3,076 research outputs found

    Semantic multimedia remote display for mobile thin clients

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    Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE

    An MPEG-7 scheme for semantic content modelling and filtering of digital video

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    Abstract Part 5 of the MPEG-7 standard specifies Multimedia Description Schemes (MDS); that is, the format multimedia content models should conform to in order to ensure interoperability across multiple platforms and applications. However, the standard does not specify how the content or the associated model may be filtered. This paper proposes an MPEG-7 scheme which can be deployed for digital video content modelling and filtering. The proposed scheme, COSMOS-7, produces rich and multi-faceted semantic content models and supports a content-based filtering approach that only analyses content relating directly to the preferred content requirements of the user. We present details of the scheme, front-end systems used for content modelling and filtering and experiences with a number of users

    Survey on QoE/QoS Correlation Models for Video Streaming over Vehicular Ad-hoc Networks

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    Vehicular Ad-hoc Networks (VANETs) are a new emerging technology which has attracted enormous interest over the last few years. It enables vehicles to communicate with each other and with roadside infrastructures for many applications. One of the promising applications is multimedia services for traffic safety or infotainment. The video service requires a good quality to satisfy the end-user known as the Quality of Experience (QoE). Several models have been suggested in the literature to measure or predict this metric. In this paper, we present an overview of interesting researches, which propose QoE models for video streaming over VANETs. The limits and deficiencies of these models are identified, which shed light on the challenges and real problems to overcome in the future

    "More of an art than a science": Supporting the creation of playlists and mixes

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    This paper presents an analysis of how people construct playlists and mixes. Interviews with practitioners and postings made to a web site are analyzed using a grounded theory approach to extract themes and categorizations. The information sought is often encapsulated as music information retrieval tasks, albeit not as the traditional "known item search" paradigm. The collated data is analyzed and trends identified and discussed in relation to music information retrieval algorithms that could help support such activity

    Discovering and interpreting audio media generation units: A typological-praxeological approach to the mediatization of everyday music listening

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    To deal with methodological challenges, which confront current mediatization research due to the ongoing digitalization of media, we suggest a mixed methods approach that is an adopted form of media repertoire analysis based on the generation unit concept of Karl Mannheim. Essentially, we propose that discovery and life cycle analysis of culturally meaningful media generation units may be achieved by ‘quantitative’ media repertoire studies on the societal level. However, interpretation of underlying orientation patterns, which explain empirically observed emergence, decline and metamorphoses of media generation units should be realized on micro level by reconstructive ‘qualitative’ methodologies that are able to differentiate between generational identity and generational habitus in the spirit of praxeological sociology of knowledge. Our critical-realist approach is demonstrated by a latent class analysis of Germans’ audio media repertoires in 2012 and extracts of the documentary analysis of verbal material from narrative interviews with selected media generation unit members.DFG, 223657291, Survey Musik und Medien. Empirische Basisdaten und theoretische Modellierung der Mediatisierung alltäglicher Musikrezeption in DeutschlandDFG, 131502115, SPP 1505: Mediatisierte Welten: Kommunikation im medialen und gesellschaftlichen Wande

    The influence of Twitch and sustainability on the stock returns of video game companies: before and after COVID-19

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    The covid-19 pandemic has shocked society greatly, causing many changes in people's lives. One of these changes relates to leisure and how we relate to others. Videogames became one of the first entertainment options during the pandemic, making the video game industry and the pharmaceutical industry-one of the least affected by economic slowdown. This study analyzes how Twitch and sustainability jointly influence the stock returns of major videogame companies before and during Covid-19 using panel fsQCA analysis. The results show a positive relationship between Twitch, sustainability, and stock returns in video game companies, but this relationship differs yearly, being stronger during the Covid-19 periodS

    HelaBeat: an extensible audio streaming mobile application

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    With the increasing demand for applications supporting mobility, well-structured and competent mobile applications are a growing need. The music industry is one of the prominent sectors which is expanding its services to mobile platforms. This paper presents a novel design of a Mobile Music Streaming Application which provides music streaming services to users efficiently and effectively

    Evaluation of Famous Recommender Systems: A Comparative Analysis

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    In this era of the internet and with the easy availability of data at a very low cost, searching for information is growing at an exponential rate. So, it is now impossible to find the desired information without proper guidance. Here is the need of the recommendation system. The system will recommend which information relevant to the user according to their searching pattern. It will also explore hidden results with a minimal effect. The goal of this paper is to describe the famous recommendation systems which are used mostly and to explore what is the need of these kinds of systems and also what kind of technology has been used to provide better services to its users. Finally we would like to show how one recommendation system is different from another as per user need
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