25,084 research outputs found
Advancing automation and robotics technology for the Space Station Freedom and for the US economy
The progress made by levels 1, 2, and 3 of the Office of Space Station in developing and applying advanced automation and robotics technology is described. Emphasis is placed upon the Space Station Freedom Program responses to specific recommendations made in the Advanced Technology Advisory Committee (ATAC) progress report 10, the flight telerobotic servicer, and the Advanced Development Program. Assessments are presented for these and other areas as they apply to the advancement of automation and robotics technology for the Space Station Freedom
Civil Space Technology Initiative: a First Step
This is the first published overview of OAST's focused program, the Civil Space Technology Initiative, (CSTI) which started in FY88. This publication describes the goals, technical approach, current status, and plans for CSTI. Periodic updates are planned
Can smartwatches replace smartphones for posture tracking?
This paper introduces a human posture tracking platform to identify the human postures of sitting, standing or lying down, based on a smartwatch. This work develops such a system as a proof-of-concept study to investigate a smartwatch's ability to be used in future remote health monitoring systems and applications. This work validates the smartwatches' ability to track the posture of users accurately in a laboratory setting while reducing the sampling rate to potentially improve battery life, the first steps in verifying that such a system would work in future clinical settings. The algorithm developed classifies the transitions between three posture states of sitting, standing and lying down, by identifying these transition movements, as well as other movements that might be mistaken for these transitions. The system is trained and developed on a Samsung Galaxy Gear smartwatch, and the algorithm was validated through a leave-one-subject-out cross-validation of 20 subjects. The system can identify the appropriate transitions at only 10 Hz with an F-score of 0.930, indicating its ability to effectively replace smart phones, if needed
A study of existing Ontologies in the IoT-domain
Several domains have adopted the increasing use of IoT-based devices to
collect sensor data for generating abstractions and perceptions of the real
world. This sensor data is multi-modal and heterogeneous in nature. This
heterogeneity induces interoperability issues while developing cross-domain
applications, thereby restricting the possibility of reusing sensor data to
develop new applications. As a solution to this, semantic approaches have been
proposed in the literature to tackle problems related to interoperability of
sensor data. Several ontologies have been proposed to handle different aspects
of IoT-based sensor data collection, ranging from discovering the IoT sensors
for data collection to applying reasoning on the collected sensor data for
drawing inferences. In this paper, we survey these existing semantic ontologies
to provide an overview of the recent developments in this field. We highlight
the fundamental ontological concepts (e.g., sensor-capabilities and
context-awareness) required for an IoT-based application, and survey the
existing ontologies which include these concepts. Based on our study, we also
identify the shortcomings of currently available ontologies, which serves as a
stepping stone to state the need for a common unified ontology for the IoT
domain.Comment: Submitted to Elsevier JWS SI on Web semantics for the Internet/Web of
Thing
Technology for the Future: In-Space Technology Experiments Program, part 2
The purpose of the Office of Aeronautics and Space Technology (OAST) In-Space Technology Experiments Program In-STEP 1988 Workshop was to identify and prioritize technologies that are critical for future national space programs and require validation in the space environment, and review current NASA (In-Reach) and industry/ university (Out-Reach) experiments. A prioritized list of the critical technology needs was developed for the following eight disciplines: structures; environmental effects; power systems and thermal management; fluid management and propulsion systems; automation and robotics; sensors and information systems; in-space systems; and humans in space. This is part two of two parts and contains the critical technology presentations for the eight theme elements and a summary listing of critical space technology needs for each theme
Civil space technology initiative
The Civil Space Technology Initiative (CSTI) is a major, focused, space technology program of the Office of Aeronautics, Exploration and Technology (OAET) of NASA. The program was initiated to advance technology beyond basic research in order to expand and enhance system and vehicle capabilities for near-term missions. CSTI takes critical technologies to the point at which a user can confidently incorporate the new or expanded capabilities into relatively near-term, high-priority NASA missions. In particular, the CSTI program emphasizes technologies necessary for reliable and efficient access to and operation in Earth orbit as well as for support of scientific missions from Earth orbit
OAST space research and technology applications: Technology transfer successes
The ultimate measure of success in the Space Research and Technology Program is the incorporation of a technology into an operational mission. Charts are presented that describe technology products which OAST has helped support that (1) have been used in a space mission, (2) have been incorporated into the baseline design of a flight system in the development phase, or (3) have been picked up by a commercial or other non-NASA user. We hope that these examples will demonstrate the value of investment in technology. Pictured on the charts are illustrations of the technology product, the mission or user which has incorporated the technology, and where appropriate, results from the mission itself
Hacker Combat: A Competitive Sport from Programmatic Dueling & Cyberwarfare
The history of humanhood has included competitive activities of many
different forms. Sports have offered many benefits beyond that of
entertainment. At the time of this article, there exists not a competitive
ecosystem for cyber security beyond that of conventional capture the flag
competitions, and the like. This paper introduces a competitive framework with
a foundation on computer science, and hacking. This proposed competitive
landscape encompasses the ideas underlying information security, software
engineering, and cyber warfare. We also demonstrate the opportunity to rank,
score, & categorize actionable skill levels into tiers of capability.
Physiological metrics are analyzed from participants during gameplay. These
analyses provide support regarding the intricacies required for competitive
play, and analysis of play. We use these intricacies to build a case for an
organized competitive ecosystem. Using previous player behavior from gameplay,
we also demonstrate the generation of an artificial agent purposed with
gameplay at a competitive level
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