25,097 research outputs found

    Metrical Service Systems with Multiple Servers

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    We study the problem of metrical service systems with multiple servers (MSSMS), which generalizes two well-known problems -- the kk-server problem, and metrical service systems. The MSSMS problem is to service requests, each of which is an ll-point subset of a metric space, using kk servers, with the objective of minimizing the total distance traveled by the servers. Feuerstein initiated a study of this problem by proving upper and lower bounds on the deterministic competitive ratio for uniform metric spaces. We improve Feuerstein's analysis of the upper bound and prove that his algorithm achieves a competitive ratio of k((k+ll)1)k({{k+l}\choose{l}}-1). In the randomized online setting, for uniform metric spaces, we give an algorithm which achieves a competitive ratio O(k3logl)\mathcal{O}(k^3\log l), beating the deterministic lower bound of (k+ll)1{{k+l}\choose{l}}-1. We prove that any randomized algorithm for MSSMS on uniform metric spaces must be Ω(logkl)\Omega(\log kl)-competitive. We then prove an improved lower bound of (k+2l1k)(k+l1k){{k+2l-1}\choose{k}}-{{k+l-1}\choose{k}} on the competitive ratio of any deterministic algorithm for (k,l)(k,l)-MSSMS, on general metric spaces. In the offline setting, we give a pseudo-approximation algorithm for (k,l)(k,l)-MSSMS on general metric spaces, which achieves an approximation ratio of ll using klkl servers. We also prove a matching hardness result, that a pseudo-approximation with less than klkl servers is unlikely, even for uniform metric spaces. For general metric spaces, we highlight the limitations of a few popular techniques, that have been used in algorithm design for the kk-server problem and metrical service systems.Comment: 18 pages; accepted for publication at COCOON 201

    Property-Driven Fence Insertion using Reorder Bounded Model Checking

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    Modern architectures provide weaker memory consistency guarantees than sequential consistency. These weaker guarantees allow programs to exhibit behaviours where the program statements appear to have executed out of program order. Fortunately, modern architectures provide memory barriers (fences) to enforce the program order between a pair of statements if needed. Due to the intricate semantics of weak memory models, the placement of fences is challenging even for experienced programmers. Too few fences lead to bugs whereas overuse of fences results in performance degradation. This motivates automated placement of fences. Tools that restore sequential consistency in the program may insert more fences than necessary for the program to be correct. Therefore, we propose a property-driven technique that introduces "reorder-bounded exploration" to identify the smallest number of program locations for fence placement. We implemented our technique on top of CBMC; however, in principle, our technique is generic enough to be used with any model checker. Our experimental results show that our technique is faster and solves more instances of relevant benchmarks as compared to earlier approaches.Comment: 18 pages, 3 figures, 4 algorithms. Version change reason : new set of results and publication ready version of FM 201

    Quantum walks on quotient graphs

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    A discrete-time quantum walk on a graph is the repeated application of a unitary evolution operator to a Hilbert space corresponding to the graph. If this unitary evolution operator has an associated group of symmetries, then for certain initial states the walk will be confined to a subspace of the original Hilbert space. Symmetries of the original graph, given by its automorphism group, can be inherited by the evolution operator. We show that a quantum walk confined to the subspace corresponding to this symmetry group can be seen as a different quantum walk on a smaller quotient graph. We give an explicit construction of the quotient graph for any subgroup of the automorphism group and illustrate it with examples. The automorphisms of the quotient graph which are inherited from the original graph are the original automorphism group modulo the subgroup used to construct it. We then analyze the behavior of hitting times on quotient graphs. Hitting time is the average time it takes a walk to reach a given final vertex from a given initial vertex. It has been shown in earlier work [Phys. Rev. A {\bf 74}, 042334 (2006)] that the hitting time can be infinite. We give a condition which determines whether the quotient graph has infinite hitting times given that they exist in the original graph. We apply this condition for the examples discussed and determine which quotient graphs have infinite hitting times. All known examples of quantum walks with fast hitting times correspond to systems with quotient graphs much smaller than the original graph; we conjecture that the existence of a small quotient graph with finite hitting times is necessary for a walk to exhibit a quantum speed-up.Comment: 18 pages, 7 figures in EPS forma

