12 research outputs found

    Delivery of 360° videos in edge caching assisted wireless cellular networks

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    In recent years, 360° videos have become increasingly popular on commercial social platforms, and are a vital part of emerging Virtual Reality (VR) applications. However, the delivery of 360° videos requires significant bandwidth resources, which makes streaming of such data on mobile networks challenging. The bandwidth required for delivering 360° videos can be reduced by exploiting the fact that users are interested in viewing only a part of the video scene, the requested viewport. As different users may request different viewports, some parts of the 360° scenes may be more popular than others. 360° video delivery on mobile networks can be facilitated by caching popular content at edge servers, and delivering it from there to the users. However, existing edge caching schemes do not take full potential of the unequal popularity of different parts of a video, which renders them inefficient for caching 360° videos. Inspired by the above, in this thesis, we investigate how advanced 360° video coding tools, i.e., encoding into multiple quality layers and tiles, can be utilized to build more efficient wireless edge caching schemes for 360° videos. The above encoding allows the caching of only the parts of the 360° videos that are popular in high quality. To understand how edge caching schemes can benefit from 360° video coding, we compare the caching of 360° videos encoded into multiple quality layers and tiles with layer-agnostic and tile-agnostic schemes. To cope with the fact that the content popularity distribution may be unknown, we use machine learning techniques, for both Video on Demand (VoD), and live streaming scenarios. From our findings, it is clear that by taking into account the aforementioned 360° video characteristics leads to an increased performance in terms of the quality of the video delivered to the users, and the usage of the backhaul links

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    Tile-Based Joint Caching and Delivery of 360⁰ Videos in Heterogeneous Networks

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    The recent surge of applications involving the use of 360⁰ video challenges mobile networks infrastructure, as 360⁰ video files are of significant size, and current delivery and edge caching architectures are unable to guarantee their timely delivery. In this paper, we investigate the problem of joint collaborative content-aware caching and delivery of 360⁰ videos in a video on demand setting. The proposed scheme takes advantage of 360⁰ video encoding in multiple tiles and layers to make fine-grained decisions regarding which tiles to cache in each Small Base Station (SBS), and where to deliver them from to the end users, as users may reside in the coverage area of multiple SBSs. This permits to cache the most popular tiles in the SBSs, while the remaining tiles may be obtained through the backhaul. In addition, we explicitly consider the time delivery constraints to ensure continuous video playback. To reduce the computational complexity of the optimization problem, we simplify it by introducing a fairness constraint. This allows us to split the original problem into subproblems corresponding to Groups of Pictures (GoP). Each of the subproblems is then solved with the method of Lagrange partial relaxation. Finally, we evaluate the performance of the proposed method for various system parameters and compare it with schemes that do not consider 360⁰ video encoding into multiple tiles and quality layers, as well as with two variants of the proposed method one that considers layered encoding and SBSs collaboration and another that uses tiles encoding but with no SBSs collaboration. The results showcase the benefits coming from caching and delivery decisions on per tile basis and the importance of exploiting SBSs collaboration

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research

    Streaming and User Behaviour in Omnidirectional Videos

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    Omnidirectional videos (ODVs) have gone beyond the passive paradigm of traditional video, offering higher degrees of immersion and interaction. The revolutionary novelty of this technology is the possibility for users to interact with the surrounding environment, and to feel a sense of engagement and presence in a virtual space. Users are clearly the main driving force of immersive applications and consequentially the services need to be properly tailored to them. In this context, this chapter highlights the importance of the new role of users in ODV streaming applications, and thus the need for understanding their behaviour while navigating within ODVs. A comprehensive overview of the research efforts aimed at advancing ODV streaming systems is also presented. In particular, the state-of-the-art solutions under examination in this chapter are distinguished in terms of system-centric and user-centric streaming approaches: the former approach comes from a quite straightforward extension of well-established solutions for the 2D video pipeline while the latter one takes the benefit of understanding users’ behaviour and enable more personalised ODV streaming

    Understanding Timelines within MPEG Standards

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    (c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Nowadays, media content can be delivered via diverse broadband and broadcast technologies. Although these different technologies have somehow become rivals, their coordinated usage and convergence, by leveraging of their strengths and complementary characteristics, can bring many benefits to both operators and customers. For example, broadcast TV content can be augmented by on-demand broadband media content to provide enriched and personalized services, such as multi-view TV, audio language selection, and inclusion of real-time web feeds. A piece of evidence is the recent Hybrid Broadcast Broadband TV (HbbTV) standard, which aims at harmonizing the delivery and consumption of (hybrid) broadcast and broadband TV content. A key challenge in these emerging scenarios is the synchronization between the involved media streams, which can be originated by the same or different sources, and delivered via the same or different technologies. To enable synchronized (hybrid) media delivery services, some mechanisms providing timelines at the source side are necessary to accurately time align the involved media streams at the receiver-side. This paper provides a comprehensive review of how clock references (timing) and timestamps (time) are conveyed and interpreted when using the most widespread delivery technologies, such as DVB, RTP/RTCP and MPEG standards (e.g., MPEG-2, MPEG-4, MPEG-DASH, and MMT). It is particularly focused on the format, resolution, frequency, and the position within the bitstream of the fields conveying timing information, as well as on the involved components and packetization aspects. Finally, it provides a survey of proofs of concepts making use of these synchronization related mechanisms. This complete and thorough source of information can be very useful for scholars and practitioners interested in media services with synchronization demands.This work has been funded, partially, by the "Fondo Europeo de Desarrollo Regional" (FEDER) and the Spanish Ministry of Economy and Competitiveness, under its R&D&i Support Program in project with ref TEC2013-45492-R.Yuste, LB.; Boronat Segui, F.; Montagut Climent, MA.; Melvin, H. (2015). Understanding Timelines within MPEG Standards. Communications Surveys and Tutorials, IEEE Communications Society. 18(1):368-400. https://doi.org/10.1109/COMST.2015.2488483S36840018
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