagement and aesthetic experiences. Taking both strands of work together offers unprecedented design opportunities that inspire further research. Through first-person soma design, an approach that draws upon the designer’s felt experience and puts the sentient body at the forefront, we outline a comprehensive work for the creation of novel interactions in the form of couplings that combine biosensing and body feedback modalities of relevance to affective health. These couplings lie within the creation of design toolkits that have the potential to render rich embodied interactions to the designer/user. As a result we introduce the concept of “orchestration”. By orchestration, we refer to the design of the overall interaction: coupling sensors to actuation of relevance to the affective experience; initiating and closing the interaction; habituating; helping improve on the users’ body awareness and engagement with emotional experiences; soothing, calming, or energising, depending on the affective health condition and the intentions of the designer. Through the creation of a range of prototypes and couplings we elicited requirements on broader orchestration mechanisms. First-person soma design lets researchers look afresh at biosignals that, when experienced through the body, are called to reshape affective technologies with novel ways to interpret biodata, feel it, understand it and reflect upon our bodies

    Teaching Ciarán Carson: Classroom Approaches to the Postdigital, Conflict-Zone Text

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    In recent decades, Belfast writer Ciarán Carson has emerged as one of the most inventive of contemporary literary voices, in part for his unique style of textualizing space. Driven in some ways by the very specific technological challenges of the conflict zone of Troubles-era Belfast, Carson's poetry and prose are marked by what we might describe as tech paranoia—but, in a constructive poetic answer, his texts create new logics for using tech materials, machines, and high-tech spaces in ways that privilege creativity. It is no coincidence, notes literary and technology theorist Katherine Hayles, that "the condition of virtuality is most pervasive and advanced" where centers of power are most concentrated and conflicted intersections most frequently occur. Carson's oeuvre illustrates the point, employing the technology of the printed page to simulate and process the zone of conflict in new, postdigital ways. This article poses Carson's texts as ideal for exploring issues that connect regional identities, technology, and the arts—including highly topical issues around terrorism and nationhood—that are highly relevant for contemporary students of literature

    Using olfactory media cues in e-learning – perspectives from an empirical investigation

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    People interact with computers using their senses. Currently, in a digital context, traditional digital media like videos and images used to convey information to users, and these media can be used as a source of information. However, relatively few studies have been conducted on olfactory media as a source of information in a digital context. In this paper, we report on a study that examined the possibility of using olfactory media as a source of information and whether its usage as informational cues enhances learning performance and user Quality of Experience (QoE). To this end, an olfactory-enhanced quiz (web-based) was developed about four countries. The quiz contained different types of questions employing four types of digital media in their contents: text, image, audio and olfactory media. Four scents were used that were considered to be related to the respective countries. Sixty-four participants were invited to our experiment to evaluate this application. Our results revealed that usage of olfactory media synchronised with traditional digital media had a significant impact on learner performance compared to the case when no olfactory media was employed. In respect of user QoE, it was found that olfactory media influenced users positively; moreover, they were passionate about engaging with enhanced olfactory applications in the future

    Touch in the Time of Corona

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    The COVID-19 pandemic has hooked us all into digital networks as our access to cities, work and social gatherings is restricted and reconfigured. Weaving together cultural history, aesthetics, and urban and digital studies, this short volume reflects on how the possibilities for touch, touching and being touched, both physically and affectively, are reconfigured by the pandemic
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