1,314 research outputs found
Groupware Technology and Software Reuse
Computer-Supported Cooperative Work (CSCW) is a research field concerned with the design and implementation of systems to support cooperative work. Such systems are usually called Groupware. Although Software Reusability (SR) is not commonly mentioned as an issue in the CSCW community, there are some obvious overlaps in design issues and methodologies.\ud
In this paper I will argue that reusability issues are of particular importance to groupware technology and relate our experiences in this matte
Two Case Studies of Subsystem Design for General-Purpose CSCW Software Architectures
This paper discusses subsystem design guidelines for the software architecture of general-purpose computer supported cooperative work systems, i.e., systems that are designed to be applicable in various application areas requiring explicit collaboration support. In our opinion, guidelines for subsystem level design are rarely given most guidelines currently given apply to the programming language level. We extract guidelines from a case study of the redesign and extension of an advanced commercial workflow management system and place them into the context of existing software engineering research. The guidelines are then validated against the design decisions made in the construction of a widely used web-based groupware system. Our approach is based on the well-known distinction between essential (logical) and physical architectures. We show how essential architecture design can be based on a direct mapping of abstract functional concepts as found in general-purpose systems to modules in the essential architecture. The essential architecture is next mapped to a physical architecture by applying software clustering and replication to achieve the required distribution and performance characteristics
Mobile support in CSCW applications and groupware development frameworks
Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today.
CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices
Supporting collaborative grid application development within the escience community
The systemic representation and organisation of software artefacts, e.g. specifications, designs, interfaces, and implementations, resulting from the development of large distributed systems from software components have been addressed by our research within the Practitioner and AMES projects [1,2,3,4]. Without appropriate representations and organisations, large collections of existing software are not amenable to the activities of software reuse and software maintenance, as these activities are likely to be severely hindered by the difficulties of understanding the software applications and their associated components. In both of these projects, static analysis of source code and other development artefacts, where available, and subsequent application of reverse engineering techniques were successfully used to develop a more comprehensive understanding of the software applications under study [5,6]. Later research addressed the maintenance of a component library in the context of component-based software product line development and maintenance [7]. The classic software decompositions, horizontal and vertical, proposed by Goguen [8] influenced all of this research. While they are adequate for static composition, they fail to address the dynamic aspects of composing large distributed software applications from components especially where these include software services. The separation of component co-ordination concerns from component functionality proposed in [9] offers a partial solution
Supporting collaboration within the eScience community
Collaboration is a core activity at the heart of large-scale co-
operative scientific experimentation. In order to support the
emergence of Grid-based scientific collaboration, new models of
e-Science working methods are needed.
Scientific collaboration involves production and manipulation of
various artefacts. Based on work done in the software
engineering field, this paper proposes models and tools which
will support the representation and production of such artefacts.
It is necessary to provide facilities to classify, organise, acquire,
process, share, and reuse artefacts generated during collaborative
working. The concept of a "design space" will be used to
organise scientific design and the composition of experiments,
and methods such as self-organising maps will be used to support
the reuse of existing artefacts.
