1,843,410 research outputs found

    Visual management in design management within a digital environment

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    Difficulties in managing the construction design process are strongly related to its nature, as a large number of interdependent decisions are involved, which need to be made by many different stakeholders, in an environment that has a high degree of uncertainty. Moreover, there is a growing use of digital tools to support design. Traditional communication approaches used in design management only partially comply with the requirements of digital contexts, and new methods and tools are necessary to address these challenges. Visual Management (VM) has the potential to increase process transparency in the design stage, in order to support collaboration and communication and facilitate the transfer of information. However, the literature on the implementation of VM to support design management is still scarce. Moreover, there is limited understanding of the connection between VM and information and communication technologies (ICT). This investigation aims to propose a set of requirements to support VM applications for design planning and control within digital contexts, which can potentially contribute to improving the effectiveness of VM. This set of requirements were initially identified within the literature, considering different fields of knowledge, and then refined in an empirical study that was developed in collaboration with an infrastructure design and consultancy company in the UK. The secondary objectives are (i) to devise a concept map connecting different VM constructs related to design management systems and (ii) to propose guidelines for the integration of Visual Management in design management within digital environment. The Design Science Research approach was the methodological approach adopted in this investigation, which involved incremental learning cycles for devising the artefact, carried out in three different projects. The main findings include (i) the definition of a set of VM requirements that are applicable to the context investigated in this research study; (ii) an assessment of the relevance of the requirements for different types of visual practices, hierarchical planning levels, and stakeholders that are involved; (iii) the identification of some current limitations and challenges of implementing digital VM in construction design. From a practical perspective, this set of requirements may guide practitioners and academics in devising and assessing digital VM practices.As dificuldades no gerenciamento de projeto são consequência da natureza do processo de projeto, o qual envolve um grande número de decisões interdependentes, que precisam ser tomadas por diversos stakeholders, em um ambiente com um alto grau de incerteza. Além disso, há um crescente uso de ferramentas digitais para apoiar o gerenciamento de projeto. As abordagens de comunicação tradicionais usadas no gerenciamento de projeto atendem apenas parcialmente aos requisitos dos contextos digitais, e novos métodos e ferramentas são necessários para enfrentar esses desafios. A gestão visual (GV) tem o potencial de aumentar a transparência do processo de projeto, permitir melhor colaboração e comunicação e facilitar a transferência de informações. No entanto, a literatura sobre a implementação de GV para apoiar a gestão de projetos ainda é escassa, e também há uma compreensão limitada da conexão entre GV e tecnologias de informação e comunicação (TIC). O principal objetivo deste trabalho de pesquisa é propor um conjunto de requisitos para apoiar aplicações de GV para planejamento e controle de projetos em contextos digitais, que podem contribuir potencialmente na maior eficácia de GV. Esse conjunto de requisitos foi inicialmente identificado na literatura, considerando diferentes áreas do conhecimento, e posteriormente refinado em um estudo empírico desenvolvido em colaboração com uma empresa de projeto e consultoria de infraestrutura no Reino Unido. Os objetivos secundários são: (i) elaborar um mapa conceitual relacionando diferentes conceitos de GV para sistemas de gestão de projetos, e (ii) propor diretrizes para a adoção de GV em gestão de projeto considerando contextos digitais. Design Science Research foi a abordagem metodológica adotada nesta investigação, através de ciclos de aprendizagem incrementais para a concepção do artefato, os quais foram realizados em três projetos diferentes. As principais contribuições incluem (i) definição de um conjunto de requisitos de GV aplicáveis ao contexto investigado nesta pesquisa; (ii) avaliação da relevância dos requisitos para diferentes tipos de práticas visuais, níveis hierárquicos de planejamento e stakeholders envolvidos; e (iii) identificação de algumas limitações e desafios na implementação da GV digital em projeto de construção. De uma perspectiva prática, esse conjunto de requisitos pode orientar profissionais e acadêmicos na elaboração e avaliação de práticas de GV digital

    Work Integrated Learning: engaging academia and practice

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    This presentation showcases the development, implementation and outcomes to date of a work integrated learning (WIL) program for undergraduate students in a multidisciplinary built environment faculty. The disciplines represented include: architecture, interior design, industrial design, landscape architecture, urban and regional planning, construction management, property economics, quantity surveying, spatial science, civil engineering, electrical engineering, mechanical engineering and aerospace avionics. In this faculty context, the work integrated learning program situates academic learning and professional learning together within a work environment as a formal component of the student's course

    Management into design education: a case study

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    The design project set in a studio learning environment remains central to much of the under- graduate curriculum activity for the aspiring architect. Yet much recent discussion has identified the need to look beyond this design curriculum horizon and to extend into studies in management. The Burton Report, among others, has encouraged diversity in architectural education. A degree course in Architectural Design and Management has been developed at Northumbria University as a direct response to this encouragement. However, challenges continue as students tend to see supporting studies such as management as peripheral, or even irrelevant and professional accreditation authorities seek evidence of performance via an academic portfolio only. Subsequently, management and professional studies in the programme have been developed as the process within which design happens and which allows a direct link into the studio programme. So, as for the professional practitioner, student design activity happens in teams, and has deadlines, studio design programmes have group projects and deadlines and these are structured with learning outcomes such as teamwork, timekeeping, and reflective learning

