840 research outputs found
Measurement with Persons: A European Network
The European ‘Measuring the Impossible’ Network MINET promotes new research activities in measurement dependent on human perception and/or interpretation. This includes the perceived attributes of products and services, such as quality or desirability, and societal parameters such as security and well-being. Work has aimed at consensus about four ‘generic’ metrological issues: (1) Measurement Concepts & Terminology; (2) Measurement Techniques: (3) Measurement Uncertainty; and (4) Decision-making & Impact Assessment, and how these can be applied specificallyto the ‘Measurement of Persons’ in terms of ‘Man as a Measurement Instrument’ and ‘Measuring Man.’ Some of the main achievements of MINET include a research repository with glossary; training course; book; series of workshops;think tanks and study visits, which have brought together a unique constellation of researchers from physics, metrology,physiology, psychophysics, psychology and sociology. Metrology (quality-assured measurement) in this area is relativelyunderdeveloped, despite great potential for innovation, and extends beyond traditional physiological metrology in thatit also deals with measurement with all human senses as well as mental and behavioral processes. This is particularlyrelevant in applications where humans are an important component of critical systems, where for instance health andsafety are at stake
DigiDrum:A Haptic-based Virtual Reality Musical Instrument and a Case Study
This paper presents DigiDrum – a novel virtual reality musical
instrument (VRMI) which consists of a physical drum
augmented by virtual reality (VR) to produce enhanced
auditory and haptic feedback. The physical drum membrane
is driven by a simulated membrane of which the parameters
can be changed on the fly. The design and implementation
of the instrument setup are detailed together
with the preliminary results of a user study which investigates
users’ haptic perception of the material stiffness of
the drum membrane. The study tests whether the tension
in the membrane simulation and the sound damping (how
fast the sound dies out) changes users’ perception of drum
membrane stiffness. Preliminary results show that higher
values for both tension and damping give the illusion of
higher material stiffness in the drum membrane, where the
damping appears to be the more important factor. The goal
and contribution of this work is twofold: on the one hand it
introduces a musical instrument which allows for enhanced
musical expression possibilities through VR. On the other
hand, it presents an early investigation on how haptics influence
users’ interaction in VRMIs by presenting a preliminary
study
Development and evaluation of a methodology to integrate technical and sensorial properties in materials selection.
In the materials selection process, the use of different tools, languages and perspectives frequently causes disagreement between engineers and industrial designers. The aim of the paper is to define an integrated method for materials selection that provides industrial designers with measurable data to support and explain aesthetic decisions on materials. A new method for materials selection consisting of multiple tools structured in a two-step framework is presented. The method is tested through a case study of professional kitchen appliances where metal components are replaced with polymers. The first step involved the application of an established technique to identify polymeric bulk solutions, based on their technical properties. The second step employed a sensory analysis test to choose suitable finishes. Thirty-seven individuals performed the test: the subjects highlighted their main perceptions of metal and metal-look polymer finishes. The research demonstrates that the proposed method is suitable for the evaluation of both technical and sensorial properties of materials. In particular, Mapping test represents a rapid, low cost and effective tool to help industrial designers justify Colour Materials and Finish (CMF) choices with quantifiable information
Musical Haptics
Haptic Musical Instruments; Haptic Psychophysics; Interface Design and Evaluation; User Experience; Musical Performanc
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