8,842 research outputs found
Effects on mobility training and de-adaptations in subjects with Spinal Cord Injury due to a Wearable Robot: A preliminary report
open7noopenSale, Patrizio; Russo, Emanuele Francesco; Russo, Michele; Masiero, Stefano; Piccione, Francesco; Calabrò, Rocco Salvatore; Filoni, SerenaSale, Patrizio; Russo, Emanuele Francesco; Russo, Michele; Masiero, Stefano; Piccione, Francesco; Calabrò, Rocco Salvatore; Filoni, Seren
Imprecise dynamic walking with time-projection control
We present a new walking foot-placement controller based on 3LP, a 3D model
of bipedal walking that is composed of three pendulums to simulate falling,
swing and torso dynamics. Taking advantage of linear equations and closed-form
solutions of the 3LP model, our proposed controller projects intermediate
states of the biped back to the beginning of the phase for which a discrete LQR
controller is designed. After the projection, a proper control policy is
generated by this LQR controller and used at the intermediate time. This
control paradigm reacts to disturbances immediately and includes rules to
account for swing dynamics and leg-retraction. We apply it to a simulated Atlas
robot in position-control, always commanded to perform in-place walking. The
stance hip joint in our robot keeps the torso upright to let the robot
naturally fall, and the swing hip joint tracks the desired footstep location.
Combined with simple Center of Pressure (CoP) damping rules in the low-level
controller, our foot-placement enables the robot to recover from strong pushes
and produce periodic walking gaits when subject to persistent sources of
disturbance, externally or internally. These gaits are imprecise, i.e.,
emergent from asymmetry sources rather than precisely imposing a desired
velocity to the robot. Also in extreme conditions, restricting linearity
assumptions of the 3LP model are often violated, but the system remains robust
in our simulations. An extensive analysis of closed-loop eigenvalues, viable
regions and sensitivity to push timings further demonstrate the strengths of
our simple controller
Real-Time Planning with Primitives for Dynamic Walking over Uneven Terrain
We present an algorithm for receding-horizon motion planning using a finite
family of motion primitives for underactuated dynamic walking over uneven
terrain. The motion primitives are defined as virtual holonomic constraints,
and the special structure of underactuated mechanical systems operating subject
to virtual constraints is used to construct closed-form solutions and a special
binary search tree that dramatically speed up motion planning. We propose a
greedy depth-first search and discuss improvement using energy-based
heuristics. The resulting algorithm can plan several footsteps ahead in a
fraction of a second for both the compass-gait walker and a planar
7-Degree-of-freedom/five-link walker.Comment: Conference submissio
Inclined Surface Locomotion Strategies for Spherical Tensegrity Robots
This paper presents a new teleoperated spherical tensegrity robot capable of
performing locomotion on steep inclined surfaces. With a novel control scheme
centered around the simultaneous actuation of multiple cables, the robot
demonstrates robust climbing on inclined surfaces in hardware experiments and
speeds significantly faster than previous spherical tensegrity models. This
robot is an improvement over other iterations in the TT-series and the first
tensegrity to achieve reliable locomotion on inclined surfaces of up to
24\degree. We analyze locomotion in simulation and hardware under single and
multi-cable actuation, and introduce two novel multi-cable actuation policies,
suited for steep incline climbing and speed, respectively. We propose
compelling justifications for the increased dynamic ability of the robot and
motivate development of optimization algorithms able to take advantage of the
robot's increased control authority.Comment: 6 pages, 11 figures, IROS 201
Push recovery with stepping strategy based on time-projection control
In this paper, we present a simple control framework for on-line push
recovery with dynamic stepping properties. Due to relatively heavy legs in our
robot, we need to take swing dynamics into account and thus use a linear model
called 3LP which is composed of three pendulums to simulate swing and torso
dynamics. Based on 3LP equations, we formulate discrete LQR controllers and use
a particular time-projection method to adjust the next footstep location
on-line during the motion continuously. This adjustment, which is found based
on both pelvis and swing foot tracking errors, naturally takes the swing
dynamics into account. Suggested adjustments are added to the Cartesian 3LP
gaits and converted to joint-space trajectories through inverse kinematics.
Fixed and adaptive foot lift strategies also ensure enough ground clearance in
perturbed walking conditions. The proposed structure is robust, yet uses very
simple state estimation and basic position tracking. We rely on the physical
series elastic actuators to absorb impacts while introducing simple laws to
compensate their tracking bias. Extensive experiments demonstrate the
functionality of different control blocks and prove the effectiveness of
time-projection in extreme push recovery scenarios. We also show self-produced
and emergent walking gaits when the robot is subject to continuous dragging
forces. These gaits feature dynamic walking robustness due to relatively soft
springs in the ankles and avoiding any Zero Moment Point (ZMP) control in our
proposed architecture.Comment: 20 pages journal pape
Deep Kernels for Optimizing Locomotion Controllers
Sample efficiency is important when optimizing parameters of locomotion
controllers, since hardware experiments are time consuming and expensive.
Bayesian Optimization, a sample-efficient optimization framework, has recently
been widely applied to address this problem, but further improvements in sample
efficiency are needed for practical applicability to real-world robots and
high-dimensional controllers. To address this, prior work has proposed using
domain expertise for constructing custom distance metrics for locomotion. In
this work we show how to learn such a distance metric automatically. We use a
neural network to learn an informed distance metric from data obtained in
high-fidelity simulations. We conduct experiments on two different controllers
and robot architectures. First, we demonstrate improvement in sample efficiency
when optimizing a 5-dimensional controller on the ATRIAS robot hardware. We
then conduct simulation experiments to optimize a 16-dimensional controller for
a 7-link robot model and obtain significant improvements even when optimizing
in perturbed environments. This demonstrates that our approach is able to
enhance sample efficiency for two different controllers, hence is a fitting
candidate for further experiments on hardware in the future.Comment: (Rika Antonova and Akshara Rai contributed equally
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