    Communication Primitives in Cognitive Radio Networks

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    Cognitive radio networks are a new type of multi-channel wireless network in which different nodes can have access to different sets of channels. By providing multiple channels, they improve the efficiency and reliability of wireless communication. However, the heterogeneous nature of cognitive radio networks also brings new challenges to the design and analysis of distributed algorithms. In this paper, we focus on two fundamental problems in cognitive radio networks: neighbor discovery, and global broadcast. We consider a network containing nn nodes, each of which has access to cc channels. We assume the network has diameter DD, and each pair of neighbors have at least k1k\geq 1, and at most kmaxck_{max}\leq c, shared channels. We also assume each node has at most Δ\Delta neighbors. For the neighbor discovery problem, we design a randomized algorithm CSeek which has time complexity O~((c2/k)+(kmax/k)Δ)\tilde{O}((c^2/k)+(k_{max}/k)\cdot\Delta). CSeek is flexible and robust, which allows us to use it as a generic "filter" to find "well-connected" neighbors with an even shorter running time. We then move on to the global broadcast problem, and propose CGCast, a randomized algorithm which takes O~((c2/k)+(kmax/k)Δ+DΔ)\tilde{O}((c^2/k)+(k_{max}/k)\cdot\Delta+D\cdot\Delta) time. CGCast uses CSeek to achieve communication among neighbors, and uses edge coloring to establish an efficient schedule for fast message dissemination. Towards the end of the paper, we give lower bounds for solving the two problems. These lower bounds demonstrate that in many situations, CSeek and CGCast are near optimal

    RRR: Rank-Regret Representative

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    Selecting the best items in a dataset is a common task in data exploration. However, the concept of "best" lies in the eyes of the beholder: different users may consider different attributes more important, and hence arrive at different rankings. Nevertheless, one can remove "dominated" items and create a "representative" subset of the data set, comprising the "best items" in it. A Pareto-optimal representative is guaranteed to contain the best item of each possible ranking, but it can be almost as big as the full data. Representative can be found if we relax the requirement to include the best item for every possible user, and instead just limit the users' "regret". Existing work defines regret as the loss in score by limiting consideration to the representative instead of the full data set, for any chosen ranking function. However, the score is often not a meaningful number and users may not understand its absolute value. Sometimes small ranges in score can include large fractions of the data set. In contrast, users do understand the notion of rank ordering. Therefore, alternatively, we consider the position of the items in the ranked list for defining the regret and propose the {\em rank-regret representative} as the minimal subset of the data containing at least one of the top-kk of any possible ranking function. This problem is NP-complete. We use the geometric interpretation of items to bound their ranks on ranges of functions and to utilize combinatorial geometry notions for developing effective and efficient approximation algorithms for the problem. Experiments on real datasets demonstrate that we can efficiently find small subsets with small rank-regrets

    Constant-Factor Approximation for TSP with Disks

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    We revisit the traveling salesman problem with neighborhoods (TSPN) and present the first constant-ratio approximation for disks in the plane: Given a set of nn disks in the plane, a TSP tour whose length is at most O(1)O(1) times the optimal can be computed in time that is polynomial in nn. Our result is the first constant-ratio approximation for a class of planar convex bodies of arbitrary size and arbitrary intersections. In order to achieve a O(1)O(1)-approximation, we reduce the traveling salesman problem with disks, up to constant factors, to a minimum weight hitting set problem in a geometric hypergraph. The connection between TSPN and hitting sets in geometric hypergraphs, established here, is likely to have future applications.Comment: 14 pages, 3 figure

    Hitting time for the continuous quantum walk

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    We define the hitting (or absorbing) time for the case of continuous quantum walks by measuring the walk at random times, according to a Poisson process with measurement rate λ\lambda. From this definition we derive an explicit formula for the hitting time, and explore its dependence on the measurement rate. As the measurement rate goes to either 0 or infinity the hitting time diverges; the first divergence reflects the weakness of the measurement, while the second limit results from the Quantum Zeno effect. Continuous-time quantum walks, like discrete-time quantum walks but unlike classical random walks, can have infinite hitting times. We present several conditions for existence of infinite hitting times, and discuss the connection between infinite hitting times and graph symmetry.Comment: 12 pages, 1figur

    Almost uniform sampling via quantum walks

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    Many classical randomized algorithms (e.g., approximation algorithms for #P-complete problems) utilize the following random walk algorithm for {\em almost uniform sampling} from a state space SS of cardinality NN: run a symmetric ergodic Markov chain PP on SS for long enough to obtain a random state from within ϵ\epsilon total variation distance of the uniform distribution over SS. The running time of this algorithm, the so-called {\em mixing time} of PP, is O(δ1(logN+logϵ1))O(\delta^{-1} (\log N + \log \epsilon^{-1})), where δ\delta is the spectral gap of PP. We present a natural quantum version of this algorithm based on repeated measurements of the {\em quantum walk} Ut=eiPtU_t = e^{-iPt}. We show that it samples almost uniformly from SS with logarithmic dependence on ϵ1\epsilon^{-1} just as the classical walk PP does; previously, no such quantum walk algorithm was known. We then outline a framework for analyzing its running time and formulate two plausible conjectures which together would imply that it runs in time O(δ1/2logNlogϵ1)O(\delta^{-1/2} \log N \log \epsilon^{-1}) when PP is the standard transition matrix of a constant-degree graph. We prove each conjecture for a subclass of Cayley graphs.Comment: 13 pages; v2 added NSF grant info; v3 incorporated feedbac
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