It is proposed that this work can be carried out and evaluated in
the UK e-Science community, using an "industry as laboratory"
approach to the research, building on the knowledge, expertise,
and experience of those directly involved in e-Science
An Architectural Model for Component Groupware
This paper proposes an architectural model to facilitate the design of component-based groupware systems. This architectural model has been defined based on (1) three pre-defined component types, (2) a refinement strategy that relies on these component types, (3) the identification of layers of collaboration concerns, and (4) rules for the coupling and distribution of the components that implement these concerns. Our architectural model is beneficial for controlling the complexity of the development process, since it gives concrete guidance on the concerns to be considered and decomposition disciplines to be applied in each development step. The paper illustrates the application of this architectural model with an example of an electronic voting system
Co-ordinating distributed knowledge: An investigation into the use of an organisational memory
This paper presents an ethnographically informed investigation into the use of an organisational memory, focusing in particular on how information was used in the performance of work. We argue that understanding how people make use of distributed knowledge is crucial to the design of an organisational memory. However, we take the perspective that an âorganisational memoryâ is not technology dependant, but is an emergent property of group interaction. In this sense, the technology does not form the organisational memory, but provides a novel means of augmenting the co-ordination of collaborative action. The study examines the generation, development and maintenance of knowledge repositories and archives. The knowledge and information captured in the organisational memory enabled the team members to establish a common understanding of the design and to gain an appreciation of the issues and concerns of the other disciplines. The study demonstrates why technology should not be thought of in isolation from its contexts of use, but also how designers can make use of the creative flexibility that people employ in their everyday activities. The findings of the study are therefore of direct relevance to both the design of knowledge archives and to the management of this information within organisations
Information Era. Conscience Society. Creativity
ttendees will learn about the research and development which will be effected by scientists in the branch of Conscience Society creation in next decades of XXI century. Conscience is usually seen as linked to a morality inherent in all humans, to a beneficent universe and/or to divinity. It is increasingly conceived of as applying to the world as a whole and as a main feature of conscience society. It has motivated its numerous models, characteristics and functions of Conscience for creation the societal intelligent adaptable information systems in Conscience Society. The moral life is a vital part for the world to maintain a Conscience (civilized) Society, so always keep in mind to: accept differences in others; respond promptly to others; leave some "free" time; care about others as if they were you; treat everyone similarly; never engage in violent acts; have an inner sense of thankfulness; have a sense of commitment. Creativity is a result of brain activity which differentiates individuals and could ensure an important competitive advantage for persons, for companies, for Society in general, and for Conscience Society in special. Very innovative branches â like software industry, computer industry, car industry â consider creativity as the key of business success. Natural Intelligenceâ Creativity can develop basic creative activities, but Artificial Intelligenceâ Creativity, and, especially, Conscience Intelligenceâ Creativity should be developed and they could be enhanced over the level of Natural Intelligence. The basic idea for present communication represent the research results communicated at the last two annual AESM conferences [1] [2].Conscience, Adaptability, Creativity, Intelligence, Conscience Society
A component-based collaboration infrastructure
Groupware applications allow geographically distributed users to collaborate
on shared tasks. However, it is widely recognized that groupware applications are
expensive to build due to coordination services and group dynamics, neither of which
is present in single-user applications. Previous collaboration transparency systems
reuse existing single-user applications as a whole for collaborative work, often at
the price of inflexible coordination. Previous collaboration awareness systems, on
the other hand, provide reusable coordination services and multi-user widgets, but
often with two weaknesses: (1) the multi-user widgets provided are special-purpose
and limited in number, while no guidelines are provided for developing multi-user
interface components in general; and (2) they often fail to reach the desired level of flexibility in coordination by tightly binding shared data and coordination services.
In this dissertation, we propose a component-based approach to developing group-
ware applications that addresses the above two problems. To address the first prob-
lem, we propose a shared component model for modeling data and graphic user inter-
face(GUI) components of groupware applications. As a result, the myriad of existing
single-user components can be re-purposed as shared GUI or data components. An
adaptation tool is developed to assist the adaptation process.
To address the second problem, we propose a coordination service framework
which systematically model the interaction between user, data, and coordination
protocols. Due to the clean separation of data and control and the capability to dynamically "glue" them together, the framework provides reusable services such as
data distribution, persistence, and adaptable consistency control. The association
between data and coordination services can be dynamically changed at runtime.
An Evolvable and eXtensible Environment for Collaboration (EXEC) is built to
evaluate the proposed approach. In our experiments, we demonstrate two benefits of
our approach: (1) a group of common groupware features adapted from existing single-
user components are plugged in to extend the functionalities of the environment itself;
and (2)coordination services can be dynamically attached to and detached from these
shared components at different granules to support evolving collaboration needs
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