    A methodology for design coordination in a distributed computing environment

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    At the conceptual stage of the design process it is increasingly common that analysis tools are involved in the evaluation of a large number of alternative designs. Designers use such analysis tools to assist with large scale concept evaluations and the prediction of good initial designs. Consequently there exists a need to coordinate these analysis tools to enable the early stage of design to be performed in a timely and efficient manner. This paper describes a generic methodology that allows the management and coordination of design analysis tools. A Computer Aided Design tool, namely the Design Coordination System (DCS), has been developed to assist the designer in performing computational analysis in a distributed computing environment. Within the DCS, a collection of design agents act as members of a multi-functional team operating in a cooperative and coordinated manner in order to satisfy the objective of efficiently performing the design analysis

    The lack of design quality focus in construction: a case for examining suitable design processes

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    A large number of projects in UK construction now involve contractor-led design and are thus very different from the traditional approach which formed the basis of the original Royal Institute of British Architects (RIBA) Outline Plan of Work. Such integrated and contractor-led approaches support the reform agenda of the late 1990s that was introduced to tackle process inefficiency. However, within the design professions there has been concern that this resulted in buildings that were designed-down to a cost rather than designed-up to a value. An attempt to address this resulted in the formation of the Commission for Architecture and Built Environment (CABE) in 1999 and the launch, in 2003, of the Design Quality Indicator (DQI) which measures how well a building satisfies stakeholders. This paper presents the early phases of doctoral research which will examine the impact of integrated design management approaches upon Design Quality

    A Simulation Model for Logical and Operative Clash Detection

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    The introduction of the Building Information Modeling (BIM) approach has facilitated the management process of documents produced by different kinds of professionals involved in the design and/or renovation of a building, through identification and subsequent management of geometrical interferences (Clash Detection). The methodology of this research proposes a tool to support Clash Detection, introducing the logical-operative dimension, that may occur with the presence of a construction site within a hospital structure, through the integration of a BIM model within a Game Engine environment, to preserve the continuity of daily hospital activities and trying to reduce negative impacts, times and costs due to construction activities

    Conservation process model (cpm). A twofold scientific research scope in the information modelling for cultural heritage

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    The aim of the present research is to develop an instrument able to adequately support the conservation process by means of a twofold approach, based on both BIM environment and ontology formalisation. Although BIM has been successfully experimented within AEC (Architecture Engineering Construction) field, it has showed many drawbacks for architectural heritage. To cope with unicity and more generally complexity of ancient buildings, applications so far developed have shown to poorly adapt BIM to conservation design with unsatisfactory results (Dore, Murphy 2013; Carrara 2014). In order to combine achievements reached within AEC through BIM environment (design control and management) with an appropriate, semantically enriched and flexible The presented model has at its core a knowledge base developed through information ontologies and oriented around the formalization and computability of all the knowledge necessary for the full comprehension of the object of architectural heritage an its conservation. Such a knowledge representation is worked out upon conceptual categories defined above all within architectural criticism and conservation scope. The present paper aims at further extending the scope of conceptual modelling within cultural heritage conservation already formalized by the model. A special focus is directed on decay analysis and surfaces conservation project

    The social life of the novel idea: What did social psychologists ever do for us?

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    Purpose - The paper presents the extant literature relating to the social processes of innovation in built environment design teams. The paper connects the relevant and significant work in the field of Social Psychology and Architecture, Engineering and Construction (AEC) to derive a theoretical framework which can be used to direct further research, towards development of the behavioural facet of design management. Design/methodology/approach - First, we establish which aspects of social processes of innovation are already present within the AEC field and examine concepts/ideas in Social Psychology that are likely to be important in understanding group processes within AEC, applying three emergent themes of 1) social climate; 2) risk attitudes and 3) motivation and reward. Second, we identify which elements of Social Psychology may be used to expand, consolidate and develop our understanding and identify gaps in AEC specific knowledge. Findings - The paper suggests that whilst the AEC literature has supplanted some key elements of Social Psychology, this discipline offers a further and significant theoretical resource. However, whilst some aspects of social climate and motivation/reward are well-represented in the AEC field, these have not yet been fully explored. Furthermore, how collective attitudes to risk can influence design decision-making is identified as having a limited presence. Originality/value - This paper is the first to bring together the two disciplines of AEC and Social Psychology to examine the social aspects of innovative design performance in built environment teams. The paper fulfils an identified need to examine the social processes that influence innovative design performance in constructio

    Virtual integration platform for computational fluid dynamics

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    Computational Fluid Dynamics (CFD) tools used in shipbuilding industry involve multiple disciplines, such as resistance, manoeuvring, and cavitation. Traditionally, the analysis was performed separately and sequentially in each discipline, which often resulted in conflict and inconsistency of hydrodynamic prediction. In an effort to solve such problems for future CFD computations, a Virtual Integration Platform (VIP) has been developed in the University of Strathclyde within two EU FP6 projects - VIRTUE and SAFEDOR1. The VIP provides a holistic collaborative environment for designers with features such as Project/Process Management, Distributed Tools Integration, Global Optimisation, Version Management, and Knowledge Management. These features enhance collaboration among customers, ship design companies, shipyards, and consultancies not least because they bring together the best expertise and resources around the world. The platform has been tested in seven European ship design companies including consultancies. Its main functionalities along with advances are presented in this paper with two industrial applications
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